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Devil Slayer - Raksasi / 斩妖Raksasi News

v1.0.2 Some small fixes




# UI


- Slightly reduce the size of the difficult level icon on the level route selection screen.
- Adjust the weapon information display in the pause screen to solve the problem of displaying Russian weapon names.


# Bug Fixes


- It is no longer allowed to obtain Soul Charms from the game that is not yet ready for release.
- Fixed not configuring images correctly for Master Thief in the Devil Slaying Log.


# Localization


- Update the Russian translation of the text.

v1.0.1 Significant balance adjustments! Russian language support!




# Balance


- Rework the resurrection system, replacing the previous Jade Pendant and other mechanisms with Amulet of Resurrection that does not disappear after entering a new level. Remove Voodoo Doll and Heartbroke Red.
- Crab General: Longer attack swing.
- Clam Devil: Longer attack swing.
- Loricate Needle Louse: Longer attack sway; removes poison.
- Whitescorp: Longer attack sway.
- Stinger Toad: Longer attack sway.
- Gravity Elite: Modified force field to only affect units of the hostile camp, not friendly units.
- Reduce the frequency of boss rage burst.
- Reduce the frequency of boss counterattack.
- Bosses are more likely to be stunned by attacks with stun effects.
- The Five Oddities - Flamespitter: Attacks add Guad Break effect.
- Great Sandworm: HP is reduced; if there are still small sandworms, no more small sandworms will be created.
- Atlas of the East: No longer enters Berserk when join other boss battles.
- Sledgehammer Raksa: HP reduced; longer shove attack startup animation; use different attack patterns at different phrase.


# Balance (Easy difficulty)


- Adjust the implementation of enemy attack power reduction in Easy Difficulty.
- The second chapters of Easy Difficulty no longer have Curses, Dangerous Areas and Rampage Bosses; the third, fourth and fifth chapters no longer have Rampage Bosses; the fifth and sixth chapters have reduced enemy HP.
- General Nara: HP reduced, attack power reduced, no bleeding damage.
- Skeletal Immortal: Will no longer cast blood whistle.
- Eastern Depot Overseer: Will no longer counterattack.
- Gray Immortal: Will not do jumping attacks, transformed without berserk.
- Broodmother Nest: Reduces poison damage, in which the female spider will not lay eggs.
- Anglerkun: No other monsters appear.
- Leviathan: Reduces cold damage, no berserk in phrase 2.
- Yellow Immortal: No whirlwind war cry.
- Willow Immortal: Reduces poison damage and will not summon the Jade snake.
- Bandit Leader: No breakthrough slahes, no berserk and no reinforcements.
- Great Sandworm: No bleeding damage, no spawning.
- Coiled Dragon Tower (Chapter 5): Significantly reduces projectile's attack power and elemental damage.
- Relief of a Ghost Head (Chapter 5): Significantly reduces the electric damage of the projectile.
- Iron Window (Chapter 5): Damage reduced from 20 to 5.
- Fallen Buddha: Only one palm will be released; significantly reduces the attack power and elemental damage of projectile.
- Acalanatha: Significantly reduced electric damage.
- White Immortal: Significantly reduced damage from charging slashes.
- Sledgehammer Raksa: No longer summons followers.
- Fox Immortal: Significantly reduced bleeding damage; only one clone will be summoned.
- Spirit Hunter: No longer summon helpers.


# Balance (Normal difficulty)


- General Nara: HP reduced, attack power reduced, no bleeding damage.
- Pachi: Spin attack can be Perfect Blocked.
- Fallen Buddha: Slightly reduces the elemental damage of projectile.


# Balance (Demonic difficulty)


- Arboreal Maiden: Longer attack swing for stalking spikes.
- Forest Devil: Longer attack swing for stalking spikes.


# Balance (Weapons and Relics)


- Abyssal Blades: Crescent Slash now has Guard Break effect.
- Free Jar: There is a chance to get a refund of all coins when purchasing items in regular shops. (Remove price increase effect)
- Demon Spider Egg: Demon Spider clears abnormal status when entering a new room.
- When you have Panacea Set, Health Potion can also removes abnormal status from friendly units.


