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Settlement Zero News

Update 0.9.0

• Humanoid robot behaviour is now much more varied during the early stages of the game. They can now switch between walking, sitting and standing states. When approached in the standing state, they can choose to say something to you from a set of short phrases that change as the game progresses. They might also say location specific phrases that may be helpful in progressing in the game.
• Raygun upgrades and other pickups scattered around the map, now display a highlighted effect and play a sound as you approach them, making them much easier to locate.
• Some fixes to the robot pacing state just prior to coming in to attack you. Also the rate at which robots get more aggressive has been decreased.
• Improvements to raygun button selection, and selection using the shuttle ticket machine touch screens.
• The timings for key game events have been spread out, giving the player a lot more time to explore and get more familiar with the settlement's surroundings, and to collect items for better defence in the later stages of the game.
• A shuttle route map has been added to all the stations.


This build should be compatible with saves from older versions, although older saves will still have the old game event timings, so for the best experience it is advised to start a new game.

Update 0.8.0

• The surrounding environment has been updated with a new much more expansive terrain.
• A new enterable building has been added on one of the surrounding mountains which is reachable by taking a shuttle from the Tria Sanctuary station (located on upper levels of the triple-towered building). This building will become an access point to a new area in the mountains, coming in a future update.
• Updated to use Unreal Engine version 4.27.2

This build should be compatible with your current saves.

Future updates should be coming at roughly 2 month intervals, with version 0.9.0 sometime during the first week of August.

Development Update

After another pause in development, I am happy to announce that development on Settlement Zero has now fully resumed!

Several improvements and additions are planned over the coming months. The first new update (0.8.0), will be coming in late May. More details about dates and what to expect for the following updates will be given at that time.

The current aim is for a final 1.0 release in December 2022, but there are some further improvements, potential characters and new areas that are still to be decided upon, so it is possible that this date may move slightly to accommodate these additions.

Update 0.7.1.3

• Unreal Engine updated to version 4.26.1
• Central square area ground lightmap fixes
• Fix for a visibility related bug in the starship's interior

Update 0.7.1.2

• Added sight perception to the humanoid robots which now only approach and attack once they've spotted you. They also now have a more gradual increase in aggressiveness as the game progresses.
• Spread out times for some high level events.
• Optimizations to Starship