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Wizard And Minion Idle News

Update 150 (Spooky Event) 19.10.23:

  • New: Spooky Event replace Summer Event and last till mid December (it also have 2 event pack in the shop).


(The balance update should be near ready, but couldn't wait too much longer before dropping the Spooky event or we would be late for the Xmas one ^^).

Update 149-5 (Hotfix #2) 13.09.23:

  • Fixed a rare issue that caused the SynergyV1 offline calculation to crash.
  • Fixed a rare issue that caused the Demon Master challenge to grant more mana than intended.
  • The SynV2 upgrade Necromantic Convergence now grants the correct bonus at the maximum level.
  • If necessary, a soft reset of the Battlefield Demonic Essence Shop will be performed if the above mentioned bug was heavily exploited.

Update 149-2 (More Fix) 01.09.23:

  • Fixed a problem that slimes did not require more than 1e308 exp.
  • Conjuring bonuses should no longer reach Infinity/NaN and are temporarily limited to avoid chain reactions.
  • SynV2 mech/Pure resources were reduced when a certain number of Pure Inf Upgrade were bought
  • Endaver equipment whose level is negative will correct itself at the next drop.
  • Darkness Shop Page 3 and SynV2 Shop page 3 are no longer unlimited, its will still show how many you have bought but the effect is limited and will also be show correct in the tooltip.
  • Fixed some errors that occurred when the timer was too high.
  • Timers are no longer displayed if it lasts longer than 300 days.
  • The calculations for the timers have been corrected.
  • Fixed a issue where Dark Matter Refill was slower than intended.
  • Baby Dark Matter Cap Creation exp is now limited to 10'000 ticks.

Update 149 (Another Fix Bulk) 18.08.23:

Darkness
  • Fixed an issue that caused the Darkmatter Refill to stop working properly after purchasing an Infinity Upgrade.
  • To fix the above issue retroactively, all darkmatter has been removed from Antigravity/Blackhole and added to your current darkmatter pool.
  • All bonuses for Antigravity/Blackhole and Darkmatter should now work as described
  • Update rate of the UI has been increased significantly, everything now appears smoother
  • Antigravity can now perform level ups without Darkmatter being assigned to it
  • Calculation for Multiple Antigravity Level-Ups has been corrected and improved, there should be no Exp "jam" anymore
  • Tooltips: all tooltips should no longer show wrong times when generating more exp than needed per/tick or levelup.
  • Tooltip for Dark Matter Refill will now show the correct time to reach the Cap
  • QoL: Tooltip for Dark Matter Cap Creation now shows Dark Matter Cap/Sec if you generate more than 5000Exp/s
  • Tooltip for Anti Gravity Boost has been adjusted to better show that it is the total bonus
  • Antigravity/Blackhole have been added to Offline Progress
  • Trophy Newbie/Pro Black Hole: tooltip has been adapted to its functionality
  • SynV2-Shop Page 3: the tooltip for Antigravity Bonus Boost and Singularity Reverberation has been slightly changed to better describe its functionality
  • Info: exp calculation for Antigravity and Blackhole are now only done every 5sec when the tab is not open, this can lead to small jumps when entering the Antigravity/Blackhole tab


SoulShop
  • Potion Timers should now be fixed…. now really … i hope :D


Slimes
  • Training and Slime Exp can handle values over 1e308


Slime-Adventure
  • Can Handle Values over 1e308


Alchemy
  • Fixed an Issue Slime Juice got not displayed correctly


Slime- Lab
  • Fixed Offline Calculation
  • Darkness Infinity Upgrade works now how describe
  • Tooltips improved


SynV1
  • Fixed an Issue what leads to a crash during the Offline Calculation

Update 148 Rollback & Information

Hey everyone,

Earlier today we pushed the massive update to fix a LOT of endgame issue (this won't fix everything but almost, and we will work to make the next few patch fix the remaining stuff, before being able to work on content).

Sadly it didn't go as planned, some new bug appeared affecting new player / mid game player etc, so i did a rollback to the latest working version, but anyone who played on this version for a bit (V148), should import a backup after updating the game and making sure it's on (V144-7, not sure why its so old :p i havent updated this number for decade).

Tomorow early i will repush the update live, with normally everything fixed, but i'm doing it very early so player getting on it do it slowly and give me time to improvise if anything game breaking is found.

Please always make a backup with the export in case something like this happen. I always been overtesting the new update but this one is so massive that me or the tester helping could easily miss something.

Thanks for the continued support and hopefully we can bring some really great stuff soon ːsteamhappyː.