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Deck of Ashes News

Introducing the Deck of Ashes Design-a-Miniboss Contest!



We're challenging you to come up with the best and most interesting mini-boss concept for the Deck of Ashes! Three winners will get an exclusive hand-painted Genetrix statue, the prestigious role of “Boss Master” on the Deck of Ashes Discord server, and, most importantly, their mini-boss design will be added to the game in a free update later this year!

To enter, copy this example document, fill it out with your own mini-boss design concept and submit your form in the contest-submissions channel on our Discord server. Submissions are open until June 30th!

Good luck, everyone!

PATCH NOTES




Hello, friends! We are pleased to welcome all new members of the community. We've listened to your feedback. Thank you! Please meet the first update since the game release.
  • An error in the tutorial with the incorrect display of the trait was fixed;
  • Large gaps after apostrophes were fixed;
  • The font typos in French and German were fixed. Now all inscriptions are displayed correctly on the screen;
  • The description of the Merchant in the camp is now displayed correctly;
  • When the player receives the Scroll of Excellence In the tutorial, the English version said Evento instead of Event - fixed;
  • When training how the scroll of superiority works in the tutorial, the arrow now correctly shows the status of the effect from Trait on the icon;
  • Error at loading old saves when the game was just showing the backside and hanging was corrected.


Have a great game! ːsteamhappyː

Deck of Ashes is out NOW!

[previewyoutube][/previewyoutube]

Hey, folks!

You've been waiting for this moment. We've been waiting for this moment. From now on, Deck of Ashes is no longer in Early Access - the final version of Deck of Ashes is available NOW!

Once again we want to thank all the players who supported us all this time - without you we would never have been able to make this game so awesome, and we hope that you will enjoy what we have prepared for you in the release version of Deck of Ashes!



A little more awesomeness: during next two weeks a special "Day 1 Edition" will be available on Steam, which includes unique digital bonuses: an extended digital artbook, HD wallpapers, and all existing skins for the main characters, plus a personal thank you from the dev team!

But wait, there's mote: all players who have purchased Deck of Ashes in Early Access will also receive these bonuses for free!

Now go and rid the world of the Ash Curse!

RELEASE DATE ANNOUNCEMENT

Hey, folks!

It’s been a long time since we’ve started working on Deck of Ashes but today we can finally proudly announce: Deck of Ashes is coming out of Early Access on June 9th, 2020!

We are sincerely grateful to the players who supported us, shared their impressions, advice and recommendations, some of which we managed to implement in Deck of Ashes. Without your support, it would have been much harder to work on the game! We’re almost at the finish line and our whole team hopes that you guys will enjoy the finished history of our world!

And now it's time to watch the announcement trailer:

[previewyoutube][/previewyoutube]

In the tavern with Sly...



***

Today we have with us Ekaterina Belekhova, the art lead of the Deck of Ashes. She is responsible for the artistic direction in which the project has been moving all that time. She is a wise mentor and a nice guy who accelerates work processes.

Hello! Tell me a little about your profession, what do you do? Who's an art lead?

As an art lead, my job is to coordinate the work of all the artists in the team, set tasks, and control their execution. However, since we have a small team, I also perform the entire range of drawing, animation, and interface development tasks. I create the first graphics samples for new projects, develop the style according to the demands of the target audience, and control the entire game atmosphere.

How long have you been in the team?

Almost since the AYGames was founded.

Let's talk about the Deck of Ashes. How do you make a team of artists under your supervision paint in about the same style, and the final result looks cool?

It is very important to control the creation of the drawing at each stage.

Is it difficult to be responsible for all the art in the project and lead the team? What you like and what you do not like to do?

We have a very good team, so it's not difficult for me :) It's interesting to be able to take part not only in solving art tasks, but also to communicate with other parts of the team responsible for game-design and programming - it's a useful experience, which is difficult for an artist to get in a large company with many people.

Let's talk about games. What genres do you like and how often do you play games? What inspires you?

I like single-player games of different genres - platformers, RPGs, puzzles, and many others. I don't get to play often - I'm usually watching streams on Twitch just for relaxing. In games, I'm inspired by the atmosphere that is created by the hard work of the development team and an interesting story.

Great! What kind of programs do you use?

Usually, I draw in Adobe Photoshop. Speaking about animation I like the Spine Pro, Adobe After Effects, and other programs. It depends on the tasks. For 3D modeling and animation, I prefer Blender as a free and very comprehensive software.

How do you pump up your skills?

I constantly look through a lot of information in different areas of the profession, I never refuse to learn something new if I have to perform a task that I have not encountered before. The need to quickly solve diverse problems forces me to keep my existing skills relevant, and to learn new programs and methods to keep up with the industry.

What do you recommend to artists who want to get into the game dev industry?

Create a good portfolio with your works so that your potential employer can see what you are capable of.

Blitz! 1) What is more important: skill or talent? 2) Where to study as an artist (university or etc)? 3) Give an inspiration in three words to future artists.

1) Skill and practice 2) I'm in favor of classical education starting from art school, continuing at university 3) Draw every day.

***

Did you like it? More interviews:

https://steamcommunity.com/games/1016730/announcements/detail/1719748588201393714
https://steamcommunity.com/games/1016730/announcements/detail/3243091889207872015