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Devil Slayer - Raksasi / 斩妖Raksasi News

v1.5.7 - Optimization, Adjustments, and Fixes




# Optimization

- Implemented numerous under-the-hood optimizations to reduce various in-game stutters.


# Adjustments

- Modified the weapon pickup UI to improve the user experience, particularly when dealing with longer text in certain languages.
- Increased the stun value for Kharoum Charesh in the DLC from 30 to 40.
- Monsters like Alabaster, Terracotta Warriors, Marrow Worms, and Sandworm Nymphs are no longer affected by the Rampage Morph Potion.
- Monster Blood Pills: When activated, cost HP directly without costing Spirit Armor (not considered as taking damage, which does not affect the acquisition of the Immaculate Integrity achievement or the condition for Lantern Keeper appearances).


# Bug Fixes

- Fixed a program script error that could occur after failing a battle in the Survival Challenge.
- Addressed the issue where immediately playing the boss kill animation after obtaining Divine Revival could cause the game to freeze.
- Corrected the inconsistency between the instruction for switching items in the control guide interface and the new control scheme.
- Resolved the issue where Soul Jade didn't provide death protection against frost damage.
- Fixed the problem where, if the little Five Oddities Worm summoned by player was still alive, the player character's revival could cause summoning an extra one of the little Five Oddities Worm.
- Addressed the issue in Darkness Challenge 5 where, after losing a Pet relic, the Pet could be still erroneously spawned.
- Corrected the problem in the hidden levels (Mount Skyedge and The Netherworld) where enemy bosses and Reincarnators did not properly acquire Darkness Challenge relics.
- Fixed an issue where, during the battle with Miss Mu, if player character and enemy died simultaneously, Miss Mu could disappear.
- Resolved several text-related issues.

Artbook Update

Dear players,

The long-awaited Artbook Update is finally here!

This update includes the following:

[h2]DLC Characters[/h2]
This update introduces images of DLC version characters, showcasing their unique features and styles.

[h2]GIFs[/h2]
We have prepared a series of exciting GIF animations for you, including cover-style animations of the main characters, as well as adorable Q-version animations.

[h2]More Other Content[/h2]
We have also added Spring Festival images and other pictures of the main characters.

We sincerely appreciate your continuous support and enthusiasm for our game! Wishing you all a joyful gaming experience!

Best regards from the Glasses Cat Game Development Team~

v1.5.6 Some fixes and improvements




# Adjustments

- Ralciel and DLC Ralciel: Increased the effective time of Defensive Counter talent from 2 seconds to 10 seconds.


# Fixes

- DLC Ralciel: Fixed an issue in Darkness Challenge [5] where using the talent to summon Tendril Abomination and entering next level while it was present would cause an error.
- Fixed some game script logic errors.

v1.5.5 Some fixes and improvements




# New Features

- A new item selection method: press a button to open the selection screen and quickly switch between active items, making it easier to manage a large inventory.
- Added an option based on player feedback to mute Feline Spirit and Dog Spirit.


# Adjustments - Darkness Challenge

- Now new relics will be unlocked after completing Darkness Challenge [4] instead of Darkness Challenge [5].
- Adjust the title and description of Darkness Challenge [5].
- Darkness Challenge [3]: the number of random tokens decreased from 10 to 5.
- Darkness Challenge [4]: the number of random tokens decreased from 10 to 7.


# Adjustments - DLC Characters

- DLC Jehoshaphat: Adjusted the hitbox of attack action; add block hitbox to charged attack 1 and can trigger Perfect Block.
- DLC Kharoum Charesh: Charged attack coefficient increased from 1.3 to 1.5; Ancestor's Fist can be summoned repeatedly in the same room, but only two fists can be present at the same time; Ancestor's Fist attack interval shortened from 3 seconds to 2 seconds.


# Adjustments - Misc

- Increased the number of Disenchantment Bead to 7.
- Adjusted the Oddities summoned by the Cranial Bugger to automatically restore their status after passing through a room.
- Adjusted the player's casting action to release the skill immediately after dodging, and aim correctly at the target position.
- Adjusted the effect of [Trial Token - Journeyman Assassin] to avoid the appearance of assassins being too frequent.


# Fixes

- Fixed the calculation of the number of Soul Crystals displayed on the game clear screen.
- Fixed name errors in the Staff Roll Screen.
- Fixed the issue with [Divine Fury - Golden] not immune to Frost.
- Fixed the issue with some corresponding effects not being correctly removed after losing a relic upon clearing Darkness Challenge [5].
- Fixed some script errors.

v1.5.4 Some fixes and improvements




# New Features

- Implemented dynamic adjustment of random map room rules to avoid difficulty in obtaining certain achievements and scrolls.


# DLC

- When players attempt to use the Soul Keeper to convert weapons in the "Incarnation of Darkness" DLC, a confirmation prompt will now appear indicating that weapons cannot be changed in the DLC.
- In the enemy relic info screen of the "Incarnation of Darkness" DLC, players can now view the detailed info of the relics through the tips.
- Enemies in the "Incarnation of Darkness" DLC will no longer get the "Cursed Blood Void Clothing," "Cursed Blood Wave," "Thunder Eye," and "Abomination Sac" randomly.
- Fixed a script error in the difficulty selection interface of the "Incarnation of Darkness" DLC.
- Adjusted the DLC Ralciel's Parasitic Spore so that it no longer triggers BUFF effects, just like other projectiles.
- Modified the text of DLC Tindra's weapon description.


# Adjustments

- The Cursed Blood Bat now has a limit of five.
- Boss Rush battles now have background music.
- Changed the background music in the Staff Roll screen.
- Added separate mini-map icons for coins, dark golds, and relics.
- Adjusted the implementation details of relics:Unstable Converter, Hongde's Letter, Spider Inner Alchemy, Windward Cape, Chipped Hound, Earthshaker, Glasses Cat's Bell, Shield of Apathy, Blood Pawnshop, Cursed Blood Coin.


# Fixes

- Fixed an issue where defeating the Shadow while holding the Eye Devourer's Pupil and Soul Jade would cause the Shadow's health bar to disappear.
- Fixed an issue where the description text of the Disenchantment Bead was too long in the item selection screen.
- Fixed an issue where holding the Corpse Pill would prevent the player from regaining stamina, MP, and removing negative effects after completing a level. Now players with the Corpse Pill can still regain stamina and magic, but they will not regain HP when entering a new level.
- Fixed an issue where the Unstable Converter's effect would be lost when crossing rooms.
- Fixed an issue where Curse effects would be lost after activating the Rampage Set and resetting the level.


# Localization

- Adjusted English text based on feedback.