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Devil Slayer - Raksasi / 斩妖Raksasi News

Patch notes v0.8.4379543



# Player Characters & Weapons
  • Improve the connection of animations between charge attack and normal attack of sledgehammer series.
  • The charge attacks of sledgehammers and twin daggers will not fail, but will reduce stamina to negative.
  • Make the connections of character animations smoother; After dodging, you can connect movements and attacks more smoothly.



# Items & Artifacts
  • Add Douyu Spirit.



# Monsters
  • Fix an issue that caused the Poison Spitter size to be wrong.



# Levels
  • Fix the problem that the pull zone and wind zone have an impact on the weapon's attack check boxes.



# Misc
  • Improve localized texts.
  • Forbid weapon changing during running.

Devil Slayer - Raksasi is coming soon!



Only 8 hours left, Devil Slayer - Raksasi, the game we put our heart and soul into making in the past 440 days, will be available on Steam. I hope you will enjoy it!

The price on Steam is around 9.99 USD.
To celebrate the launch of the game, there will be also a week-long 10% off sale starting today!

If you think it's good, please wishlist us on Steam and help to RT our tweet here:
https://twitter.com/indienovacn/status/1192537203441725440

And welcome to join our Discord: https://discordapp.com/invite/dqJGvz6

You can get the live wallpaper made by our artist here: https://steamcommunity.com/profiles/76561198184783786/myworkshopfiles/?appid=431960

Patch notes v0.8.4374715




# Player Characters & Weapons

Byleth: the Berserk skill now consumes 50 MP to enter a berserk state (juggernaut, increases attack power by 50%, stamina recovery by 100%, speed by 50%) for 30 seconds.
Kharoum: attack power +50% decreases to +40%, initial max MP decreases from 100 to 80.
Japhriel: fix a texture problem.
Kunai: show hint message when throwing daggers without charge points; remove charge points after death.
Polearm series: Fix an issue that attacks follows grab attack might trigger one more hit.
Sledgehammer series: the damage factor of charge attack increases from 1.7 to 2.


# Items & Artifacts

Greedy Spirit, Mouse Spirit: these two non-combat spirits no longer belong to the Beastmaster Set.
Dragon Slayer: fix description to Attack Power +15%, Max HP +30.


# BOSS

Adjust the rage burst mechanism to prevent repeated triggering the burst animation.
Add "Forced Damage Decrease" attribute to prevent the rage burst armor be fully neutralized by all kinds of damage increase effects.


# Misc

Improve localized text.
Various small adjustments in order to prepare for the implementation of a new batch of items and artifacts.
Fix the problem that sometimes the attack power is reduced by 1.
Modify the appearance of Xilvaron in the game title screen.

Patch notes v0.8.4358122



# Player Characters & Weapons

Longsword, Steeltooth, Pristine Blade: the damage factor of counter attack increases from 1 to 2.
Zanbatou, Swift Death: No need to unlock.


# Items & Artifacts

Guiding Herb: no longer affects the healing effect of the skill.
Fix a problem that Familiars might disappear after a continuous resurrection.
Arachnae Set: remove stun effect from spiderweb.
Keyring: keep showing in inventory like the others.


# User Interface

The effect of curses can be viewed in the pause menu.
Add defeat pictures in the trail-failed UI.
Improve the display quality of character pictures in the profile selecting UI and the talking UI.
Adjust the display format of set effects in item tips.
Adjust the popup window for unlocking items.
Adjust the stage progress UI.


# BOSS

Improve the walking animation of the Fox Immortal.


# Mechanics

Fix an issue that the treasure chest of the Survival Trial disappears after leaving the room.
Now all kinds of artifacts can be dropped from Jubilant Altar.


# Scenes

Fix problems that some monster spawn point is too near the bonfire in level 2.


# Misc

Improve localization texts.
When your max HP drops to 0, you die immediately instead of dying in the next room.
Fix the cursor texture problem.
Change Grass Spirit in Devil Slaying Log to an easier unlocking one.
Fix an issue that monsters summoned by summon-trigger would not switch the battle status.

Patch notes v0.8.4350852



# Skills & Weapons & Teammates
  • Elusive: Display the duration; Fix the display problem of Elusive when switching weapons or entering another room.
  • Khopesh: Fix the MP consumption value error in the description.
  • Abyssal Blades: Fix the MP consumption value error in the description.
  • Bonecrusher: Killing an enemy with soul provides one piece of bone armor that blocks one hit, with a maximum of two pieces able to be used at one time.
  • Kunai: Dodging can be used to cancel the recovery animation of throwing attack; Fix the AI to ensure teammates using Kunai can use it properly.



# Items & Artifacts
  • Lifesteal: Recover 5 HP every time you kill an enemy of flesh and blood and with souls.
  • Blood Bomb: When the player receives damage greater than 10, two bombs will be thrown in random directions.
  • Blood Pawnshop: When the player receives damage greater than 10, an item may be dropped at random. It's difficult to say what it might be.
  • Vampire Bat: When the player receives damage greater than 10, a vampire bat is summoned to attack enemies.
  • Cursed Blood Bracers: When the player receives damage greater than 10, attack power increases by 20% up to a maximum of 60%. The effect vanishes when you leave the area.
  • Divine Master's Charm: When the player receives damage greater than 10, causes random enemies to be hit by 3 strikes of lightning that deal significant electric damage and paralysis. (Cooldown 10s)
  • Cursed Blood Void Clothing: When the player receives damage greater than 10, there is a chance that the player will gain the "Void" status for 7 seconds during which they cannot be hit nor receive damage.
  • Cursed Blood Coin: When the player receives damage greater than 10, 1 gold coin may be dropped.
  • Red Powder: Fixed a problem where the burn caused by the Red Powder killed the player and then the wrong killer is displayed.
  • Glasses Cat's Claw: Fixed an issue where the item description was inconsistent with the description of the scroll.
  • Jackpot: Fixed an issue where the item description was inconsistent with the description of the scroll.
  • Dragon Slayer: Fixed an issue where the item description was inconsistent with the description of the scroll.
  • Bottomless Treasure Chest: Fixed an issue where the item description was inconsistent with the description of the scroll.




# Misc
  • Automatically backup and restore save data to avoid the loss of archives caused by power failure during save.
  • Improve localization.
  • Fix some problems of the bubble speech texts.
  • Fix the problem that the NPC map icon does not disappear when the thief is killed.
  • Fix typos.
  • Do not show the loot guiding arrow in some rooms.
  • Add limits to money, keys, souls deposits, and keys returned by the scavenger.



# Monsters
  • Fix the hit effect of the Mire Squad.



# Scenes
  • Fix some cracks on boundaries of some scenes in Battlefield level.