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Firestone – Idle Clicker Online RPG News

New Update: Version 2.0.3 - 2.0.4



Version 2.0.3

-Bug fix: Fixed the issue that Energy heroes that were in the party but not as leaders were affecting the visual of Combo Points of your leader.

-Bug fix: Fixed the issue that Leaderboards and World map in some cases weren’t closing with Escape.

-Bug fix: Fixed the issue that when you were muting a player with weird characters in his/her name the game couldn’t save the game and you were getting the icon for Cloud Save failed in the main screen.

-Bug fix: Fixed the issue that when for some reason you had a selected leader but no heroes in the party the game couldn’t complete the loading phase and were stuck at 99%.

Version 2.0.4

New: Added a button in the settings menu that sends you to our official Discord Server.

* Bug fix: Fixed the bug that if you were closing the game with less than 5 heroes in the party, the next time you would come online your party would be empty, resulting in zero offline gold gains.

Expansion: The Five Elements



Expansion: The Five Elements

Version 2.0.0

What's New:

* New: Tavern Mechanism.

* New: Sacred Cards Mechanism.

* New: Ancient Artifacts Mechanism.

* New: Enemies can drop beers. You can trade the beers for Game Tokens in the tavern.

* New: Daily check in rewards improve based on your character level.

* New: Weekly quest rewards improve based on your character level.

* New: Prestige Token. You can get it from the tavern, then you can use it at the Temple of Eternals to do an Epic Prestige with it.

* New: The game now supports Danish, Finnish and Swedish languages!

* UI: Reworked the UI in the main battle screen.

* UX: Chat now supports a compact version. In this version you can use the Hotkeys, your hero abilities and the scrolls.

* UX: Chat letter size is now customizatble by the chat settings.

* VFX: Added VFX when enchanting the gear of your heroes.

* VFX: Added VFX when activating a Seal.

* Performance optimizations.

* Bug fix: Heroes can now dodge properly.

* Bug fix: Fixed the bug that offline money weren't calculating achievement bonuses resulting in less earnings while offline.

* Bug fix: Fixed the bug that in some cases you could claim map missions twice.

* Bug fix: Fixed the bug that you could get a fraction of meteorite.

* Bug fix: Fixed the bug that you were getting disconnected if you were claming lots of world map missions before the game auto-saves for the first time.

* Bug Fix: Fixed the bug that the guardian upgrades weren't affecting the guardian that was not active.

* Bug fix: When a new tutorial pops up, the chat will close as intended.




I want to thank everyone for reporting issues you encounter!

Support: www.holydaygames.com/support/

Facebook: https://www.facebook.com/firestonegame
Twitter: https://twitter.com/FirestoneGame

Version 1.2.5b (9 October 2019)

Version 1.2.5b

Global Leadeboards have been removed since each platform had a different launch date and Steam was falling behind. It will be re-activated in the future when it balances out.

I want to thank everyone for reporting issues you encounter!

Support: www.holydaygames.com/support/

Facebook: https://www.facebook.com/firestonegame
Twitter: https://twitter.com/FirestoneGame

Version 1.2.5 (8 October 2019)

What's New:

* New: Leader-boards have been added in the game. There are both platform specific and cross platform leader-boards.

* Chat: The current amount of online users is now visible above the chat.

* QoL: Completed map missions won't open the preview screen when clicked. Instead they will be instantly completed to avoid the second click.

* QoL: Increased the sensitivity of the scroll in the chat. Now when you use your scroll wheel it will move much faster.


I want to thank everyone for reporting issues you encounter!

Support: www.holydaygames.com/support/

Facebook: https://www.facebook.com/firestonegame
Twitter: https://twitter.com/FirestoneGame

Coming soon features

Our team is working in many new features that will be coming soon! We cannot predict the exact date that we will release the new things in the game, but in any case we wanted to let you know what we are working on.

Note: All the following are prototypes and might vary from the finalized version.

1) Dungeons
Dungeons will be parallel battles of limited time. Think of it like game modes.
https://i.imgur.com/6ERw4bQ.mp4


2) World Boss
The world boss feature will be part of the limited time events that you will be able to compete with each other.



3) New (2nd) Town - Hombor
The new town will contain all the new mechanisms that we are working on, including Guilds.



4) Guilds
Guilds mechanisms will be accommodated in the new town of Hombor


5) In-game Leader-boards