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Devil Slayer - Raksasi / 斩妖Raksasi News

Devil Slayer Raksasi 1.0 Comes Out Now!



Devil Slayer Raksasi 1.0 is out now! We're really happy and excited. Since we release the Early Access version, we've made a lot of updates and content in this game like a new character, weapons, levels, enemies, and relics. Also, we made an easy mode for new players to help them go further. We hope you like what we have done.

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Huge thanks to all of you, who played the game during Early Access. Your feedback has been invaluable to us.

In 1.0, we bring you a brand new stage - Sea Caverns.



In this stage, you will find 2 bosses, 9 enemies which are all new.



And at the same time, 3 new weapons and 2 new relics will be added to this version. Open the game and find them to see the details.





And to celebrate Devil Slayer Raksasi 1.0 coming, we've put the game on -21% discount!

You can get it in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.

We will make more content and updates after the 1.0 release in the upcoming months. Please look forward to them!

Feel free to join in our discord: https://discordapp.com/invite/dqJGvz6

Devil Slayer - Raksasi is leaving Early Access on April 22nd!

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Today we have good news to share with every player that Devil Slayer - Raksasi is leaving Early Access on April 22nd! And it will also come out on Nintendo Switch and PS4 on the same day. Early Access has been a very good journey for us. Thanks to all of you. Your feedback is always invaluable to us a lot. With the help of our amazing community in the past year, we got a lot of suggestions to help us to make this game better and better.

1.0 will be also a big update featuring the new underwater map, including new enemies, weapons, items, and so on. Regarding localization, so far this game supports Chinese, Japanese, and English, but Russian and Korean will come soon as well, it still needs some time to polish and we've been working on them for a while.

1.0 will be released on April 22nd, and you can get it at -20% in the first week, or together with the artwork DLC in a bundle. After the first week, we will increase the price a bit to match the sufficient content. If you want to own this game, it will be your best chance for a long while.

We will make more content and updates after the 1.0 released in the upcoming months. Please look forward to them!

Join in our discord: https://discordapp.com/invite/dqJGvz6

Patch notes v0.9.30




# New Relics


- Free Jar: Shop prices increase by 50% but there is a chance when purchasing items to have all Gold spent refunded.
- Playing Deck: Whenever you pass by the Soul Room, play against the Old Crone, Raven and the Jubilant Altar. You may win tons of Gold and Relics, or lose everything.


# New Weapons


- Crimson Shield & Spear
- Black Iron Orbit


# Balance (Relics)


- Girdle of Power: Charge time has been reduced from 10 seconds to 5 seconds, making it easier to use.


# Balance (Bosses)


- Limit the number of Sandworm Nymphs summoned during the battle with Great Sandworm.


# Experience (Monsters)


- Egg enemies no longer trigger the logic of "found target".
- Adjusted the weight of some monsters to avoid some unrealistic pushing sensations.
- Bandit Rider: Set him to be untargetable during the time when he doesn't take hits while falling off the horse.
- Demented Carter: Adjust the position of FX played on him.


# Experience (Relics)


- Assist Bomb: Clears its CD when leaving the current area; no longer triggers its effect when attacking miscellaneous items.
- Puppet Maggot: Prevents incorrectly acting on friendly units while holding "Blood Wine".


# Experience (Stages)


- Slots in Armory have been increased from 4 to 6; slots in Reliquary have been increased from 2 to 3.
- Changed the ghost in front of the secret room in Marshlands level to be closer to the door.


# Experience (UI)


- Add weapon type icons above weapon icons.
- When selecting the options for practice mode, pressing the cancel button will only take one step back instead of exiting the interface directly.
- Optimize the interface and flow of Soul Idol upgrade.
- Show boss kill status in the route selection screen.


# Experience (Misc)


- Add a cooldown time to the display of the Smash effect to avoid the problem of repeating it too often in special situations.
- When Xilvaron's equips Jade Charms of Assassination, clones summoned by the skill will now not push the player's character as well as familiar.
- Automatically remove negative effects from the player's character after defeating a boss.
- If you keep holding down the dodge button, your character will automatically enter the running state after entering a room.
- Set some attack effects to not work on air units.


# Bug Fixes


- Fixed Assassination Duo not properly leaving states such as grabbed or attached when entering fake death.
- Fixed the issue that the Enchanted Smoke stacking configuration was incorrect.


# Misc


- Adjust some description text.


# Localization


- Improve the translated text.

Patch notes v0.9.29




# Bug Fixes

- Fix the problem of the Desert level during the Chinese New Year festival.

Patch notes v0.9.28




# New Relics


- Cleaver: Increases the damage of attacks with the Guard Break effect by 20%, and increases the damage by another 100% when the Guard Break effect is successfully triggered.
- Smash Arm: Enables attacks with Smash effect to trigger the Smash effect even on targets that are not down.
- Skycutter Bracelet: Increases attack power by 30% when a combo occurs, stacking 1 layer of effect per hit, up to 5 layers.
- Girdle of Power: If you do not attack or get hit for 10 seconds, your attack power is increased by 100%. The effect disappears when you hit or are hit by an enemy.
- Band of Divine Protection: Riposte deals 50% more damage.


# New Weapons


- Mount Tai: The reason the Hammer of Mount Tai wasn't included in the list of Sledgehammers is primarily because a giant stone lashed onto a stick is altogether too primitive. The stone itself was found about halfway up Mount Tai. It is much harder than other rocks and even metals. Its strike deals fearsome shockwaves. Whoever was able to lash such a peculiar stone to this hammer handle is an incredible person indeed.


# Experience


- The unlock requirement for the Soul Charm Refining feature has been changed from requiring a collection of 10 Soul Charms to 3.


# Bug Fixes


- Monster Blood Pill: Fixed an issue where the abnormal status related to it was not properly handled when the player character was revived.
- Fixed an issue where a character could press the button to open the teleport screen again while starting a teleport.


# Localization


- Adjusted some translated text