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WRATH: Aeon of Ruin News

WRATH bi-weekly update - 11.08.2021



Greetings everyone!

It is time for our regular WRATH bi-weekly update! These past two weeks we have been working on:

  • Worked on another subset of Episode 2 textures, this time creating a set of beautiful celestial graphics
  • For Weapon 8 we're putting its power to the test through a playtesting stage
  • Created concept art for Episode 2 prop models
  • More progress on Episode 2 set-dressing, this time with terrain




As always: thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

WRATH bi-weekly update - 10.25.2021



Greetings everyone!

It is time for our regular WRATH bi-weekly update! These past two weeks we have been working on:

  • Created lots of textures for Episode 2
  • Major focus on set-dressing Episode 2
  • Weapon 8 has programming, animations, and graphics that are all nearly complete

Pictured: Before and After Set-dressing


As always: thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

WRATH bi-weekly update - 10.12.2021



Greetings everyone!

It is time for another WRATH bi-weekly update! Here's a short summary of all the things we have been working on for the past two weeks:

  • Two new skyboxes for the introduction map, and Episode 2
  • New Episode 2 Coffer concept art
  • Additional Artifact Menu UI graphics
  • Additional textures for Episode 2 levels
  • New visual effects for three artifacts
  • Two of the new artifacts are now in the modeling and texturing stage


Thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

WRATH bi-weekly update - 09.27.2021



Greetings everyone!

It is time for another WRATH bi-weekly update! Here's a short summary of all the things we have been working on for the past two weeks:

  • The first Boss level has been blocked out! She will be waiting for you at the end of Mourningvale.
  • Weapon 8 model complete, can't wait to show it in action!
  • New weapon pickup icons
  • Animations for the enemy, Symbol, are underway
  • Two new artifacts are in prototype stage, and about to get their final graphics


Thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

WRATH bi-weekly update - 09.14.2021



Greetings everyone!

It is time for another bi-weekly update as we promised! Here's a short summary of all the things we have been working on for the past two weeks:

  • Two weapons overhauled, their secondary fire is rebalanced and better than ever.
  • The Weapon 8 model is in its polishing stages.
  • The Oppressor has a new attack pattern in addition to the one they had before.
  • The intro level's blockout and set dressing are complete, next up are the finishing touches with terrain and scripting.
  • Created more theme-focused textures for Chapter 2.
  • The Vicious Animus artifact is coming to life with fresh animations.


Thank you for being patient with us as we work hard on this game!

See you again in two weeks, when we will be back with more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/