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Tetris® Effect: Connected News

——–PATCH NOTES V1.2.7 ——–

[ALL] CONNECTED VS Mode is now unlocked and available to play any time in LOCAL MATCH or FRIEND MATCH! (Playing the mode in RANKED MATCH is still only possible during the weekend Full Moon event 24-hour period.)

[ALL] Fixed an issue that caused the game to slow down when repeatedly retrying in CONNECTED Mode Area 5, or when playing as Tetrimidion in CONNECTED VS Mode.

[All] Fixed an issue where the game could suddenly Game Over in Master Mode when INITIAL ROTATION/HOLD was set to TYPE B.

[ALL] Fixed an issue where Tetriminos would not drop for about 10 seconds if you topped out immediately at the start of the Infinite Zone (which occurs at the end of the Metamorphosis stage in JOURNEY MODE when you play through the entire mode without exiting back to the menu.)

[ALL] Fixed an issue where Tier 10 players were sometimes not able to see other players' avatars in the background of the Mode select screen in MULTIPLAYER.

Other minor adjustments and bug fixes.


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[All] LOCAL MATCHとFRIEND MATCHでコネクテッドバトルを常時解放するようにしました。
(※RANK MATCHのコネクテッドバトルは従来通り週末イベントの時のみ解放されます)

[All] コネクテッドのArea5や、コネクテッドバトルのTetrimidion使用時にリトライし続けると、パフォーマンスが低下する問題を修正。

[All] 先行入力タイプがタイプBの設定でマスターをプレイしている際に突然ゲームオーバーになる問題を修正。

[All] JOURNEY MODEのInfinite Zoneが始まった瞬間にトップアウトすると、10秒程度テトリミノが出現しない問題を修正。(Infinite Zoneはクリア済みのJOURNEY MODEを最初から最後のステージまで通しでプレイした際に発生します)

[All] GRADE10のプレイヤーがマッチ選択画面に遷移した際に、他のプレイヤーのアバターが表示されないことがある問題を修正。


その他、軽微な問題修正と調整

Nominate TE:C for a Steam Award!

Closing out the year and we couldn’t be happier that Tetris Effect: Connected is available on Steam. Since we launched in August we’ve been overwhelmed by the positive response the game has gotten here, and we’re hoping that you’ll consider nominating us in this year’s Steam Awards! Thank you for all your support; we hope you keep enjoying the game well into the future!

——–PATCH NOTES V1.2.6 ——–

[ALL] Fixed an issue in MULTIPLAYER where the default camera position was more zoomed out when OPTIONS > GAMEPLAY > ADJUSTABLE CAMERA was OFF.

[ALL] Fixed an issue in CONNECTED / CONNECTED VS where the game could softlock when a player topped out and entered the ZONE at the same time.

[ALL] Fixed an issue in LOCAL MATCH where assigning an action to UP or DOWN on an analog stick in PLAYER OPTIONS > CUSTOMIZE CONTROLS still also would cause the camera to zoom in or out (along with the new action).

Other minor adjustments and bug fixes.


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[ALL] OPTIONSでカメラ操作をオフにすると、MULTIPLAYERの各ゲームモードのカメラ位置がデフォルトよりもズームアウトされる問題を修正。

[ALL] コネクテッド及びコネクテッドバトルで、ZONEの突入とプレイヤーのトップアウトが重なったときにソフトロックすることがある問題を修正。

[ALL] LOCAL MATCHのプレイヤー設定で左スティックの上下にアクションを割り振ると、カメラのズームイン、ズームアウトも同時に動いてしまう問題を修正。

その他、軽微な問題修正と調整

First Official Tetris Effect: Connected Tournament Happening This Weekend!

Connected 2021 Tournament Finals Kick Off This Weekend
First Official Tetris® Effect: Connected Tournament To Be Livestreamed on Twitch

The final rounds of Connected 2021, the first official Tetris Effect: Connected tournament, take place this weekend, November 6 and 7, 2021, starting at noon Pacific time with a special multi-mode Triathlon event on November 13. Players around the world have been competing in qualifying rounds since September, culminating in this weekend’s broadcast featuring the best of the best.

The entire event will be streamed live with English play-by-play commentary via the Classic Tetris World Championships’ Twitch channel at twitch.tv/ClassicTetris and restreamed live with Japanese language analysis on the Enhance Twitch channel at twitch.tv/EnhanceExperience.



Read more on our website: https://www.tetriseffect.game/2021/11/02/first-official-tetris-effect-connected-tournament-happening-this-weekend/

——–PATCH NOTES V1.2.5 ——–

This update contains lots of new fixes and improvements to the Nintendo Switch version of the game, please check out our website if you would like to read more.

[h3]Tetris Effect: Connected - 1.2.5 Patch Notes[/h3]

・Changed session timeout from 45 seconds to 60 seconds and updated network code in attempts to minimize session errors during bad connections.
・Fixed an issue where the game softlocked when pressing OK with an incomplete ROOM ID.
・Fixed an issue where HOLD constantly activates when INITIAL ROTATION / HOLD was set to TYPE B, INITIAL ROTATION set to OFF and INITIAL HOLD set to ON.
・Other minor adjustments and bug fixes.

・ネットワーク接続が良くない状況でのセッションエラーを改善するため、セッションのタイムアウトを45秒から60秒に変更するなど、ネットワーク関連のコードを更新。
・ルームIDが不完全な状態で決定すると一部の操作ができなくなる問題を修正。
・先行入力タイプがBで先行回転がオフ、先行ホールドがオンの場合にホールドが入り続ける問題を修正。
・その他、軽微な問題修正と調整。