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WRATH: Aeon of Ruin News

WRATH: LEAVING EARLY-ACCESS FEB 27TH 2024

[previewyoutube][/previewyoutube]

We know you've been patiently waiting for this for a long time, but the wait is almost over.

WRATH: Aeon of Ruin is leaving early-access on Feb 27th, 2024.

Didn't catch the showcase? Watch the announcement above.

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WRATH bi-weekly update - 8.16.2023

Greetings Outlander,


We have some important news to share with you. This upcoming Friday, August the 18th, we will host a livestream of WRATH gameplay - you can watch this on 3D Realm’s twitch channel, twitch.tv/3DRealms, at 2 PM ET / 20 CEST - again, that’s this Friday, August 18. We hope you will join us as we feature some of the new upcoming content.

Today will also be the last concurrent biweekly update. As we move towards the end of development, there comes a time where there is not too much to visually share as we are fixing bugs, optimizing the performance, and adding other polishes. We’re dedicating all of our attention to wrapping up the game.

Over the last two weeks we have been finalizing lighting and texturing on most of the maps. Today we’ll share a detailed room of E3M4, The Crucible of Souls, and a first look at HUB3.

[h2]The Crucible Of Souls[/h2]
One of the largest maps in the game, E3M4 - The Crucible Of Souls - is an infernal epic of lava, basalt columns, and imposing architecture. In this area we call ‘the lagoon’ two bridges of brick and metal arch across the boiling lake below. A lone Symbol patrols the cavern, but other monsters may lurk in ambush…


[h2]The Wretched Domain[/h2]
The last episode of WRATH begins in HUB3 - The Wretched Domain - a gruesome pit of tortured flesh, bone, stone, and metal. From here the five maps can be reached, their portals hidden in fortresses or caves, for you to complete your quest to cleanse this world.


[h2]In other news…[/h2]
Aside from detailing E3M4, HUB3, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS
  • Flesh terrain started for boss3
  • All maps are being recompiled for lighting, fog, music, and other details across the game.


PROPS & TEXTURES
  • Damned souls texture for boss3
  • Final texture and effects pass on the orrery


That’s it for this update! We thank you from the bottom of our heart for following along with our updates, and we can’t wait to show you the complete game upon release.

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WRATH bi-weekly update - 8.2.2023

Greetings Outlander,


Over the last two weeks we’ve been focusing on fixing and adding all of the little details in our maps, while also working on WRATH’s Achievement System. Today we’ll share with you the loading screen for E2M3, The Shadow Pantheon, as well as an update on WRATH’s Achievements.

[h2]Loading into The Shadow Pantheon[/h2]
As we saw in the last biweekly update, The Shadow Pantheon has been receiving its final detail, which means we can bring a scene from the map to life by creating its loading screen. Depicted below is the Red Key Door, the entrance to this temple awaits across an obstacle of pooling acid.


[h2]Integrating Achievements[/h2]
We have finished the code for all of WRATH’s achievements. The next step is to integrate some map-based achievements into their respective areas, add art, and polish the descriptions.

While there is a large assortment of WRATH achievements, here is a small sample of story progression achievements in the menu below:


[h2]In other news…[/h2]
Aside from loading screens, achievements, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS
  • E3M3 - Polishing lighting fixes, and added secret
  • E3M4 - Second detail pass on Red Key area



PROPS & TEXTURES
  • Summoning circle textures for Episode 3
  • Polished some E1 textures


That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!

Stay tuned for more dev updates.

Don't forget to follow us on social media:
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Demons Unleashed Steam Fest Has Just Started

Greetings everyone,

The Demons Unleashed Steam sale has arrived and that means only one thing - discounts, discounts everywhere! Almost every hell-related game has been discounted and Wrath: Aeon of Ruin is not an exception. Until August 7th, you can get the game for 20% off.

Wrath: Aeon of Ruin is also a part of a bundle along with Graven and Ion Fury, the discount applies there as well, plus you also get another discount that's related to the respective bundle, meaning you will save even more money. And that's a HELL of a bargain, isn't it?

https://store.steampowered.com/bundle/12693/WRATH_Aeon_of_Ruin__Ion_Fury__GRAVEN_Complete_Your_Set/

WRATH bi-weekly update - 7.19.2023

Greetings Outlander,


Over the last two weeks we’ve been working on more detailing and lighting overall; however, some of the things we’d like to focus on for today are the recent modeling and map additions that go into detailing these levels. Today we’ll share with you screenshots from E3M2, The Blood Pits, as well as from E2M3, The Shadow Pantheon.

Into The Blood Pits

The Blood Pits is one of the most gruesome locations in all of WRATH, a twisted mix of gothic stone and living flesh. This makes it a mix of map work, and modeling. Here are some shots showing these different elements that shape the map’s atmosphere and character as it reaches completion.


The Shadow Pantheon’s Gallery

In the subterranean passages of E2M3 - The Shadow Pantheon - a menagerie of idols in the image of false gods has been raised in stone. The waters of this once-sacred place now flow with corrupted effluent. Witness this desecration in the shots below:


In other news…

Aside from map detailing, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS
  • HUB3 - terrain is complete, now receiving final detailing and lighting
  • BOSS3 - visually complete, with final combat being playtested


PROPS & TEXTURES
  • More flesh and bone models for Episode 3
  • Rune etching textures for Episode 3


OTHER
  • Artifact sounds added
  • Further playtesting of Boss2, as more combat behavior is implemented



That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!

Stay tuned for more dev updates.

Don't forget to follow us on social media:
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