[Update] v0.6.92a - [Mini Patch] Connection and Matchmaking bug fixes.
Dev Summary: we love you and all your feedback and support (yes, we're going to put this on all entries, we mean it)
The next things we intend to add in the next patch are:
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Thanks again for all the Support and Bug Reports, we love you.
Next / Soon:
The next things we intend to add in the next patch are:
- Deck Builder.
- Friends and Duels.
Changelog
v0.6.92a (08-16-2019):
General Changes:
- Several Matchmaking issues has been resolved, some of the reported issues are still remaining.
- Anti-aliasing settings has been changed for a better readability.
- The "English" settings was added to the Steam page, the game already detected the System's language.
- Some issues while blocking Allies has been fixed and now have a fail-safe system to bypass the animations in case of a failure.
- Some issues passing the turn has been fixed and now have a fail-safe system to bypass the animations in case of a failure.
- Connection issues after changing Avatars has been fixed.
- Server side connection issues has been fixed.
- Server side capabilities and resources has been increased.
Cards:
- Vanaheim now has a temporary/ugly VFX to let the players know the minions can't attack.
Demo Decks:
- Delfos Oracle has been removed from all Demo decks. This card will change in the future.
Bug Fixes:
- Connections and reconnections issues has been fixed, the game should have less issues when starting a match.
Graphics:
- New VFXs and ability status helpers.
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Changelog
v0.6.9a (08-09-2019):
General Changes:
- New demo deck “Indestructible” added. With new cards and skill focused in Allies that cannot be destroyed.
- New demo deck “Low Cost” added. With new cards and skills focused on empowering the early game.
- Playable cards now have a blue glow which indicates if the card can be played or not.
- Update and balance for the current demo decks.
- Now if the player had more than 8 cards on its hand when the player finishes its turn. It will need to discard enough cards to have 8 cards on its hand again.
- The first story chapter has been added!.
Cards:
- Simon of Montfort now only requires one card as sacrifice to execute his ability.
- Testudo has reduce its gold cost to be played. Now one gold is enough to play it.
- Yield now Stuns 2 enemy allies at random.
- Tristan now can Recover a weapon from the graveyard every turn.
Demo Decks:
- Delfos Oracle has been removed from all Demo decks. This card will change in the future.
Bug Fixes:
- Connection fix, the game should have less issues when starting a match.
- Reckless Charge is now playable.
- Cards that give buffs will now remove the said buff in moments when they should be removed.
- The “Demon” card now requires the Player to have an ally in game which is not indestructible as a condition to be played.
- Minor bug fixing in general.
Graphics:
- New in-Game card visualizer
- XP bar now shows below the avatar at the end of a match.
- New Victory and defeat animations.
- Enhancements in the animations in the viking battlefield.
- Available cards in your hand will glow blue.
- New window in the Main Menu where the story of Myths and Legends Online is available.
- New Avatar “Aerial Voyage”. For now it will be available for everyone, but eventually it will only be available for those who participated in our campaign. “Miteros por el Mundo”.
- New Avatar “Shango” to celebrate the release of “Kilimanjaro”.
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Changelog
v0.6.7a (07-15-2019):
General Changes:
- 3 New demo Decks has been added to the game: "Fury", "Direct Damage Warrior" and "Big Eternal", making a total of 9 demo decks and more than 300 cards in the game at the moment.
- Demo Deck "Fury": new cards and abilities aiming on fast attacks.
- Demo Deck "Direct Damage Warrior": new cards and abilities aiming on direct damage without allies attacking.
- Demo Deck "Big Eternal": new cards and abilities aiming on controlling the late game and board.
- More than 100 new unique cards has been added to the game.
- The "Abilities Visualizer" now also shows info on the left-side ability log and your hand.
Cards:
- Vanaheim now has the correct gold cost on its ability.
- Noctumbros now goes back to the castle after it attack.
Demo Decks:
- Delfos Oracle has been removed from several Demo decks. This card will change in the future.
Bug Fixes:
- An issue with the timer while passing the phases causing an infinite loop has been fixed, the game now changes phases normally.
- General bug fixes, a lot of bug fixes...
- both player's gold counters and managers has been fixed.
Graphics:
- New animations has been added to the game letting the player know who starts the game BEFORE the first-hand selection, adding some more strategy to the first hand.
- New chat emotes has been added with an style more appropriated to the game aesthetics.
- New animations in the Viking battlefield, adding some more flavor.
- New "Select Hand" animations and texts.
- New Avatar "Aerial Voyage", exclusive to those that share the Facebook Post with the same name.
- More English translations.
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v0.6.4a (07-15-2019):
General Changes:
- A new Demo Deck has been added, "Control Totem", with new cards and abilities aiming on controlling the board and disable the opponent's attacks and strategies.
- Several graphic details has been fixed for a more polished game.
Cards:
- Teseo now deals deals its damage correctly when an Ally is played.
- Templar Knight modifications and related buffs now work correctly
Bug Fixes:
- The video resolution selector and graphic settings in general has been fixed.
- Several visual effect artifacts on some screen ratios has been fixed.
