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Settlement Zero News

Update v0.6.2

* The second ‘blue’ shuttle line is now operational and takes you to a new terrace area at the top of the triple towers located by the spaceport. Several more shuttle passes have been placed at various locations around the settlement.
* The game start has been updated. Evacuation shuttles buses now fly from various locations to the spaceport just before the Starship takes-off. These can be useful later for cover in the spaceport area.

This update wont invalidate save data and should be compatible with your current saves

Update v0.6.1

* A creature type has been added that slowly moves around in the air and contains a special shield-giving plasma in its body visible through its transparent skin. The plasma is increasingly excited when you fire your laser at the creatures, and eventually released in an explosion. If in range, you will receive a shield boost, the amount depending on your distance to the creature when the plasma is released.
* The plasma explosion will also give damage to anything in range, including you as it will bypass your shield and directly hit your health. The shield will protect you against all damage apart from the creature plasma explosion. Note that you also now lose health at a much faster rate when receiving damage with zero shield.

This update wont invalidate save data and should be compatible with your current saves.

Update v0.6.0

- Progress Save feature has been added. You can now save your current game progress in one of 5 save slots accessible though both the main and in-game menus.

- Pickup-able shuttle transport passes can now be found lying around at a few spread out places on the map. By picking them up and pressing the STORE button on the left controller (previously only used for storing grenades) , you collect the Shuttle Credits on the pass. These come in 2,4, and 10 Shuttle Credits. These will become more relevant in future updates when the Blue Shuttle line becomes active with its higher journey costs.

- The Humanoid robots running speed has been increased so they can now catch and hit you more easily. Also their hits now inflict slightly more damage.


Even though every effort will be made to prevent having to invalidate save data in future updates, some future work with major gameplay changes will inevitably require save data to be cleared. This will be limited only to the larger updates (0.7.0, 0.8.0 etc...) so best not to get too attached to your saves until the Full Release... Whether or not an update will invalidate saves will be stated in every future update post. Will look into making older builds still available through the Beta settings tab so that people that wish to keep playing older builds can continue doing that.

Update v0.5.0

* A new enterable building has been added in the park giving you the option of cover when in that area. It will also serve as the first station of a new ‘blue’ flying shuttle line. This station will stay ‘out of service’ until the other locations the line serves are built.
* Engine update (to 4.25.3)
* Variations to robot AI attack. Some robots will now pause and pace around you before coming in to attack. Aggressiveness also will vary depending on the amount of damage the robot has received. It will also increase as the game progresses. This is still a work in progress and will be continually improved in future updates.

Update v0.4.2

* You can now use your raygun to momentarily knock back humanoid robots. Doesn’t apply any damage to the robots, but does mean you can now fend them off if you find yourself out of ammo or surrounded by them. Also several minor improvements to the robots including some audio updates.
* Fixed an issue where the player’s collision was not being updating properly when moving around VR play area. Player is now blocked from moving into walls if they move around the VR space without using the controller. This is currently handed by repositioning the world. A comfort option is being considered so if anybody feels they would benefit from such an option so this can be prioritised, it would be good to get some feedback.
* Performance optimisations for recently added Transport System.