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Cook, Serve, Delicious! 3?! News

v0.55 Live! Adds Achievements, Major Gameplay Balances & More!

I'm super excited to give you all the details on the brand new v0.55 patch, the first of many content updates for the game in Early Access!

For this update I wanted to focus on a lot of fan requests, balancing, and major areas that needed attention. Here's some of the biggest additions to this patch:



New Steam Achievements

Eighteen new Steam Achievements have been added to the game! Most of these are retroactive, meaning as soon as you load the game and head into the Territory Select menu, they should all pop. Included with this initial set are some custom challenges that I wanted to make that are not retroactive as you must get a perfect day using new point values described in the achievement. Many of these are extremely tough, so good luck! You can expect new achievements with each new Territory patch update from now on.

Here's the full list: https://steamcommunity.com/stats/1000030/achievements


Major Gameplay Balancing

One issue I've had with the game is the way Prep Stations are handled. Late in beta development I had the option to turn them off added as many players didn't like the challenge. But the notion of buying a Prep Station and then turning it off seemed wrong to me as well. There had to be a way to make Prep Stations more attractive to use, but I couldn't quite figure it out until Roni on the Steam Forums had an idea: using them as point-added modifiers.



That means that for every Prep Station you have turned on in the Upgrades section, you will have one less point required in that specific day! The more Prep Stations you have on, the less points you'll need, but the harder the game will get.

In case you think the game could get too easy, a reminder: all the content in the game is not even half of what's going to be available, and by using these modifiers I can really push the difficulty in the late game stages. 30 and 40 points, anyone? Muhahaha! I'm eager to hear your feedback in the forums or on our Discord!

As always, I cannot stress enough how important reviews can be for us, so if you enjoy the content please leave a small review if you can! Here is the full list of improvements:

= PATCH v0.55d NOTES =

= NEW FEATURES =


* You can now use Prep Stations as a way of decreasing points needed for a day! Every Prep Station upgrade is now worth one point for your menu. For example, if you have three extra Prep Stations upgraded and turned on, your point requirements for Today's Menu is decreased by 3.
* Eighteen achievements added to the game! More achievements will be added with every new territory update!
* You can now toggle Advanced Stats in the Food Catalog and Today's Menu! This will show you which foods have Auto-Serve capabilities and how many servings it has, which also counts serving upgrades.
* Cloud Saves can be used via the Cloud submenu in the Save Slot section. This is now officially implemented (it was in previous patches of the game)
* PS/HS can now be toggled in the new Setup menu of Today's Menu, instead of having to go to the Upgrade Menu.
* Infinite Patience is now on for Practice Mode.
* You can now sort by Purchased Rank.
* Aside from first starting up the game menu music no longer loops and instead shuffles through tracks once they end.
* The columns in the in-game Today's Menu are now colored orange for what's needed. They will turn white/gray when servings are no longer needed.


= IMPROVEMENTS AND BUG FIXES =

* :Bibimbap: reclassified as a level 5 food (from a level 4)
* :Hamburgers: reclassified as a level 4 food (from a level 3)
* VoidBurger recipe added to Hamburgers.
* You can now bind the left and right arrow keys to the Page Turn button in the Options>Keyboard menu.
* Points are now displayed under Begin Day to help with achievement goals.
* Foods no longer show up in the Practice Mode if they're on Today's Menu.
* You can now skip the Medal Awarded splash screen and the Level Up music stinger as well, which should also solve any audio-related issues with the game getting "stuck" on these parts.
* Food truck attacks no longer occur in Chill Mode.
* Fixed an issue that would show the wrong objective tooltip in Today's Menu.
* You can now see costs of future upgrades that are still locked in the Upgrades menu.
* Aroma Fan upgrade has been boosted, decreasing the Perfect Combo cap by 10 for each upgrade, down to 40 instead of 50.
* Cleaver was too happy when delivering the "We lost a holding station!" line, she now looks angrier.
* Lane lights now pulse during a stop, indicating they will change once the stop is over.
* Fixed some misspellings.
* Removed CSD 2 legacy code that caused a crash with certain food truck attacks in certain circumstances.
* Corrected a few pie recipes to better reflect real-life recipes (Key Lime Pie and Rhubarb Pie).
* Sisig and Sencillo Tacos ingredient flow changed to prevent hovering ingredients.
* Changed a few UI elements in practice mode
* Fixed a rare mouse issue in the main menu.

