- Changed: Singularity Shop no longer takes from cap, only current. Cap has been restored to previous values (this should allow players who were capped previously to continue producing dark matter, let me know if it doesn't).
Reasoning: Right now Darkness feels too Micromanag-y. Instead of doing cap more often, you should do it less. The proposed changes mean you won't need to recoup your lost dark matter cap anymore (which wasn't a huge deal but mostly affects lower stage players).
Also there was a bug where people still had their cap and it didn't seem too bad so I figure why be a duckhead quack over something so tiny. So you can have it. Love you awesome nerds.
- Fixed a truckload of visual errors. (sorry guys, this is my first patch!)
- Fixed DE and BF units not displaying properly.
- Fixed Darkness timeLeft not displaying properly.
- Fixed some Syn v2 display errors.
- Fixed Slimes not being able to take log/ore/gems or eat when 'want' was displayed as log/ore/gem.
- Fixed Demonic Essence breaking at e308 (these fixes are rough, let me know if you have issues)
- Fixed BF units not giving the correct units
- Fixed BF units overflowing
TODO:
- Conj bug is still around but at least DB lets y'all reinc more often. I will try to fix it ASAP but its not a priority.
- Other various bug fixes and crashes.
Experimental:
I am developing a script to hopefully update some non-responsive stats as the game progresses. Let me know if there are major performance issues (it shouldn't be bad as it only calls once every 15s and only covers the variables I have issues with)