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Wizard And Minion Idle News

Update 149-5 (Hotfix #2) 13.09.23:

  • Fixed a rare issue that caused the SynergyV1 offline calculation to crash.
  • Fixed a rare issue that caused the Demon Master challenge to grant more mana than intended.
  • The SynV2 upgrade Necromantic Convergence now grants the correct bonus at the maximum level.
  • If necessary, a soft reset of the Battlefield Demonic Essence Shop will be performed if the above mentioned bug was heavily exploited.

Update 149-2 (More Fix) 01.09.23:

  • Fixed a problem that slimes did not require more than 1e308 exp.
  • Conjuring bonuses should no longer reach Infinity/NaN and are temporarily limited to avoid chain reactions.
  • SynV2 mech/Pure resources were reduced when a certain number of Pure Inf Upgrade were bought
  • Endaver equipment whose level is negative will correct itself at the next drop.
  • Darkness Shop Page 3 and SynV2 Shop page 3 are no longer unlimited, its will still show how many you have bought but the effect is limited and will also be show correct in the tooltip.
  • Fixed some errors that occurred when the timer was too high.
  • Timers are no longer displayed if it lasts longer than 300 days.
  • The calculations for the timers have been corrected.
  • Fixed a issue where Dark Matter Refill was slower than intended.
  • Baby Dark Matter Cap Creation exp is now limited to 10'000 ticks.

Update 149 (Another Fix Bulk) 18.08.23:

Darkness
  • Fixed an issue that caused the Darkmatter Refill to stop working properly after purchasing an Infinity Upgrade.
  • To fix the above issue retroactively, all darkmatter has been removed from Antigravity/Blackhole and added to your current darkmatter pool.
  • All bonuses for Antigravity/Blackhole and Darkmatter should now work as described
  • Update rate of the UI has been increased significantly, everything now appears smoother
  • Antigravity can now perform level ups without Darkmatter being assigned to it
  • Calculation for Multiple Antigravity Level-Ups has been corrected and improved, there should be no Exp "jam" anymore
  • Tooltips: all tooltips should no longer show wrong times when generating more exp than needed per/tick or levelup.
  • Tooltip for Dark Matter Refill will now show the correct time to reach the Cap
  • QoL: Tooltip for Dark Matter Cap Creation now shows Dark Matter Cap/Sec if you generate more than 5000Exp/s
  • Tooltip for Anti Gravity Boost has been adjusted to better show that it is the total bonus
  • Antigravity/Blackhole have been added to Offline Progress
  • Trophy Newbie/Pro Black Hole: tooltip has been adapted to its functionality
  • SynV2-Shop Page 3: the tooltip for Antigravity Bonus Boost and Singularity Reverberation has been slightly changed to better describe its functionality
  • Info: exp calculation for Antigravity and Blackhole are now only done every 5sec when the tab is not open, this can lead to small jumps when entering the Antigravity/Blackhole tab


SoulShop
  • Potion Timers should now be fixed…. now really … i hope :D


Slimes
  • Training and Slime Exp can handle values over 1e308


Slime-Adventure
  • Can Handle Values over 1e308


Alchemy
  • Fixed an Issue Slime Juice got not displayed correctly


Slime- Lab
  • Fixed Offline Calculation
  • Darkness Infinity Upgrade works now how describe
  • Tooltips improved


SynV1
  • Fixed an Issue what leads to a crash during the Offline Calculation

Update 148 Rollback & Information

Hey everyone,

Earlier today we pushed the massive update to fix a LOT of endgame issue (this won't fix everything but almost, and we will work to make the next few patch fix the remaining stuff, before being able to work on content).

Sadly it didn't go as planned, some new bug appeared affecting new player / mid game player etc, so i did a rollback to the latest working version, but anyone who played on this version for a bit (V148), should import a backup after updating the game and making sure it's on (V144-7, not sure why its so old :p i havent updated this number for decade).

Tomorow early i will repush the update live, with normally everything fixed, but i'm doing it very early so player getting on it do it slowly and give me time to improvise if anything game breaking is found.

Please always make a backup with the export in case something like this happen. I always been overtesting the new update but this one is so massive that me or the tester helping could easily miss something.

Thanks for the continued support and hopefully we can bring some really great stuff soon ːsteamhappyː.

Update 148 (The Massive Fix) 03.08.23:

Battlefield
  • Can now handle values above 1e308
  • Broken values were restored


Hellspirit-Shop
  • Can now handle values above 1e308
  • Broken values were restored


Generator V1/2
  • Can now handle values above 1e308
  • Some inconsistencies were cleared up
  • More precision for the calculation of some generators ⇒ This results in a minimal reduction of the values in the 0.001 range.


Synergy V1
  • Can now handle values above 1e308.
  • The demons have returned from the beach to the mysteries of WAMI and have cleaned up the mess and made necessary repairs => The levels have been reset to a value that requires about 1e308 exp, the power has also been adjusted accordingly to better reflect the status.
  • Offline calculation has been optimised and is now up to 60 times faster
  • Progress/exp Bars Anti Flickering added


Dungeon
  • Also here the demons were busy and removed all damages as a reward they feasted on your souls => The floors/bonuses were reset to a level that was possible with 1e308HP, also half of the souls gained by this were removed again.
  • Meditation/Demon Reproduction
  • Can now handle values above 1e308.
  • It is now possible to assign more than 1e308 daemons
  • Demon Reproduction V2 anti Flickering added


EXP-Shop
  • Adventure Drop Chance / Adventure Time the prize has been restored, should it have been Infinity/NaN last.


Gathering
  • Can now handle values above 1e308
  • Required Exp per LevelUp was restored, should it have been Infinity/NaN last.


Plaza/Perkshop
  • Can now handle values above 1e308
  • Perkshop page 3: the costs are now displayed correctly even if they are above
  • 1e308
  • Perkshop Page 3: The Tooltips for Adventure Crit-Chance and Adventure
  • Double Chance have been improved to better reflect when they are at the cap.
  • Perkshop page 3: Some inconsistencies in the tooltip were corrected.
  • Perkshop page 4: Fixed a bug where the upgrade for the cost reduction of the
  • BabyDemons from the Darkness Shop also increased the level of the same upgrade from the PlazaShop => This was a purely visual bug and does not lead to a reduction of the BabyDemon Cap.


Arena
  • The arena can now handle values above 1e308
  • Fixed a bug where the exp needed to reach the arena level was lower than intended.
  • Skills/Shops: The tooltips will no longer show Infinity/NaN when a bonus goes above 1e308.
  • The offline calculation for Arena skills has been limited to 10'000 to prevent further problems.


Slimes
  • The needs of the slimes were reset when none or 0 was displayed.


Fishing
  • The offline calculation has been optimised and is now much faster.


Classes
  • Cultist: If a "soft reset" was necessary in the dungeon, his current exp is reset to 1.


SoulShop
  • Potions: Temporarily and in preparation for upcoming changes, the bonuses granted by potions have been limited to 2000-10'000%, more information available in Discord.
  • The timer of Potions should work again as intended


A big thank you to Tireless Ghost who made all of these fix & improvement and who keep working on the game to fix all the issue (and maybe bring us some shiny new content in the future ːsteamhappyː)