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Hellish Quart News

Hellish Quart pre-alpha v. 2022.03.09.0

TWEAK:
- Further tweaks of the blade collision system
- Tweaks in linking attacks for all characters
- Limited maximum blade angular velocity to limit occurrences of "impossible" physics situations, and blades getting stuck as a result
- Kalkstein: Less sword inertia

FIX:
- Jacek: Fixed a bug with linking Fwd attacks
- Fixed some characters triggering Victory animation multiple times

Hellish Quart pre-alpha v. 2022.03.08.0

Hellish Quart pre-alpha v. 2022.03.08.0

NEW:
- Isabella: New special moves

TWEAK:
- Further tweaks of the blade collision system
- Isabella: new attacks are a bit faster
- Isabella: attacks animations near-far blending tweaks
- Isabella: a bit more narrow blade collision detector
- Isabella, Zera: minor left hand IK tweaks
- Isabella: deals a bit more damage
- Isabella: minor fixes in Close Attacks animtree blends
- Kalkstein: deals a bit less damage
- Kalkstein: a bit slower low attacks
- Jacek: deals a bit more damage
- Barabasz: deals a bit more damage

FIX:
- Fixed regression: gamepad vibration now works on idle blade touch/bind
- Level select: School Gym button now plays the correct level preview

Hellish Quart pre-alpha v. 2022.03.05.0

TWEAK:
- Snow Hut arena: postprocessing tweaks
- Marie: small thrust hit animations tweaks

FIX:
- Fixed regression: Grab animation mechanics
- Fixed regression: Sometimes characters would turn off root motion after a defended Grab
- Blade Push (RT button) has priority over Close Attacks (punches, kicks, etc.) if they hit simultaneously
- Grabs have priority over Blade Push and Close Attacks if they hit simultaneously
- Grab and Blade Push have active frames now, instead of a single distance and angle check at the moment of pressing the button
- Isabella: Combo "Fwd, 1, 2" has now near-far blending
- Laszlo: Fixed wrong guard response on the second attack of "Fwd, 3, 4" combo
- Fixed a bug where "Down, Back, 2" attacks worked as "Down, hold Back, 2" attacks. They now work normally.

NEW:
- Procedural Feet Stabilization - due to large amount of polish needed, this will, for now, remain optional; off by default, you can turn it on in Gameplay Options

Hellish Quart pre-alpha v. 2022.03.04.0

FIX:
- Procedural feet stabilization tweaks

Hellish Quart pre-alpha v. 2022.03.03.0

NEW:
- Added procedural feet stabilization to minimize sliding

TWEAK:
- Further tweaks of collision and physics simulation system
- Further tweaks on weapon inertia
- Swords audio tweaks

FIX:
- In case of a double hit, a victory animation can now be interrupted by a hit animation, and not only by death animation. If the character survives, the "wounded victory" animation will play
- Fixed bug when sometimes characters wouldn't play victory animation if they get hit after the victory starts
- Fixed bug when characters would sometimes not turn on root motion back on after being grabbed
- Gedeon: fixed bug where followup attacks in a combo string often did not detect impacts