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OVR Advanced Settings News

5.7.0

5.7.0 Patch Notes


[h2]Features[/h2]
- Chaperone Auto Fade Out Height based
- When head ducks below configurable height for >5 seconds chaperone will fade out, allows dynamically disabling chaperone if you say sit down in your play area
- note This currently doesn't really respect space drag, so will only properly work while you are not drug away from origin
- note This will disable chaperone and fade distance chaperone features while this is enabled (and are as such disabledin the UI [The fade distance is 0.4m while standing with this feature])
- Volume Slider in setting tab
- note currently does not affect alarm volume
[h3]Bug Fixes[/h3]
- HMD not found error (and other steamvr init errors)
- if we detect a steamvr error on bootup now we will log and otherwise ignore the errors. It appears as though steamvr may throw the errors incorrectly during startup or there is a race condition internal to steamvr in some setups.

5.6.2

5.6.2 Is Out!


Features

[h2]Face Lift[/h2]
Honestly This has probably been too long since we updated, but updated color pallette to hopefully better blend in and not be as.... blue. Feel free to leave feedback on new looks positive/negative or changes.




[h2]Per App Bindings[/h2]
Now Have your Bindings Change Based On what game you are playing.


Usage:
  • Enable Per-App Bindings via Checkbox
  • Select Application you want to select Bindings for:
    • Some Common Overlays and their App ID's (not affiliated, just for reference)
    • (default) OVR Advanced Settings = steam.overlay.1009850
    • OVR Toolkit = steam.overlay.1068820
    • XSOverlay =steam.overlay.1173510
    • Desktop + = steam.overlay.1494460
    • fpsVR = steam.overlay.908520
    • LIV = steam.overlay.755540
  • Start Application You want to set a Binding For
  • Adjust Binding as desired
  • Save Binding for Current Game, or as a Default (applies if no game found)


Your Bindings Will Automatically be saved beside existing settings
(%appdata%\AdvancedSettings-Team\ on Windows)

[h2]Possible Fix for Space Drag not working Issues[/h2]



Simply Click the Button and see if you can space drag after that, If not please leave comment, and hopefully can find out the issue.


Patch Notes:

# 5.6.2

## Features

### Per App Bindings
- In the SteamVR tab You are now able to set bindings for overlay applications based on what game you are playing.

- These Binding Files are saved in the Same directory as your settings/logs

### A new Look
- a new Color Scheme to better match OpenVR/SteamVR's theme

### Ignore Boundary State
- This is another attempt at trying to get better support for space drag on third party headsets.
- Simply click this button per session, and it should help you
- If it works well, it will be better integrated if not it may eventually be removed

## Fixes
- Fixed a Collision in Settings, and rotation page for entries

SteamVR Fest aka 5.6.0 beta

5.6.0 Beta is here and we need you! (seriously please come test)


This is a beta you need to opt in to beta branch


Features

[h2]Face Lift[/h2]
Honestly This has probably been too long since we updated, but updated color pallette to hopefully better blend in and not be as.... blue. Feel free to leave feedback on new looks positive/negative or changes.




[h2]Per App Bindings[/h2]
Now Have your Bindings Change Based On what game you are playing.


Usage:
  • Enable Per-App Bindings via Checkbox
  • Select Application you want to select Bindings for:
    • Some Common Overlays and their App ID's (not affiliated, just for reference)
    • (default) OVR Advanced Settings = steam.overlay.1009850
    • OVR Toolkit = steam.overlay.1068820
    • XSOverlay =steam.overlay.1173510
    • Desktop + = steam.overlay.1494460
    • fpsVR = steam.overlay.908520
    • LIV = steam.overlay.755540
  • Start Application You want to set a Binding For
  • Adjust Binding as desired
  • Save Binding for Current Game, or as a Default (applies if no game found)


Your Bindings Will Automatically be saved beside existing settings
(%appdata%\AdvancedSettings-Team\ on Windows)

Linux Users - please test this feature to make sure paths resolve properly.

[h2]Possible Fix for Space Drag not working Issues[/h2]



Simply Click the Button and see if you can space drag after that, If not please leave comment, and hopefully can find out the issue.

5.5.0 Update

New Features


[h2]Device Pairing[/h2]
You Are Now Able To Pair SteamVR Devices With OVRAS.

SteamVR Tab -> Device Pairing Information

In General, with an empty dongle, make your device enter pairing mode (blue-flashing light), and hit pair in app. The Dongle Must not have another device currently attached to it and powered.

Why? Unlike Steam's Native interface ours allows you to bind to specific dongles. Additionally for users that use additional devices besides the controllers it is a very common for your controllers to get bound to dongles that are not the Headsets, in this configuration you can have tracking issues, and strongly suggest you bind your controllers to the HMD.

[h2]Space Drag Multiplier[/h2]
Multiplier in Space Drag to allow you to multiply your real world movement i.e. drag 1m translates to 2m in game with a 2x multiplier

[h2]Auto-Apply Chaperone[/h2]
Option in Settings you can now have a chaperone profile auto-apply on launch (great for WMR native chaperone users) At this time you will still have to close out of room-setup so not quite 100% yet.

Settings Removal

The Following Settings Have Been Removed to better support Space Drag Features (i.e. these are all defaulted on now)

  • Enable Seated Motion
  • Enable Un-Cal Motion
  • OpenXR Fix


The Following Setting has been removed because a change to OpenVR/SteamVR Deprecated it

  • Adjust Chaperone


Fixes
  • Fixed battery indicator for Tundra Trackers
  • Fixed an Issue causing some long identifiers to make device pairing information text overlap
  • Added another digit of precision to fling multiplier to be more in line with the rest of the page

5.4.0 Release

New Things


[h3]Device Pairing Information[/h3]
  • In SteamVR tab There is now a "Device Information" tab
  • this tab Displays the Amount of SteamVR dongles you have and in-use, as well as to what dongle the Controller/Tracker Is Bound to.
  • We Currently Recognize 2 unique types of dongles headset and Tundra, all other dongles are seen as standard dongle These are tested to include HTC's and converted steam controller dongles.
  • If you have other Types of Dongles, and would like to run some tests to see if we can uniquely identify those as well please reach out.



[h3]Apply Offset Keybind[/h3]
  • New Keybind to apply Offsets


[h3]OpenXR patch[/h3]
  • Added option in Settings to Enable better Support for OpenXR
  • Note: This is a work-around forcing the tracking universe to be "standing" on our end, it will change in the Future


[h3]Uncalibrated Motion[/h3]
  • Added option in Settings to Allow motion while in uncalibrated playspace
  • Note: This is for the hybrid tracking/non-steamVR Users that have issues using Space Drag, Enabling should allow these users to use it without issue.


[h3]Changes[/h3]
  • Force changed Default state of Chaperone Auto-Recovery to Off, and Inverted display in Settings Menu.