# Balance (Soul Charms)


- Divine Fury (Silver): While Byleth is in Berserk, for every enemy killed, attack +20% (up to +200%).
- Divine Fury (Jade): While Byleth is in Berserk, for each hit received, attack +30% (up to +300%).
- Domain (Stone): Effective range is changed from 6 to 8, and damage is modified from a fixed 5 points to 10% of attack power.
- Domain (Silver): Effective range is changed from 6 to 8.
- Domain (Golden): Effective range is changed from 6 to 8.
- Domain (Jade): Familiars gain Lifesteal as well as attribute gain.
- Gravity Force (Jade): Enemies affected by Kharoum's Attraction Spell are fragile and vulnerable, and thunderbolts fall within the gravitational range, which have 50 electric damage and inherit all elemental damage and 50% attack power from the caster.
- Control (Jade): Falling thunderbolts have 50 electric damage and inherit all elemental damage and 50% attack power from the caster.
- Assassination (Golden): If Xilvaron kills an enemy affected by Mass Stun within 5 sec, Mass Stun will be triggered again at no (No longer reduces the range of the skill in effect)
- Assassination (Jade): Clones inherit a percentage of the player's attributes.


# Experience


- Adjusted the requirements for earning Soul Charms rewards. No longer requires that the current character has all talents unlocked and has upgraded Soul Idol once, only that any character has ever opened the Soul Idol screen to receive the Soul Charms reward when clearing game on Normal or Demonic difficulty.
- Adjusted the description of Luoyang Shovel.
- Adjusted some game sounds.
- Fixed the problem that some of the larger monsters cannot see their elite auras.
- Modify the color of Anglerkun's hit flash to avoid the problem of blinking too much.
- Turn off the screen blur effect by default.
- Select Easy difficulty by default when creating new game data.
- Modify the color of the flashing elite aura to avoid the problem that it is difficult to distinguish it from other auras.
- Bandit Archer: Add projectile warning.
- Mini Rafflesia: Add attack warning tips.
- Thorny Rafflesia: Add attack warning.
- Combo Bracelet: Add a display when it is in effect.
- Traps such as Killer Vine created by Inner Demons are shown in a darker color to make it easier to distinguish them.


# Bug Fixes


- Fix the problem that when different burning effects are stacked, an error may occur when leaving current room.
- Fixed the problem that characters may be knocked out of the room when they die, and then resurrected outside.
- Fix the problem that after blocking the Buddha's poison ball with shield, the blocking hitbox will be invalid for a short time and may be hit by the next poison ball immediately afterwards.
- Fixed the problem that Assassin appears when you open a secret room with Disenchantment Bead, and if you kill Assassin quickly and then run to the door, you will get stuck.
- Fixed an issue where the difficulty is displayed incorrectly when selecting profiles.
- Fixed an issue that could cause the game to crash.
- Tech (Golden): Fix a problem that homing bombs can still do damage to the Fallen Buddha even if it is invincible.
- Fixed the problem that sound effects cannot be played properly under some special circumstances.
- Feline Fist: Fixed the problem that the charging jump attack did not consume stamina correctly.
- Fixed the problem that some monsters cannot attack when they are blind.
- Fixed the problem that the dialogue option may get stuck when saving money.
- Fixed the problem that the indicator of current HP on boss HP bar is not in the right position when changing the resolution.


# UI


- Add a special logo to the journey route selection screen for the more difficult replacement levels unlocked after clearing the game.
- Adjusted the process of difficulty selection screen at Master Shi.
- Added a icon after the dialogue option that triggers a battle.


# Localization


- Russian Language support.
- Improve the translated text.


# Misc


- Added "Add 100 coins" to the cheat menu in Free Mode.
- Added Master Thief to Devil Slaying Log.
- Fix some typos.

Devil Slayer Raksasi 1.0 Comes Out Now!



