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The Tenants News

The Tenants - Patch 0.81

[h3]General[/h3]
  • Disabled Research for Pedro.
  • Tweaked new archetype events to only affect the happiness of the tenant with whom the interaction took place.
  • Fixed an issue with Pedro sometimes disappearing when launching a pre-landlord update save file.
  • Fixed a few edge cases related to the cockroach event tutorial section.
  • Fixed an issue with the reviewer sometimes not spawning after completing the job.
  • Fixed a few issues with tenants getting stuck.
  • Fixed an issue with tenants sometimes choosing never to report issues.
  • Fixed a few edge cases where tenants would interrupt their action while reporting apartment issues never completing it.
  • Fixed an issue with the Heating Damage event not properly recovering its state when reloading the game.
  • Fixed the Cactus Hunt minigame looping forever when the player has lost the first match.
  • Fixed a few issues with events not ending properly when restarting, forever leaving an unresolved issue marker.
  • Fixed an issue with being able to start an Open House while in uncle mode in said property.
  • Fixed an issue with the front door not always being selectable in certain events.
  • Fixed Buddha statue item type.
  • Fixed Vinyl records clipping through one of the tables.

Celebrating the One Year Anniversary

Hello there, Landlords!



Boy, oh boy, can't believe that it's already been a year! When we first launched The Tenants into Early Access on March 25th, 2021, we certainly couldn't have predicted the absolutely amazing response the game would get and the incredible community it would garner around. Throughout the year, we've pushed many updates and hotfix patches to stabilize the game, moving us closer to the full release slated for later this year. None of this could have been possible without your support, so let's take a trip down memory lane and see it all in action once again!



Brings back memories, doesn't it? If you're in for more juicy details from the game's development, be sure to check out our very first dev blog post on our website, written by Dushan Chaciej, Co-Founder and Creative Director at Ancient Forge Studio. We'll be posting more articles in the future there, focusing on the behind-the-scenes side of things, alongside content directed towards fellow game developers looking to learn from our experiences.

It might seem overwhelming at first, but don't worry! If you're new to the community and feel like you have missed out on some of the journey, then just know that there are still many more things to come! Seasonal events, both new and returning, major updates, the 1.0 release, the DLCs (yes) - suffice to say there's plenty of content ahead of us. In fact, if you're just joining us and you don't have a copy of the game yet, we're hosting a celebratory giveaway from March 25th to March 28th with a chance for five people to win The Tenants Steam key! Join the giveaway right here.

We cannot stress enough how much we appreciate the continued support and feedback, and hope that you continue to be a part of our community going forward!



Oh, and by the way, we're having a bit of a surprise update next month. More teasers to follow. Until then!

Thank you,
The Tenants Team

The Tenants - Patch 0.8g

[h3]General[/h3]
  • Fixed an issue with one of the jobs in the Suburbs.
  • Fixed a number of issues with the Earthquake event where Uncle Steve wouldn't always appear to fix the issue.

The Tenants - Patch 0.8f (Trashing disabled!)

Hey there, Landlords!

Due to popular demand we've decided to temporarily disable the tenants trashing feature until we rework the system in a way that is enjoyable for players, instead of plainly frustrating.

[h3]General[/h3]
  • Disabled trashing altogether until the system's rework.
  • Fixed an issue with room detection in the Baron's Mansion two-room job.

The Tenants - Patch 0.8e

[h3]General[/h3]
  • Fixed being able to sample and buy furniture even when you couldn't afford it.
  • Fixed an issue with the boat being available for purchase before completing the first Elite Contract.
  • Fixed an issue with auctions sometimes failing after being completed.
  • Fixed incorrect Workshop floor mapping in one of the Suburbs properties.
  • Fixed an issue with the two piles of garbage stacked on each other in one of the Suburbs properties.
  • Fixed a couple issues with the cockroach event tutorial hard locking the game.
  • Fixed two jobs that required non-workshop type floors in workshop type rooms.
  • Fixed an issue with ghost UI markers in some tenant events.
  • Fixed a host of issues in the new tenant events related to starting and ending them.
  • Fixed an issue with the proximity bonus detection range calculation sometimes being incorrect.
  • Tweaked one of the speakers to be placeable on various surfaces and not only on the floor.


[h3]Balance[/h3]
  • Cleaned up tax behavior with auctions. Apartment sales will not count towards taxable income anymore to avoid double taxation. All apartment transactions after selling are now grouped together and carried over to maintain finance history integrity.
  • Slightly increased profit margins for sell auctions.