# New Gameplay: Challenges
After Yi Xue created the practice mode, she kept watching the trials and felt that she could do more with her ability to create dreams through painting. One day, she started a new project in the Pavilion of Spirits called "Challenges". Unlike the Trials, Challenges is short and sweet, taking only a few minutes each time. Challengers attempt to reach certain goals under strict limits. With Yi Xue's careful design, the challengers enjoy the pain and the pleasure of each challenge.

Yi Xue has designed a total of 49 challenges with three levels of difficulty: 1, 2, and 3 stars. If a challenge gets stuck for a while, don't break the controller, but try another challenge first :P
# Experience Optimize
- Adjust and optimize various UI to avoid the problem that many texts can't be seen clearly on small screens with low resolution.
- Improve the display of pickup hints for some items.
- Add the display of the set information when refining items in the Soul Keeper interface.
- Improve the execution performance.
- No longer show the Loading Screen when returning to Title Screen.
- Improve the way of packing resources, which helps to reduce the size of data to be downloaded for subsequent updates.
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Soul Charm - Nature - Stone: Any damage taken will now bounce back (including the loss of Spirit Armor or Mana Shield).
# Bug Fixes
- Fixed an issue where effects affected by the number of summons were not properly reset when the summons disappeared after leaving a room.
- Fixed an issue that could cause the program to crash when leaving a room.
- Fixed an issue where the character would not automatically turn to the target when changing the current target while performing a charging attack with a blunderbuss.
- Fixed an issue where some scorpions in the Desert level were not on the same side, causing them to attack each other.
- Fixed the problem that Orb of Blind in Skyedge level may cause the screen to flicker.
- Fixed the problem that the effective area of the wind field in some scenes is incorrect.
- Fixed the problem that enemies can still dodge when they are under the effect of certain stuns.
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Glasses Cat's Bell: Fixed an issue where the description was displayed incorrectly in the current item switching screen.
- Fixed a text error in the manuscript "The Four Heavenly Kings".
- Fixed an issue where interacting with the portal immediately after opening the choosable treasure chest after defeating Rampage Bosses could cause the game to get stuck.
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Chastise Whip: Fixed the problem that Charging Attack 2 cannot control enemies; Fixed the problem that some skills incorrectly cause control effects.
# Localization
- Fix two problems in the Traditional Chinese text.
- Fixed some typos in the English text.
# Misc
- Upgraded to the new version of Unity engine to solve the problem that the old engine may not be compatible with some graphics cards.
- The unlocking progress of Soul Idol slots is no longer counted in the total completion percentage.