Devil Slayer Raksasi 1.0 is out now! We're really happy and excited. Since we release the Early Access version, we've made a lot of updates and content in this game like a new character, weapons, levels, enemies, and relics. Also, we made an easy mode for new players to help them go further. We hope you like what we have done.

[previewyoutube][/previewyoutube]

Huge thanks to all of you, who played the game during Early Access. Your feedback has been invaluable to us.

In 1.0, we bring you a brand new stage - Sea Caverns.



In this stage, you will find 2 bosses, 9 enemies which are all new.



And at the same time, 3 new weapons and 2 new relics will be added to this version. Open the game and find them to see the details.





And to celebrate Devil Slayer Raksasi 1.0 coming, we've put the game on -21% discount!

You can get it in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.

We will make more content and updates after the 1.0 release in the upcoming months. Please look forward to them!

Feel free to join in our discord: https://discordapp.com/invite/dqJGvz6

Devil Slayer - Raksasi is leaving Early Access on April 22nd!

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

Today we have good news to share with every player that Devil Slayer - Raksasi is leaving Early Access on April 22nd! And it will also come out on Nintendo Switch and PS4 on the same day. Early Access has been a very good journey for us. Thanks to all of you. Your feedback is always invaluable to us a lot. With the help of our amazing community in the past year, we got a lot of suggestions to help us to make this game better and better.

1.0 will be also a big update featuring the new underwater map, including new enemies, weapons, items, and so on. Regarding localization, so far this game supports Chinese, Japanese, and English, but Russian and Korean will come soon as well, it still needs some time to polish and we've been working on them for a while.

1.0 will be released on April 22nd, and you can get it at -20% in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.

We will make more content and updates after the 1.0 released in the upcoming months. Please look forward to them!

Join in our discord: https://discordapp.com/invite/dqJGvz6

Patch notes v0.9.30




# New Relics


- Free Jar: Shop prices increase by 50% but there is a chance when purchasing items to have all Gold spent refunded.
- Playing Deck: Whenever you pass by the Soul Room, play against the Old Crone, Raven and the Jubilant Altar. You may win tons of Gold and Relics, or lose everything.


# New Weapons


- Crimson Shield & Spear
- Black Iron Orbit


# Balance (Relics)


- Girdle of Power: Charge time has been reduced from 10 seconds to 5 seconds, making it easier to use.


# Balance (Bosses)


- Limit the number of Sandworm Nymphs summoned during the battle with Great Sandworm.


# Experience (Monsters)


- Egg enemies no longer trigger the logic of "found target".
- Adjusted the weight of some monsters to avoid some unrealistic pushing sensations.
- Bandit Rider: Set him to be untargetable during the time when he doesn't take hits while falling off the horse.
- Demented Carter: Adjust the position of FX played on him.


# Experience (Relics)


- Assist Bomb: Clears its CD when leaving the current area; no longer triggers its effect when attacking miscellaneous items.
- Puppet Maggot: Prevents incorrectly acting on friendly units while holding "Blood Wine".


# Experience (Stages)


- Slots in Armory have been increased from 4 to 6; slots in Reliquary have been increased from 2 to 3.
- Changed the ghost in front of the secret room in Marshlands level to be closer to the door.


# Experience (UI)


- Add weapon type icons above weapon icons.
- When selecting the options for practice mode, pressing the cancel button will only take one step back instead of exiting the interface directly.
- Optimize the interface and flow of Soul Idol upgrade.
- Show boss kill status in the route selection screen.


# Experience (Misc)


- Add a cooldown time to the display of the Smash effect to avoid the problem of repeating it too often in special situations.
- When Xilvaron's equips Jade Charms of Assassination, clones summoned by the skill will now not push the player's character as well as familiar.
- Automatically remove negative effects from the player's character after defeating a boss.
- If you keep holding down the dodge button, your character will automatically enter the running state after entering a room.
- Set some attack effects to not work on air units.


# Bug Fixes


- Fixed Assassination Duo not properly leaving states such as grabbed or attached when entering fake death.
- Fixed the issue that the Enchanted Smoke stacking configuration was incorrect.


# Misc


- Adjust some description text.


# Localization


- Improve the translated text.