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Chernobylite Complete Edition News

Weekly Report #154

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
While traveling through the Exclusion Zone in Chernobylite, you can come across the wrecks of various vehicles, from cars, trucks, to trains. Someday we will write more about transport in the area around Chernobyl, because this topic is itself fascinating. But for now, we want to focus your attention on something else. If you go to the north-western edge of the Red Forest or Pripyat Central maps, you will come across a helicopter wrecks. Some might say that we've gone a bit overboard with this "differentiation" of the map, and also, that this beautiful picture is still missing a wreck of, let’s say, a Mechagodzilla. However, believe us, the presence of these helicopters in the Zone is justified.



As is well known, the explosion at the Chernobyl power plant caused a massive fire in the reactor core, which in turn led to the release and dissemination of radioactive substances in the air. In response, the Soviet military called in an armada of Mil Mi-8 helicopters to drop radiation-absorbing materials onto the burning heap. Several hundred pilots were called in to make short flights over the power plant. It was a huge risk, because they often had to fly into the clouds of radioactive smoke coming from the inside of the power plant. At the end of the initial phase of extinguishing the fire, it turned out that the pilots received doses of radiation that were completely beyond the scale of their dosimeters and potentially lethal.

At the same time, the Ukrainian director and documentary filmmaker Vladimir Shevchenko appears at the power plant site. He was granted permission by the authorities to enter the charred remains of the Chernobyl power plant in order to film attempts to seal the building's open wound caused by the reactor meltdown. He used this footage to create the documentary Chernobyl: Chronicle of Difficult Weeks. While reviewing the recordings, Shevchenko noticed flashes and spots on them. At first he thought it was a mere technical defect in the film material, but later it turned out that the radiation was degrading the roll of film. Chernobyl: Chronicle of Difficult Weeks was named "the most dangerous reel of film ever", and the camera used for filming had to be locked in a lead-lined casket and stored in one of the locked facilities near Kiev.

[previewyoutube][/previewyoutube]

It was the Shevchenko camera that captured the most shocking accident that occurred during the firefighting. During the flight to pour the extinguishing substance on Block 4, the helicopter controlled by Vladimir Vorobyov caught the propellers on the cable of the high-rise crane and fell to the ground. All crew members died on the spot.



This moment was very faithfully recreated in the HBO series Chernobyl.

[previewyoutube][/previewyoutube]

In 2017, during the disassembly of the lightweight ceiling of the engine room of unit 4 of the power plant, a fragment of the tail with broken elements of the Mi-8 helicopter's steering propeller was found. A memorial to the fallen pilots has been erected near the Chernobyl helipad. The possibility of recovering and decontaminating a fragment of the caudal fin in order to use it as a museum specimen is being considered.



Vladimir Shevchenko died in March 1987 from radiation he received while filming in Chernobyl.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #153

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
Last week we explained what chernobylite is (it turned out to be much more than a fancy name for the game). Furthermore we elaborated about the chemical effects of the explosion of the Chernobyl power plant. These are not the only curiosities we have prepared for you - expect them in the next reports ;) In today's report, we don't deviate so much from the topic of chernobylite crystals, because we used them to build something important for the whole game.

https://store.steampowered.com/news/app/1016800/view/3501014738163668332?l=polish

Those of you who played Chernobylite in Early Access remember well what the fractal world looked like before the final release of the game - like a huge green space with huge crystal columns spreading across the width and length.



Of course, the appearance was the result of the evolution of our many experiments. We went from designing a large sphere for the player to walk around in (which made our testers motion sick, so the idea died as soon as it was born) to a maze full of enemies. You can read more about it below.

https://store.steampowered.com/news/app/1016800/view/3019080202255987439?l=polish

However, the basis of our thinking when designing this extraordinary place was the basic assumption that the fractal world would be, as the name suggested, a fractal

From the Latin language, fractal means something "broken" and "particle" and is a relatively new phenomenon. For the first time you could read about it in Benoît Mandelbrot's book "The Fractal Geometry of Nature" published in 1982. According to the definition, this is the name of self-similar objects, i.e. those whose parts are similar to the whole, or show subtle details even in multiple magnification. Simply put: these are objects that can be infinitely complex and consist of identical structures. There are a whole lot of examples of such objects, which is why mathematicians avoid giving one specific definition. In fact, it is still the subject of polemics of scientists, so the definitions will only keep coming.



The subject of fractals is most closely related to mathematics, geography, physics and biology. This is especially visible in the last domain, because fractal structures are commonly found in nature. Examples include snowflakes, a blood vessel system, clouds, a coastline, rock formations, river water systems, lightning, or a young cauliflower flower.



Let's go back to Chernobylite. As we have already said, we assumed that the mysterious world that Igor finds himself in thanks to the physics and power of chernobylite will resemble a fractal in its structure. At first the place looked like an out-of-this-world planet, then like stretching columns like something out of a Windows XP screensaver.



But as it usually happens with "cool" ideas, everything went to hell. Nothing worked as it should, from the gameplay side it was indigestible and irritating in places, and even from the artistic side it did not look encouraging. Big changes had to be made, and for that we had to hurry. The only solution was to go back to the roots. To that end, we took scenes from Get Even where Black was going into his own mind and based on them we created a fractal world in Chernobylite adorned with chernobylite crystals.



The end result exceeded our wildest expectations.



