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Wrath: Aeon Of Ruin review: sometimes the old FPS ways can still work


I've had to look up.... goddamn it, hang on.


I've had to look up Wrath Colon Aeon Of Ruin every day to remember its utter nothing of a name. Such a weak title deserves a much worse game, but this captures the feeling of its late 90s FPS influences as they actually were, and ends up just familiar enough to work, and just original enough to refresh the formula. At times, it's a little too accurate, but even with its annoyances dialled up by the pressure of playing it too hard for the sake of review, I'm impressed with the balancing act it's struck.


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Wrath: Aeon Of Ruin review: sometimes the old FPS ways can still work


I've had to look up.... goddamn it, hang on. I've had to look up Wrath Colon Aeon Of Ruin every day to remember its utter nothing of a name. Such a weak title deserves a much worse game, but this captures the feeling of its late 90s FPS influences as they actually were, and ends up just familiar enough to work, and just original enough to refresh the formula. At times, it's a little too accurate, but even with its annoyances dialled up by the pressure of playing it too hard for the sake of review, I'm impressed with the balancing act it's struck.


Read more

We basically just got a new Quake game, and you can play it right now

What is the greatest FPS game of the '90s? Doom seems like the obvious answer, but it was Wolfenstein 3D that first popularized and formalized the genre. Then there's Half-Life, which took the basics of shotguns and gib effects and added story and atmosphere, and Quake, the superlative technical showcase and multiplayer pioneer. Unreal deserves a mention. So does Duke Nukem. And Blood. And SiN. All told, this was the heyday for the PC FPS. So let's say we take all the best components of what is commonly referred to now as the boomer shooter and mix them all together. Available right this minute, one new Steam FPS feels like an extra Quake sequel that we never got. But it's also a loving homage to the entire '90s shooter canon.


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RELATED LINKS:

3D Realms' Quake 1 engine FPS Wrath: Aeon of Ruin surprise launches in Early Access

Wrath: Aeon of Ruin is 3D Realms' new Quake engine FPS

WRATH: Developer Update - The Final Stretch

Greetings Outlander,

It’s been a while since our last update when we announced that WRATH: Aeon of Ruin will be leaving Early Access on February 27, 2024, so it is time again to share a quick update to welcome the beginning of the new year!

[h2]The Finishing Touches of Development [/h2]

We have made the most of the time spent since our final bi-weekly update. The entire team has really come together, and we couldn’t be more proud of them. Suffice it to say, we are extremely excited for the impending launch in February and for you to see all of the new content.

The core gameplay and features for the PC version of WRATH are now complete. Our final step before we are truly ready for release is localization–which is already well under way–and is the final milestone left before we wrap up.

[h2]Glimpses of the New Content[/h2]



Some of the things we’re most excited for you to experience in the final release are the more fantastical and mystical elements of the game. And we have an abundance of new content coming with the release of the 1.0. Here are a few highlights:
  • Fully-Implemented Story

WRATH's narrative approach aims to be concise and unobtrusive, encouraging you to explore the various environments and learn the history of The Old World.
  • 3 Bosses

Each of the three episodes is accompanied by a new hub, and at the end of each new hub is a boss of various types.
  • 3 New Weapons - meaning 9 in total
  • 4 New Enemies - 15 in total
  • 2 New Sigils - 3 in total
  • 5 New Artifacts - 10 in total

In addition, we have of course done significant polish on the pre-existing content as well as adding new things. For example, we have updated the opening segment of the game; within that segment you meet a new NPC, “The Shepherd of Wayward Souls”.



The Shepherd accompanies the Outlander on their journey to save the imprisoned guardian of The Old World.

We’ve also included some notes that can be found as you explore and find secrets. These notes are left over from the inhabitants of The Old World and can be collected, giving bits of context and worldbuilding to WRATH’s atmosphere.



Additionally, we have implemented a new tutorial segment at the beginning of the game that serves two purposes:
  1. Better player onboarding, explaining some of the systems and abilities to be found within the game. This is primarily intended for new players, but we think that experienced players will enjoy this as well because:
  2. The new introduction serves as the anchor for the narrative and worldbuilding. It will set the stage for players to understand who the Outlander is and why they are on the journey that they are on.

And of course, we have added many general improvements over the initial early-access release.
  • Improved Enemy Encounters
  • Improved Enemy AI
  • Improved Map Layouts
  • Improvements to Overall Balance
  • Improvements to Overall Performance

[h2]Multiplayer Status[/h2]

We have been faced with a hard decision; either we could commit time and resources to working on multiplayer or cut it completely and fully buckle-down on polishing the single-player experience, and improve upon it even more than we originally thought possible before our full release. After careful considerations, we chose the latter and cut multiplayer from the game. And thanks to the extra time and effort we’ve spent building this world and fleshing out its narrative, the new things we've been working on have manifested in truly intriguing ways that we believe will pleasantly surprise you.





[h2]The Road to Launch [/h2]

As we are nearing the full release of WRATH: Aeon of Ruin, we would like to thank you all for your patience and support throughout the tenure of development over these past years, and we look forward to seeing your reaction to the new content.

WRATH will hit 1.0 on February 27, 2024.

Until next time!

WRATH: Aeon of Ruin finally has a release date for February 2024

After being in Early Access since 2019 and multiple launch windows missed, the Quake engine powered retro shooter WRATH: Aeon of Ruin finally has an actual real release date. No, I can't quite believe it either.

Read the full article here: https://www.gamingonlinux.com/2023/11/wrath-aeon-of-ruin-finally-has-a-release-date-for-february-2024