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Devil Slayer - Raksasi / 斩妖Raksasi News

v1.5.6 Some fixes and improvements




# Adjustments

- Ralciel and DLC Ralciel: Increased the effective time of Defensive Counter talent from 2 seconds to 10 seconds.


# Fixes

- DLC Ralciel: Fixed an issue in Darkness Challenge [5] where using the talent to summon Tendril Abomination and entering next level while it was present would cause an error.
- Fixed some game script logic errors.

v1.5.5 Some fixes and improvements




# New Features

- A new item selection method: press a button to open the selection screen and quickly switch between active items, making it easier to manage a large inventory.
- Added an option based on player feedback to mute Feline Spirit and Dog Spirit.


# Adjustments - Darkness Challenge

- Now new relics will be unlocked after completing Darkness Challenge [4] instead of Darkness Challenge [5].
- Adjust the title and description of Darkness Challenge [5].
- Darkness Challenge [3]: the number of random tokens decreased from 10 to 5.
- Darkness Challenge [4]: the number of random tokens decreased from 10 to 7.


# Adjustments - DLC Characters

- DLC Jehoshaphat: Adjusted the hitbox of attack action; add block hitbox to charged attack 1 and can trigger Perfect Block.
- DLC Kharoum Charesh: Charged attack coefficient increased from 1.3 to 1.5; Ancestor's Fist can be summoned repeatedly in the same room, but only two fists can be present at the same time; Ancestor's Fist attack interval shortened from 3 seconds to 2 seconds.


# Adjustments - Misc

- Increased the number of Disenchantment Bead to 7.
- Adjusted the Oddities summoned by the Cranial Bugger to automatically restore their status after passing through a room.
- Adjusted the player's casting action to release the skill immediately after dodging, and aim correctly at the target position.
- Adjusted the effect of [Trial Token - Journeyman Assassin] to avoid the appearance of assassins being too frequent.


# Fixes

- Fixed the calculation of the number of Soul Crystals displayed on the game clear screen.
- Fixed name errors in the Staff Roll Screen.
- Fixed the issue with [Divine Fury - Golden] not immune to Frost.
- Fixed the issue with some corresponding effects not being correctly removed after losing a relic upon clearing Darkness Challenge [5].
- Fixed some script errors.

v1.5.4 Some fixes and improvements




# New Features

- Implemented dynamic adjustment of random map room rules to avoid difficulty in obtaining certain achievements and scrolls.


# DLC

- When players attempt to use the Soul Keeper to convert weapons in the "Incarnation of Darkness" DLC, a confirmation prompt will now appear indicating that weapons cannot be changed in the DLC.
- In the enemy relic info screen of the "Incarnation of Darkness" DLC, players can now view the detailed info of the relics through the tips.
- Enemies in the "Incarnation of Darkness" DLC will no longer get the "Cursed Blood Void Clothing," "Cursed Blood Wave," "Thunder Eye," and "Abomination Sac" randomly.
- Fixed a script error in the difficulty selection interface of the "Incarnation of Darkness" DLC.
- Adjusted the DLC Ralciel's Parasitic Spore so that it no longer triggers BUFF effects, just like other projectiles.
- Modified the text of DLC Tindra's weapon description.


# Adjustments

- The Cursed Blood Bat now has a limit of five.
- Boss Rush battles now have background music.
- Changed the background music in the Staff Roll screen.
- Added separate mini-map icons for coins, dark golds, and relics.
- Adjusted the implementation details of relics:Unstable Converter, Hongde's Letter, Spider Inner Alchemy, Windward Cape, Chipped Hound, Earthshaker, Glasses Cat's Bell, Shield of Apathy, Blood Pawnshop, Cursed Blood Coin.


# Fixes

- Fixed an issue where defeating the Shadow while holding the Eye Devourer's Pupil and Soul Jade would cause the Shadow's health bar to disappear.
- Fixed an issue where the description text of the Disenchantment Bead was too long in the item selection screen.
- Fixed an issue where holding the Corpse Pill would prevent the player from regaining stamina, MP, and removing negative effects after completing a level. Now players with the Corpse Pill can still regain stamina and magic, but they will not regain HP when entering a new level.
- Fixed an issue where the Unstable Converter's effect would be lost when crossing rooms.
- Fixed an issue where Curse effects would be lost after activating the Rampage Set and resetting the level.


# Localization

- Adjusted English text based on feedback.

v1.5.3 - Bug fixes




# Bug Fixes


- Fixed some script errors.

v1.5.2 - Bug fixes and improvements



# Adjustments


- Increased the gravitational force of Jehoshaphat's Spiral Blast.
- Shortened the wind-up time of the first hit in Kharoum's basic attack combo in the DLC.
- Enemies in the Darkness Challenge will no longer get the Heartbane Maggot.

# Bug Fixes


- Fixed an issue where Jehoshaphat's Spiral Blast explosions could miss enemies in terrain edge areas.
- Fixed various relic effect problems relating to the Sanguine Soul Converter.
- Fixed an issue where the game could get stuck when Byleth dies and is revived via the Divine Revival after defeating a boss in the Boss Rush.
- Fixed an issue where a persistent empty health bar could remain on the screen after killing a boss with the Mouse Spirit while holding the Eye Devourer's Pupil.
- Fixed an issue where the game could get stuck when defeating a boss with spirit pets.
- Updated Jehoshaphat's weapon description based on player feedback.
- Fixed an issue with the conversation order when interacting with the "Artifact Restoration" book.
- Fixed some script errors.

# User Interface


- Display the current level of the Darkness Challenge on the main screen status icon bar and the results screen.

# Localization


- Fixed English text issues based on player feedback.