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Night is Coming News

Update — Release Notes

Hey everyone!

Thank you for your patience, support, and all the feedback — it truly helps us move forward. Below is the list of changes included in the first major Early Access patch. This is just the beginning — there will be many more updates in the future. Stay with us and keep sharing your thoughts — together we’ll make Night is Coming even better!

[h3]Patch Notes and Fixes[/h3]

⚙️ Performance
  • Fixed the gradual increase in save duration and RAM usage after multiple saves and loads. Note: some older saves may still take a long time to load — we recommend starting a new game.
⚙️ Functionality Fixes
  • Fixed manual saves being overwritten and save order issues.
  • Fixed manual renaming of save files.
  • Fixed remapping of hotkeys not functioning properly.
  • Fixed issues with warehouses and, in some cases, construction caused by incorrect merging mechanics of built warehouses. If you experienced this issue, starting a new game is recommended.
  • Disabled incorrect automatic merging of warehouses when a third warehouse was built between two existing ones. Warehouses now only merge if a new one is built next to an existing one.
  • Fixed portals not closing after loading a save.
  • Fixed settlers getting stuck during hunting.
  • Tutorial now properly registers camera rotation using hotkeys.
  • Spirit tower upgrades now require resources instead of being free.
  • It’s now easier to identify which lair an attack is coming from — the on-screen hint has been significantly improved.
  • Tech tree (Combat): fixed the unlocking sequence for the "Engineer" class.
⚙️ Balance and Gameplay
  • Easy difficulty has been significantly simplified:
    - Reduced enemy HP.
    - Reduced lairs HP.
    - Reduced enemy damage.
    - Reduced chance of a wanderer arriving wounded.
    - Reduced ambush chance in random events.
    - Reduced number of nightmare portals per location from 2 to 1.
    - Nightmare spawn chance during regular nights reduced to 1%.
    - Nightmare spawn chance during nightmare days reduced to 5%.
    - Max number of bandit lairs per location reduced from 2 to 1.
    - Reduced number of additional lairs per location.
    - Reduced difficulty of Forest’s Revenge attacks.
    - Reduced difficulty of enemy waves during the Blood Moon.
  • Normal difficulty has been simplified:
    - Increased time before nightmare portals appear.
    - Reduced number of nightmare portals.
    - Reduced ambush chance in random events.
    - Nightmare spawn chance during regular nights reduced to 3%.
    - Nightmare spawn chance during nightmare days reduced to 25%.
    - Max number of bandit lairs per location reduced from 3 to 2.
    - Reduced difficulty of Forest’s Revenge attacks.
  • Reduced enemy movement speed.
  • Reduced enemy detection radius for your warriors.
  • Reduced Swamp Fiends’ HP but slightly increased their damage.
  • Starting number of warriors in Pine Forest increased from 1 to 2 militia.
  • Increased population cap at all settlement levels:
    - Level 0: from 7 to 10.
    - Level 1: from 9 to 13.
    - Level 2: from 12 to 17.
    - Level 3: from 16 to 21.
    - Level 4: from 20 to 25.
  • Reduced HP and damage of some enemies.
  • Increased experience gained from killing enemies.
  • Increased dark shard drops from high-level enemies.
  • Increased Forest’s Revenge points awarded for defeating high-level enemies.
  • Reduced XP needed for warriors to reach veteran status.
  • Slightly decreased warrior movement speed.
  • Slightly reduced enemy detection radius by warriors.
  • Slightly reduced archers’ attack range.
  • Increased settlement defense towers’ HP.
  • Killing monsters near a lair no longer increases Forest’s Revenge.
  • Closing a portal now properly removes its guards.
  • Nightmares guarding a portal now disappear if combat ends.
  • Velimir’s shield (stage 3) now lasts 20 seconds, and its activation logic has been improved.
  • Velimir’s dodge from ranged attacks now works after stage 1.
  • Velimir’s attack range increased by 2 meters.
  • Settlement in the Dead Forest now starts with orichalcum tools available.
⚙️ Other Changes
  • New icons and VFX added for attacking lairs.
  • Fixed settler animations during hunting.
  • Nightmares now lose incorporeality during combat mode.
  • Fixed excessive slowing of movement animations for both warriors and enemies.
  • Fixed overlapping text in some quests.
  • Adjusted quest window placement on screen.
  • Adjusted fog of war reveal area around warriors.
  • Warrior experience is now displayed as a percentage.
  • A “0 damage taken” message now appears to indicate successful dodges.
  • New setting added: “Show intro videos.”
  • Improved UI for settler screen and biographies.
  • Quest “Sacred Grove”: localization fixed.
  • Quest “Barracks”: clarified requirement (3 stone blocks).
  • Quest “Monster in the Shadows”: added a timer.



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We're Working Hard on Improvements

Hello, everyone!

First of all, we'd like to thank you for playing our game and taking the time to share your thoughts, feedback, and bug reports. We know that players have encountered unexpected errors and other technical issues and want to assure you that we're actively working on fixing them.