The Roadmap for Early Access!

First off, I can't thank everyone enough for all the continued support and reviews for CSD 3! Reviews help us immensely and to read all the positive feedback has been so encouraging for myself and the team, so thank you thank you thank you!

Today I'd like to share what we have planned for Early Access! This is a look at the roadmap we're using, with two territories per month (with each territory having over 20-30 levels), new features, and lots more!



Each territory will come with the continued story of Whisk, Cleaver and Chef as they drive across the country. What kind of discoveries will they make along the way? What rivals will they face? I can't wait till y'all find out!

The roadmap starts next week as I roll out some of the initial Achievements we have planned. Some will be retroactive (such as earning all golds in a territory) while others will be situational, such as getting a gold on a specific level while using double the amount of required points, and so on. It's gonna be a lot of fun making these, and will definitely test your skills!

In March we plan on releasing the Trinkets customization feature, where you'll be able to plaster the inside of your food truck with all kinds of small trinkets and treasures to make it your own. Get some for free, earn some with medals, or buy some outright with CrumbCoin- there will be plenty to choose from!

Thank y'all again for all the love and support, and I hope you're ready for a new wave of challenges, story, features and gameplay! And if you're enjoying the soundtrack, be sure to pick up a copy on Steam!

https://store.steampowered.com/app/1231250/Cook_Serve_Delicious_3_Soundtrack/

Cook, Serve, Delicious! 3?! is Now Available!

Holy cow we did it! Cook, Serve, Delicious! 3?! is now available for your consumption today!

I want to thank everyone for all the support, it means so much to me, and I hope you enjoy the game! We will be eyeing the Steam forums and our Discord server so for any feedback or help please post in either of these areas (Discord is likely the fastest). We will also be further outlining our Early Access plans in a Steam post later this week!

If you enjoy the game please do leave a review, they help IMMENSELY! Thanks so much y'all!!! ːcsd2smileː ːcsdsmileː

Cook, Serve, Delicious! 3?! is releasing on Early Access January 29th!

[previewyoutube][/previewyoutube]

I'm super happy to announce that Cook, Serve, Delicious! 3?! is coming to Steam Early Access on January 29th for Windows!

It's been quite a ride with the all new food truck mechanics and story based campaign mode, and I can't wait for you all to play it soon! We will be outlining our Early Access schedule strategy closer to release, as the game will launch with a large amount of features, levels and gameplay.

We'll also be at PAX East with more giveaways, along with a fun delish PAX Panel that you're not gonna wanna miss! More details on that soon!

Well I gotta get busy, I only have two weeks till launch! Thanks for all the support y'all, I really can't wait! Woo!

CSD 3 Preview with Giant Bomb!

As some of y'all know Cook, Serve, Delicious! got it's start with Giant Bomb when they did a Quick Look back in 2012 of the original game. I owe a ton of its success to that video, and when the time came to do a big new preview of CSD 3, it only seemed fitting to give the exclusive to the site I love most. They were such gracious hosts and are just the best people ever. In this video you'll get a first look at the new campaign, upgrade mechanics, and lots more!

[previewyoutube][/previewyoutube]

If that wasn't enough we're also featured in a two page spread in the latest PC Gamer magazine! (December 2019 issue). Be sure to check that out at your local newsstand today!

Development is going great and we're still aiming for a January 2020 release. Be sure to wishlist the game on Steam if you haven't already, as that helps us a ton with visibility and metrics!

https://store.steampowered.com/app/1000030/Cook_Serve_Delicious_3/

Finally, if you'd like exclusive beta access to help us with development, be sure to come on by the Discord channel to see all the ways you can be a part of the private beta team!

https://discordapp.com/invite/cookservedelicious

Whew, I wish I could stay and chat a bit more but I only have less than three months to finish the game! Wish me luck! ːcsdsmileː ːcsd2smileː