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Terror of Hemasaurus News

Devlog 6: Still in development!

Hello everyone,

I just wanted to inform that Terror of Hemasaurus is definitely still in development. I have recently been focused on developing new content as well as some more boring stuff, like menus, rebindable controls, multi-language font support, etc. All very necessary stuff for a good game, but it doesn't necessarily make for an interesting video...

... So check out this clip instead!
[previewyoutube][/previewyoutube]

I will have tons of new content to share in the near future! Stay tuned for news about the Beta / Demo.

Thank you everyone for being patient. I want to make sure I get everything right, rather than rush something out :)

Loren

Video Devlog 5: Content, content, content

[previewyoutube][/previewyoutube]

Here is the latest Video Devlog #5. My latest efforts have mostly been focused on game content and adding necessary features (e.g. menus, UI, overlay, options, score tracking, etc). I have developed a rudimentary stage editor that has allowed me to assemble the first completed test stage.

Still lot's of work to be done. If you want more frequent updates, consider following me on Twitter: https://twitter.com/LorenLemcke


- Loren

Video Devlog 4: Vehicles + More Monsters!



Video Devlog 4:
https://www.youtube.com/watch?v=gb2sMeFkDzU
Check out the latest video compilation for Terror of Hemasaurus. Featuring new monsters and vehicles!

If you have any questions, suggestions or ideas please do not hesitate to post them below in the comments :)

- Loren

Full time development underway!



Hi folks,

I know its been a while since I have posted an update, but the console ports of Super Blood Hockey have been released and I have been focused on full time development of Terror of Hemasaurus for the past 2 months or so.

I have a ton of new stuff to share, so please hang in there, making gifs and trailers takes quite a bit of time! As always, feel free to ask any questions or toss out any suggestions and ideas :)

- Loren