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Chernobylite Complete Edition News

Watch a New Trailer for Chernobylite!



Stalkers!

Watch the trailer for the latest free content update for Chernobylite, Season 3: Green Walls. If you haven’t yet, try out the paid DLC Zone Bard and select music tracks from the game you want to listen to yourself.


[h3]Watch the trailer:[/h3]
[previewyoutube][/previewyoutube]

[h3]Get Zone Bard:[/h3]
https://store.steampowered.com/app/2184830/Chernobylite__Zone_Bard_Pack/

What do you think about the trailer? Share your thoughts with us on Discord or in the Steam discussions.

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite is now 40% off!



Stalkers!

If you haven’t yet, grab your copy of Chernobylite or the DLCs 40% off during the Steam Scream Fest and enter the Zone before November 1.

https://store.steampowered.com/app/1016800/Chernobylite_Enhanced_Edition/

The latest free content update Season 3: Green Walls makes the game even more challenging with new hardcore game mode Gate of Madness. In addition, it added a new area, Cooling Towers, and a new weapon: the legendary Soviet Makarov gun.

There’s still more to come. Check out the roadmap here:
https://chernobylgame.com/dlc-roadmap/

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

Season 3: Green Walls is now live with new free content!

[h3]The next, already third major update in 2022 is now available to everyone! In the latest pack you will find a new mode that significantly increases the difficulty level, a new map and a weapon that can be modified at will. Additionally, we also have a surprise for music lovers.[/h3]

New content:
  • Gate of Madness - a new game mode that significantly increases the difficulty level (note: available only to those who have finished the game). If you thought Insane was difficult, we have bad news for you. Only one save game available. Immediate death with insufficient chernobylite available. Madness, as a new stat indicator, permanently lowering the hero's mental condition, lower morale of companions or the inability to obtain weapons from killed enemies. These are just some of the difficulty-enhancing changes.



  • Brute Force - a new weapon. The Makarov is a classic Russian automatic pistol that, after upgrading, can be used as a type of submachine gun. And barrel modifications will give the shells special properties.



  • Cooling Towers! - a new map. The power plant cooling towers are two unfinished concerte giants close to Reactor 5 and 6 of the Chernobyl Nuclear Power Plant. Meant to evaporate the cooling water from two reactors, they were never completed as the disaster stopped all works on the site in 1986. The radiation level around them remains high even today. Now you will have the opportunity to visit this spot in person.



  • We have updated FSR to 2.1 (for DX12) and DLSS to 2.3 version, and added an option to control sharpness in the game while using FSR 2.0! But these are not the only changes. Check out "Fixes and optimization" for more information ;)


[h2]Paid content:[/h2]
[h3]Zone Bard[/h3]
Expansion of the original soundtrack with possibility to control the music in the base. We add a series of new guitar musical tracks with the possibility to interactively switch between them in the base using a playing device. Anytime in the base player can approach the radio and play the selected music track, including the old and brand new songs. Go back to the base, turn on the radio and enjoy the music you choose.

This DLC will be available for Early Access players for free!

https://store.steampowered.com/app/2184830/Chernobylite__Zone_Bard_Pack/



[h2]Fixes and optimization:[/h2]
New content is not the only thing we worked on. There are also a few fixes and changes:

Optimization:

  • We have updated FSR to 2.1 (for DX12) and DLSS to 2.3 version
  • Some of you suggested that having a control over sharpness in the game while using FSR 2.0 would be a good thing, so we added this option - you can adjust it in video settings at any time (applicable for DX12 version)
  • We fixed possible crash during benchmark session
  • We expanded information provided in benchmark test summary - now it also mentions FSR, Ray Tracing and DLSS
  • Sometimes the game was crashing during longer sessions when both FSR and Ray Tracing were turned ON - we made few improvements so it shouldn’t happen anymore
  • We have fixed small graphical glitches which were visible when using FSR on some versions of Nvidia graphic cards
Bug fixes (major bugs):

  • VR inception: It’s no longer possible to duplicate “use” interaction on VR machine which resulted in semi-blocker
  • VR inception: Thanks to your reports, we managed to catch and fix a bug where skills learnt inside VR would block the same ones available in non-VR mode. Thanks!
  • Jail: Loading saves in specific moments during the Chain Reaction mission resulted in Igor being unable to move. Fear not, you won’t be stuck in jail anymore. The fix will work even if you use the same save
  • Inventory: Some of you managed to get over 1000 chernobylite crystals and in such a scenario, quest items couldn’t be added to inventory which resulted in a blocker. We were impressed by you dedication and such amounts and decided to increase the crystals’ stack to make sure you won’t be blocked
Bug fixes (minor bugs):

  • Localization: Thanks to your keen eye for details, we got reports with spelling mistakes/typos in various texts. We fixed most of them. Once again - thank you!
  • Localization: Czech and French languages were missing in some dialogs - they are now added and displaying correctly
  • Timeline: It’s no longer possible to fall under terrain after sneaking into specific spot
  • Ray Tracing: We fixed few minor visual bugs


That's all for today! Have fun with your new content, and remember that it's not over. In a few months, the next and last big pack of new content awaits you.

Also remember, if you have any questions or problems, do not hesitate to contact us on the Steam forum - we’ll be there to help you! :)

Road to Season 3: Green Walls Part #4 - Zone Bard

Stalkers!

Check out a new paid DLC, coming to Chernobylite soon, and dive even deeper into the game’s atmosphere with new music tracks.

Dive even deeper into the atmosphere of Chernobylite with the new Zone Bard expansion and control the music in your hideout. Freely select music tracks to play on the radio, including brand-new guitar compositions.

Just approach the device and switch between your favorite tracks!



[h3]Stay up to date:[/h3] Join our Discord Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter


Weekly Report #146

[h3]Hello Stalkers![/h3]
Season 3 is just around the corner, so we're continuing our mission of revealing (not too much) what we have prepared for you in the next update. In the previous report, we wrote about a brand new, even more twisted difficulty level. Today we present you with a completely new location, although some of you may have seen it before ;)

The power plant cooling towers are two unfinished concrete giants close to Reactor 5 and 6 of the Chernobyl Nuclear Power Plant. Meant to evaporate the cooling water from two reactors, they were never completed as the disaster stopped all works on the site in 1986. The radiation level around them remains high even today.

This spot has already appeared in our reports before. One of them was in fact a teaser showing the very early progress of work on the new map.

https://steamcommunity.com/games/1016800/announcements/detail/4521054245224302227

In another report we showed the pictures from our last trip to Chernobyl, which took place at the end of last year. On that occasion, we had the opportunity to see the unfinished towers with our own eyes and collect materials from there that served as references.

https://steamcommunity.com/games/1016800/announcements/detail/3123809822937640080



The trip to the place where the unfinished towers stand was also the perfect opportunity to explain to you how we collect ambient sounds and how we then implement them into the game. A piece of interesting reading that should be of interest not only to sound design lovers :)

https://steamcommunity.com/games/1016800/announcements/detail/3203756329339831652



Almost a year has passed since our departure, a lot has changed in our project since then. Soon you will be able to see it for yourself. For now, we're giving you a taste of what you'll see in the latest update.



We hope we whetted your appetites?



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/