- The "buff events and updater" has been fixed. (thanks to /u/EMclBarbanegra)
- Some issues that prevented the player to be unable to Block has been fixed.
- Minor bug fixes :)
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v0.6.31a (07-05-2019):
General Changes:
- A new Demo Deck has been added, "Unblockables", with new cards and abilities focused on combos with Unblockable Allies.
- A new exclusive Avatar has been added for all user that play at least one match in the Alpha.
- The Selection-Card-System has been overhauled to now allow cards to be played in cycle.
- e.g. Now you can use a Haquika to control an opponent's Haquika and this can take control of another Ally.
- A new Abilities log has been added to the right side of the screen so you can see what's going on in the match, this is a WIP, more details will be added in the future.
- A new card "pre-"visualizator has been added so you can see exactly what buffs and modifications the mouse-over-ally-in-game has, and what do this buffs mean.
- The castles doesnt start destroyed (hopefully).
- The match and board has new (and hopefully better) graphics.
- 16:10 Resolution screen support has been added and several art pieces has been adjusted for all purporses, this is a WIP, and things are expected to still be visually broken or missplaced. u/MatySick
- The menu has new (and hopefully better) graphics.
- The Matchmaker UI has new (and hopefully better) graphics.
- There are new Victory and Defeat UI and effects.
- New graphic XP Slider on the Avatar.
- A new Font has been added to the game, replacing the old, for more readability.
- Bug fixes in the "Phases/Match State Clock", in the right side of the screen.
- New starting game animations and effects.
- New animation and effects with the board division crack.
- The opponent's castle has better proportions.
- Better graphics and image quality on all Castle assets and their destruction effects.
- The base window UI has a new design.
- The deck selector has a new design.
- The exit button and all UI buttons has been reworked.
- New card animations and reworks on the overall art illustrations.
Cards:
- Tche Ma Tien now is [cur]Exiled[/cur] (when it is played it is Banished).
- Delfos Oracle now is [cur]Exiled[/cur] (when it is played it is Banished).
- Blessed Axe, Giant Bear and other cards with "On Attack" Strength modifications now activate their mods immediately and individually, not when all cards are declared Attacking as it was.
Bug Fixes:
- Several transparency bugs on OSX has been fixed.
- The Cemetery now updates it in-game counter correctly.
- The "This Turn" buff are now only for that Turn. u/sheeeex
- Fergus and other similarly effects Cards can now work more than once. u/EMclBarbanegra
- The objective selector can now be used on concatenated effects. u/PanchitoSaavedra
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v0.6.0a (21-06-2019):
- New Deck: Eternal: 40 new unique Cards and Abilities.
- New Avatar. Cronos, exclusive for Legendary Collections (post alpha).
- New Victory/Defeat animations
- New cards were added for completing Online Edition (300 unique cards). There are not available yet for
- everyone.
- New Castle/Deck damage animations.
- Horus has a new ability.
- Helios changed its ability trigger from [cur]Manual[/cur] to [cur]Emerge[/cur] (When enters game)
- The Card selection system allows to play cards and then define an objective card for its ability.
- Regrouping gold through an ability doesn’t regroup twice
- Dance on the bridge: Can not be played from graveyard
- Haquika: New card, // Pre-Alphas: The card allows to use the ability to steal a card from your opponent's battleground.
- All abilities “until the end of the turn - this turn” are affected by the opponent “end of turn”.
- Now player’s turn doesn’t finish if the player is playing cards yet.
- New card type “token”, those cards are generated/created by another abilities, doesn’t start with the player
- starting deck.
- Gaia: Now recognizes generated/created cards by others abilities: Tokens
- A new ability trigger/button was included to Totem-type cards
- Ra: Now allows to select opponent allies fulfilling its ability
- Atenea: New ability
- New style of font for enhance reading
- Changes in UI for game settings and battleground interfaces.
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v0.5.71a (07-06-2019):
- A hover button (with temporal design) has been added to the Cards for an easier and more intuitive Ability use, the previous "Right-Click" action is still active. /u/serialkiller9028/
- Arthur of Camelot has now a proper description /u/Sheeeex
- The player can no longer Attack if the Timer pass the Turn.
- New music has been added after some Damage taken to add flavor ;).
- Mead now lets you Draw Cards even if you didn't Shuffle.
- More UI Elements are now available in English :D.
- The Selection time as been extended to 20 + (3
- CardToSelect) seconds.
- The internal local timer no longer pass the time on the Opponent's Turn.
- Fenrir now is less aggressive and Regroups each Turn.
- Azhi Dahaka now requires Synergy - Beasts. Previously it could spam its Ability.
- Simon de Montfort no longer generate infinity Cards.
- Adding and Removing Buffs are now registered properly.
- Minor visual fixes to the "Chat"
- Cards now can't be "used" while the Opponent is still selecting the first hand.
- Stunned Cards are properly Stunned and can't Attack nor Block.
- The Attack/Block camera Shake is now less shaky.
- Minor visual fixes to the "Phase/Turn Wheel"
- Minor Card animations has been added.
- Totem of Guanaco now properly rises all Allies Cost.
Thanks again for all the Support and Bug Reports, we love you.