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Settlement Zero News

Update v0.4.2

* You can now use your raygun to momentarily knock back humanoid robots. Doesn’t apply any damage to the robots, but does mean you can now fend them off if you find yourself out of ammo or surrounded by them. Also several minor improvements to the robots including some audio updates.
* Fixed an issue where the player’s collision was not being updating properly when moving around VR play area. Player is now blocked from moving into walls if they move around the VR space without using the controller. This is currently handed by repositioning the world. A comfort option is being considered so if anybody feels they would benefit from such an option so this can be prioritised, it would be good to get some feedback.
* Performance optimisations for recently added Transport System.

Update v0.4.1

* A public transport system has been added which allows you to quickly travel between 4 locations on the map using flying shuttle buses. Other locations will be added in future updates.
* Destinations can be selected using ticket machines located by the departure gates at these location. You may either touch using your left hand or use your raygun’s laser for selection. Once the destination is highlighted, confirming selection will subtract the listed cost from your shuttle credits which are now displayed on your HUD and ticket machine screen.
* If there is no shuttle at the location you wish to travel from, you can call a shuttle and one will arrive from a neighbouring location.
* If you do not board the shuttle within 2 minutes of purchasing, the shuttle will leave without you.
* A future update will add shuttle credit passes scattered around the environment which you can pickup.

Update v0.4.0

* Added physical animation to humanoid robots. Laser hits on them now result in more varied and localised reactions.
* New updated higher detail flying car type vehicles placed around the environment. Currently only used as scenery.
* Engine update (to 4.24.3) which should give noticeable performance improvements
* Lighting and sky atmosphere changes
* Fixes to a couple of holes in the environment that were allowing you to fall outside of the world

Development Update

After a pause in development, I am pleased to announce that work on Settlement Zero has now resumed, with an update scheduled for the end of April. This will be followed by more regular updates over the coming months, and if all goes to plan, a final release later in the summer.

Hope to post more details on these future updates soon.

Update v0.3.2

* Updated various buildings and models in the environment and fixed some issues with lightmaps. Also added some new surrounding buildings behind the main tower.
* You now have access to a second building rooftop. This gives you an alternative quicker route for getting back to ground level from the rooftop made accessible in the previous update.