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Wizard And Minion Idle News

EMERGENCY HOTFIX 6/12

Version .85-1 fixes a bug in .85 that prevented mana cap from increasing in challenges.

Update 0.0.85 (Slime Museum) (11.06.19):

  • Slime Museum has been added.
  • 6 Perks / 5 Alchemy Recipe / 1 Exp purchase all related to the Museum.
  • New challenge has been added.
  • SZ8 added.
  • Challenge Reward has been reworked (Mana Cap & Exp has now the flat reward + a part of your highest cap or lifetime exp earned).
  • Daily Reward Exp & Pet Point has been greatly increased (from 2% to 20%).
  • Minion exp required from 220 to 300 has been reduced.
  • Z13+ Adventure monster defense has been reduced.
  • Slimes pots has been added into the daily ultimate pack (from Daily power 3, Perks pots are in the ultimate pack & from Daily power 4, Classes pots are in also).
  • Adventure monster attack & defense added into the formatting (above 1b).
  • Battlefield info now has the CoD & Speed Cap.
  • Color mix recipes can now be reversed, with graphic indicator. Slime juices re-ordered on the right side.
  • Added ability to click and hold to purchase multiple levels of food/rarity/drop chance in the Minion screen.
  • A bug with Spirit offline has been fixed.
  • Clicking on the Version in Info now reopen the Offline Gain + Patch note window.

Update 0.0.84 (Class Adv) (04.06.19):

  • New class has been added.
  • Fishing Bait 20 added in the exp shop.
  • Auto Spirit has been enhanced (you can now input the Spirit you want in gathering under Settings, once this amount is reach and added automatically in the bank the overflow will go into the Generator).
  • Slime Lab offline for Juice & Essence has been fixed.
  • Gold/Exp dungeon offline fixed.
  • Battlefield Wave color changed.
  • More typos fixed

Update 0.0.83 (Adv, Gen Stuff) (28.05.19):

  • Zone 16 (stage 400) & Boss 3 item 4 added.
  • New Generator bonus unlocked at stage 375.
  • Slime Lab 3rd & 4th bonus can be unlocked via alchemy.
  • Slime Lab now defaults to the amount of food available.
  • Soul Limit is now 10k daily from Spell (it doesn't have the 500k level limit anymore but the amount has been lowered to an average of 100 soul per hour when all spell make 50 lvl per seconds) / Demons / Conjuring / Town feature (reset with daily reset).
  • Beastmaster exp gained has been doubled (SZ7 require also beastmaster lv50 for people that were below 250 on the classes update).
  • Conjurer exp required above 200 has been increased.
  • Minion PF & Rarity Upgrade cost above 500 increased, Drop Upgrade cost above 1000 increased.
  • Dynamite fish increased from 16 to 20.
  • Gathering potion got some new bonuses to cover end game bbing with speed.
  • Cooking Slime Drop Rate run faster when time is on.
  • JaduMantar & Shaba bonus added into the formatting.
  • Adventure item filter now sorts (mostly) alphabetically. You will likely start on the 'wrong' filter.
  • Alchemy Lab now will clear the current mix if the queue is empty and you click a slime juice.
  • Fixed Alchemy Lab sorting.
  • Fixed the idle fishing mastery gain display (it wasn't showing the bonuses).
  • Fixed fishing bait 15+ display that was slightly off.

Update 0.0.82 (Gen v2 more) (22.05.19):

  • Generator V2 unlock at stage 380.
  • Replaced the Baby Endurance for balance reason and to lower the active time needed (something else will come for Fishing endurance later don't worry).
  • Can't tell if your slime has a double stat? It now has a + after the bonus name.
  • Dungeon auto now switches dungeons offline as well.
  • Sort filters added to alchemy lab.
  • Fixed mana refill bug from cooking perms.
  • Fixed offline DE from baby not applying for the Reincarnation bonus.
  • Fixed Exp Injector not being usable with certain cooks active.