In fact, we've already released the first urgent patch and are now working on a series of broader and more substantial updates. These upcoming patches will include a large number of fixes as well as gameplay improvements based on your feedback.

More than that — moments like this remind us just how much we believe in this project. The game is alive. It breathes, it grows, and we’re here to keep shaping it into the experience it’s meant to be. Right after launch, we saw that certain bugs — ones that hadn’t appeared during pre-release testing — emerged under the load of mass play. That’s not uncommon for Early Access, but for us, it’s no excuse to hide.

It’s a reason to show up with a patch in hand and say honestly: we’re here, we’re working, and we’re incredibly grateful to everyone who’s with us.

We’re also carefully reading through all your reviews and comments — this feedback is invaluable in helping us see the game from your perspective and better understand where we need to fine-tune or fix things. Our team also sees that not all gameplay decisions have landed well for every player. We hear your concerns and are discussing ways to refine or adjust certain elements to smooth out and make the overall experience more enjoyable.

The project is still in Early Access, the development process is not slowing down, and with your help things will only get better from here!

Thank you once again for your support, patience, and sincere critique. Please keep the feedback coming, as it truly helps us shape the game into the best version it can be! 💚


With gratitude,
Night is Coming Team

Hotfix Patch Notes

A new patch has just been released with the following fixes and improvements:
  • Fixed an issue where the dark portal couldn't be closed during the day and showed no reaction at night. Settlers will no longer vanish without a trace.
  • Resolved a warehouse merging bug that caused uncontrollable spam and system-wide malfunction.
  • Fixed a freeze that could occur during hunting.
  • Baron of Gluttony now gains +20% attack speed in Stage 2 and +40% in Stage 3.
  • Fixed an issue where a settler could get stuck in the resource gathering animation.
  • Resolved a problem where the Banshee could wander away from its intended location during the "Monster in the Shadows" quest.
  • Fixed the bug where the “Gather Mushrooms” objective would not progress despite having the required resources in the "Winter is Coming" quest.
  • Added missing icon for the "Boar Carcass" item in the "Visiting Builders" quest.
  • Implemented several UI fixes.
  • Applied multiple localization improvements.

Thank you for playing and sharing feedback — it helps us make the game better with every update!

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Night is Coming is Now Available in Early Access!

Night is Coming, the Slavic mythology-inspired grim survival strategy game, is now available in Early Access on Steam! Build your settlement, help it grow, and protect your domain against the ancient evil that awakens at sunset.

🔥 For one week only after launch, the game is available at a 15% discount — don't miss your chance and be among the first to dive into the game with this special offer!

To celebrate the official launch, we've prepared a special DLC — a 30-page Digital Artbook (Lorebook) filled with concept art, behind-the-scenes content, and unique lore details. Learn how the in-game world came to life, inspired by Slavic mythology and the mesmerizing nature of Eastern Europe. Discover fascinating development facts and explore the legends and descriptions of the terrifying creatures that haunt the night.
The artbook can be bought separately, but the best way to obtain it is with the Supporter Edition, where it comes bundled with the game at a bargain price. By purchasing it, you'll also be supporting the development team!

https://store.steampowered.com/app/3640770

Nature is hostile, and the Darkness knows no mercy. As the night falls, monsters rise to hunt, leaving you as the sole hope for your people's future. Can you overcome not just the horrors that lurk in the woods, but also the harsh conditions, dwindling resources, and your villagers' growing despair? Survive at any cost!

What awaits you in-game?
  • Building and Progression: Construct houses, workshops, and fortifications, then research new technologies to help your village endure this merciless world.
  • Combat and Defense: Train warriors, craft weapons, and prepare to fight. Every nightfall brings your toughest challenge yet!
  • Dynamic Seasons: Spend the summer stockpiling resources, for winter is a brutal trial of cold, hunger, and constant danger.
  • Creatures from Slavic Mythology: Ash Hags, Leshy, and other nightly spirits lurk in the thicket. Ever watching, ever waiting… and soon, they'll come for you.
  • Magic and Arcane Knowledge: Learn spells, forge artifacts, and call upon the gods to shield your village from harm.
  • Deadly Challenges: The Blood Moon makes enemies stronger, while the Forest Vengeance turns nature itself against you.

🔥 Your settlement needs a leader. Will you rise to protect it when night falls? Start playing Night is Coming now and test your survival skills!

https://store.steampowered.com/app/1011590/

You can also get Night is Coming in a special bundle with Diplomacy is Not an Option - a great way to add to your collection and save money!

https://store.steampowered.com/bundle/52073/Diplomacy_is_Not_an_Option__Night_is_Coming/

Want to be the first to hear the game's news, share strategies, or discuss how to survive the next night? Join the official Night is Coming community!

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Night is Coming Releases April 14!

🔥 BIG NEWS! 🔥

The wait is over—Night is Coming finally has a release date!

On April 14, you’ll face the darkness and fight to survive in a brutal, unforgiving world.



The game launches in Early Access—build, defend, and give the forces of darkness a real fight! Do not forget to wishlist Night is Coming:

https://store.steampowered.com/app/1011590

Stay tuned for more updates and get ready to dive into the game!