1. OVR Advanced Settings
  2. News

OVR Advanced Settings News

5.2.1


[h3]Bug Fixes[/h3]
[h3]Chaperone Losing position[/h3]
- SVR 1.13 broke Chaperone Positioning, this will fix that.
- This is achieved by no longer using "adjust chaperone"
- If you feel like you still need the "adjust chaperone" option it is now in settings

[h3]Changes to Rotation Counter (effects center marker as well)[/h3]
- We switched to a new algorithm based on whole turn counts + absolute position
- This should eliminate drift entirely. (well more realistically limit to @ max a few degrees)
- This means if you are at .5 ccw rotations on reset you will be at .5 cw rotations or 1.2 ccw will be .2 ccw at reset
- The "zero" point of your turn is now based on how your playspace is situated (should be the forward direction)
- The "critical point" is at 180 deg from the front
- The Counter will fail if turning over 180 deg / 7 frames (this is still ~900 deg/s @ 30 fps)
- The Turn Counter may add faulty turns if you invert hmd and pass through critical section (deemed unlikely but if you see this behavior yell at us.)
- Obviously we will probably be tweaking this in the future, but curious to see how it's taken.

[h3]Misc[/h3]
- Fixes a display issue with settings causing some of the scroll box elements to go over the back button
- Fixes an issue with supersampling not allowing (and forcing) values that have more than 1 Sig digit. (should be 2 now)

[h3]Linux Fixes[/h3]
- For Steam Client disabled integration in appimage.

5.2.0 Is out Now

[h2]Summary[/h2]

You can now bind two key's to press to send to your system, and these keys will mirror your keyboard (i.e. held down when held down on controller)

The New Actions are:

Key Press Misc (in Misc action set)
Key Press System (In System action set)

By Default they are both bound to F9, and are changed and follow the same spec as existing keyboard input.

[h3]I don't know how to use the existing keyboard features[/h3]
A guide will shortly follow the release detailing how to Set-up the keyboard shortcuts.

[h2]But Don't Miss[/h2]

The Alarm has been fixed, and will save across play sessions It will get more love here in the future, but for now we wanted it in a work-able state asap

[h2]New Experimental Features[/h2]
These are not well tested.... and may not work correctly... because well experiments!~

  • Disable Oculus SDK (will need a restart) - should disable games from running on the Oculus SDK and allowing you to run all your (Steam) games in SteamVR mode!
  • Force Use Native Chaperone - Simply put this allows you to use SteamVR's chaperone, regardless of what system you are using!



[h2]Patch Notes:[/h2]

[h3]New Features[/h3]
- Adds 2 New Actions [code single]Key Press Misc and [code single]Key Press System these behave like normal key presses, i.e. are suitable for PTT on 3rd party programs like discord. They are Bound to F9 by default
- [experimental] Ability to block Oculus SDK - Added a feature that should Block Oculus SDK from running on any Steam store app.

[h3]Bug Fixes[/h3]
- The Alarm Clock Now Works again, and has been refreshed It will get some future love, but for now When your alarm time hits there will be a large white overlay popping up on your screen for ~ 3 seconds
- Fixes an issue with keyboard actions, not releasing modifier/held keys
- Fixes a synchronization issue w/ Several setting when modified outside of OVRAS (i.e. steam's settings)

[h3]Documentation Updates[/h3]
- Keyboard Input Guide has been updated
- Overall Documentation has been updated

Donation DLC's

Donation DLC's are now available


As some have asked, we now have some donation options available on Steam! If you would like to support us you can now buy one (or many) of the DLC's Available!

[h3]What does this Mean for the app? and the Future.[/h3]

  • The App will Remain FREE
  • We are not going to lock features of the app behind pay-walls
  • In short these are 100% donations, that offer no benefits other than supporting us.


[h3]Links[/h3]

Small Donation

Medium Donation

Large Donation

5.1.2 Is Out Now

[h3]Bug Fixes[/h3]
  • Fixed an Issue where the center marker turn indicator did not properly update

5.1.1 Bug Fixes

[h3]New Features[/h3]
  • Added the ability to reset all of the SteamVR settings by starting with the "--reset-steamvr-settings" launch option
  • Added the ability in Settings to Force you to use Steam's chaperone regardless of HMD, this feature is very experimental, and needs to be flushed out

[h3]Bug Fixes[/h3]
  • Fixed a bug effecting some chaperone profiles not properly saving, you may need to create a new profile if yours are suffering the issue
  • Fixed the new Center Marker Not Properly following when rotating Playspaces
  • Fixed an issue with Legacy Center Marker Buttons
  • Fixed a bug with premade key combos that required holding one key did not work correctly

[h3]Linux Bug Fixes[/h3]
  • Fixed a linux bug with custom keybind input
  • Fixed a segfault issue with Manjaro - may still be some scaling issues with Manjaro.

[h3]Doc/UI Updates[/h3]
  • Clarified Naming of Various Rotation Methods in app
  • Clarified Instructions regarding OpenGL GPU in readme
  • Added a Scroll bar to Settings page, will need to be flushed out and cleaned up, but there are a few configs where you might need it currently.