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Devil Slayer - Raksasi / 斩妖Raksasi News

Patch notes v0.9.7 (test branch)




# Bug Fixes

- Fix an issue that errors could occur when the Practitioner Set is collected.

Patch notes v0.9.6 (test branch)




# How to access the test branch

- right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- clicking ‘Properties’.
- clicking on the 'Betas' tab.
- selecting 'test' from the drop-down menu.
- clicking 'Close'.


# Experience

- Improve the input experience of dodging.
- Prevent the afterimage of the character from hiding the character itself.
- "Exit opened." is no longer displayed in the soul rooms.
- AI will consider the radius of the target when determining the optimal distance to start an attack.
- Improve detection and related display changes of "keyboard & mouse" controlling and "pure keyboard" controlling.
- When using a mouse, the icons of switching item changes to mouse wheel icons.
- Dry bushes will be immune to all status damages except for Fire Damage.


# Bug Fixes

- Fix an issue where the reward of the last fight in Survive Challenge would have a high probability of being non-relic items.
- Fix an issue that enemies which are summoned by other enemies in the Survive Challenge were not strengthened.
- Fix an issue that errors could occur when opening a chest.
- Fix an issue that the UI would not update immediately when your Max Stamina or Max MP were changed.

Patch notes v0.9.5 (test branch)




# How to access the test branch

- right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- clicking ‘Properties’.
- clicking on the 'Betas' tab.
- selecting 'test' from the drop-down menu.
- clicking 'Close'.


# Balance

- Redesigned the Slow effect. After being slow, you can still dodge, but the dodge distance, stamina recovery speed, and action speed are reduced.
- Japhriel's skill "Slow": no longer affects targets that are immune to slow.
- Longswords: After blocking the enemy's attack successfully, get a short period of invincible time.
- Twin Daggers: After blocking the enemy's attack successfully, get a short period of invincible time.
- Shields: After blocking the enemy's attack successfully, get a short period of invincible time.
- Puppet Maggot: After being controlled for a short period of time, if the controlled character is attacked by the control caster, the controlling state will be released, and the controlled character will gain immunity to the control effect for 10 seconds.
- Survival Challenge: The final challenge battle offers better rewards.
- Hsing T'ien: The duration of stun caused by shield bash is reduced to 2 seconds.
- Eastern Depot Overseer: Adjust the orientation according to the target position when launching a revenge attack.
- Gray Immortal: Gray Immortal can no longer be controlled by Puppet Maggot in phases 1 and 3.
- Willow Immortal: Adjust the orientation according to the target position when launching a revenge attack.
- Yellow Immortal: Adjust the orientation according to the target position when launching a revenge attack.
- White Immortal: Adjust the orientation according to the target position when launching a revenge attack.
- Fox Immortal: Adjust the orientation according to the target position when launching a revenge attack.
- Arrested Spirit: Startup actions before casting the Gravity skill are removed.


# Experience Optimizations

- Optimize the dodge and run mechanism. Press and hold the dodge button to run without triggering dodging.
- Support to switch items by rolling the mouse wheel.
- After the relics take effect and be consumed, it no longer causes the corresponding set effect to disappear.
- After picking up items such as Jadesoul Pendant and Dark Gold for the first time, the picking confirmation dialog will no longer be displayed when picking up again, even if it has been consumed afterward.
- The red flashing effect displayed on the edge of the screen when your HP is low, modified to disappear after a period of time like the heartbeat sound effect.
- When the character gains immunity, all immunized buffs are immediately removed.
- Adjust the generic character animation configuration to avoid triggering revenge attack, counterattack and dodge while being stun.
- Fix an issue where Tomb Guardian drifted slowly after being slowed by Spider Web Boots.
- After the button configuration is reset caused by the data format changes, a prompt is displayed when starting the game.
- Adjust input hint text in some UI.
- Put Money Doll into Devil Slaying Log.
- Wooden Man: The triggered dialog text is set to stand within range for 2 seconds before triggering.
- Shopkeeper: The conversation ends automatically when all the money is deposited.
- Train Mode: Optional additional attacks and life enhancements.
- Dog Spirit: Optimize AI to avoid the stupid action of being beaten and still not fighting.
- Chance Meeting: Fix an issue where the follower would not use continuous attacks; optimize AI to avoid the stupid action of being beaten and still not fighting.
- Raystone Set: Improve description.
- Tome of Mastery: Only affects character targets, not small objects such as bottles and jars.
- King of Thieves: Start the fight through the dialogue option to avoid accidental hits.
- Gray Immortal: Modify death animation; the projectiles stop emitting after death.
- Yellow Immortal: Modify death animation。
- Willow Immortal: Modify death animation。
- Fallen Buddha: the projectiles stop emitting after death.


# Bug Fixes

- Kunai: Fix an issue where charged attacks could not trigger the effect of Raystone Set.
- Blunderbuss: Fix several sound effects errors.
- Twin Daggers: Fix an issue where dodge after successive attacks has a chance to trigger another attack after dodging.
- Puppet Maggot: Fix an issue where multiple enemies could be charmed at the same time in some situations; fix an issue that Puppet Maggot will not work anymore after control a non-critical enemy and leaving the room without killing it.
- Eye Devourer's Pupil: Fix an issue where the HP bar would not display for the Devil Slayer encountered in the Challenge Room of Chapter 4.
- Familiar's Heart: Fix an issue where Abomination Spirit would not immediately grow bigger when picking it up with a Familiar's Heart.
- Dragon Slayer: Fix an error in its unlocking description.
- Lord of Thunder Set: Fix an issue that the thunder ball generated sometimes stayed in the position of the dead target for a period of time.
- Bandit Berserker: Fix sound configuration error in resources.
- Skeletal Immortal: Fix an issue where the killer displayed is incorrect after you are killed by a flying tracking skull.
- Fix an issue where Tree Devil Flesh and other relics that have an effect on the dodge distance, have a different reduction value between the item description and the actual applied value.
- Fix an error caused by quick keypresses on the route selection UI.
- Fix an issue where acquiring items from weapon racks or shopping racks would not trigger plot dialogues.
- Fix an issue where the sound effect played during resurrection could only be heard from one side.
- Fix an issue where the mouse might interfere with the keyboard selection when selecting a teleport destination.
- Fix some typos.


# Localization

- Update some translated text.

Patch notes v0.9.4 (test branch)




# Bug fixes

- Fix the problem that bombs thrown by Tindra and enemies may not be thrown properly. All bombs gain the effect of passing through other units within 0.2 seconds after being generated.
- Fix an issue where the Chaos Band may trigger an incorrect effect after loading a game.
- Improve the asynchronous loading of images, and fix the icon display error in the train selection UI.
- Fix an issue that caused invisible triggers in Skeletal Immortal battle to be poisoned by Miasma.

Patch notes v0.9.3 (test branch)




# Experience optimizations

- Blunderbuss: adjust the dodge-cancel timing during charging bombard attack.
- Mouse: improve the mouse input handling logic, and support operations such as confirming picking with the mouse while holding down the keyboard keys.


# Localization

- update some translated text.