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #152

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
In our last post showcasing the evolution of the base in Chernobylite, we took a deeper look into our archive containing materials from the early version of the game. What a trip it was! When you look back at this project and compare it with what you see today, in some places you will notice very significant differences.

[previewyoutube][/previewyoutube]

For example, tables for crafting and refining weapons. Today, they look as if they were cut out alive from a professional workshop. In Early Access, they resembled tables from our grandfather's basement where you could tweak weapons through trial and error, and maybe something would come of it.



Do you remember when fractal worlds used to consist of green rectangular crystals? When you looked at them from a distance, you could get the impression that you were looking at a pile of blocks arranged in a slight disorder. Just like Jenga.



We will probably take a deeper look at all the changes that Chernobylite has undergone over the years in future reports. Of course, you can always read our previous posts, where we gave a very general overview of Chernobylite in Early Access. But if you want to learn more details about the evolution of the key elements of this project... Well, you'll have to be patient ;)

https://store.steampowered.com/news/app/1016800/view/2983056479585199467?l=polish
https://store.steampowered.com/news/app/1016800/view/2983057112761456541?l=polish

Today we would like to do something that we should have done from the beginning: answer the question: what is chernobylite? Sure, in interviews or somewhere in our previous materials, you could read that it is a substance that exists in reality and was created as a result of the explosion of the Chernobyl power plant. Now it's worth expanding on this idea a bit and... telling you about something else. Because believe it or not, you can come across some really interesting things when you read about the chemical effects of the disaster.

Chernobylite is a highly radioactive crystalline substance (a glassy material that resembles lava) consisting of zirconium silicate with an admixture of uranium. It was discovered in the basement of the reactor of the 4th nuclear power plant in Chernobyl, where it was created as a result of the melting of the nuclear reactor core.

However, chernobylite is not the only side effect of the events of April 1986. Shortly after the reactor exploded, attempts were made to put out the fire first with water, and then several thousand tons of sand, boron, dolomite, clay and lead were dropped from military helicopters, eventually extinguishing the burning graphite. There was still fuel inside the reactor, which had melted at 2,000 degrees Celsius. In this way, a mixture weighing about 250 tons was created, which consisted of uranium (about 190 tons), zirconium, graphite, concrete and other construction elements, as well as the aforementioned extinguishing agents.

The molten materials made their way to the bottom of the reactor vessel, and after a few days burned through its thick concrete base. Slowly cooling lava called corium occupied lower and lower rooms. There was a fear that the contamination would leak into the groundwater and lead to a gigantic ecological disaster. Therefore, it was decided to "inhibit" the substance on one of the lower floors of the reactor using ground freezing techniques. Thus, it was possible to stop the corium at an altitude above the groundwater level.

Half a year after the catastrophe, the exact location of the corium was established during the construction of the sarcophagus. In one of the rooms, a massive fragment of it was found in the form of a solidified, gray-orange mass that looked like an elephant's foot. Hence its name. "Elephant foot" was an extremely radioactive substance - staying in its vicinity for more than a minute was enough to cause severe radiation sickness, and more than 4 minutes meant certain death after a few days. People taking a picture of this phenomenon put their lives and health at risk.



Over time, the radiation level of the "elephant foot" has decreased (now it takes about an hour to be near it to receive a lethal dose of radiation), but it still remains one of the most radioactive and dangerous objects in the Chernobyl zone. Removal of such a huge corium deposit is impossible, and it is not known whether it will be possible to do so in this millennium!

As you can see, Chernobylite entertains and teaches. You've seen it before, and here's another proof.

https://store.steampowered.com/news/app/1016800/view/3257812203964904878?l=polish
https://store.steampowered.com/news/app/1016800/view/3257812203965033370?l=polish
https://store.steampowered.com/news/app/1016800/view/5104290054745701595?l=polish

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #151

Before we start, we have a little announcement for you. The Steam Autumn Sale has started! If you haven't had a chance to play Chernobylite or any of our DLCs yet, now is the perfect time! The game and DLCs are 40% off!



More details can be found in the following post:


https://store.steampowered.com/news/app/1016800/view/3501014738138764551?l=polish

We also have a request for you. As every year, the nominations for The Steam Awards have started. Chernobylite isn’t a new game (more than a year has passed since its release ;)), but that doesn't mean we can't take part in this event. As our game has received a ton of huge DLC over the past year, we qualify for the "Labor of Love" category - for a game that is still supported by its developers.

To nominate Chernobylite for this category, we ask you to leave a review or update an already written one and check the appropriate box on the Steam Awards page. Thank you for all the votes and reviews! :)




[h3]Hello Stalkers![/h3]
The base in Chernobylite is a special place. You can rest there after a hard mission, talk to your companions, and replenish your equipment. And most importantly, you can decorate it as you like. From your screenshots, we can see that you don't just place beds, crafting tables and plants inside. The furniture layouts in your bases go from extreme to extreme: from well-crafted apartments to massive mushroom farms. It's obvious that you enjoy it.



The concept of the base has been with us basically from the very beginning. There were two factors behind its creation. Firstly, we like building bases ;) Secondly, simple logic: the main character ended up in the Exclusion Zone, separated from the outside world. He has a very important mission to perform, for which he must prepare. It requires time, resource gathering and a suitable base of operation. And it’s not like the protagonist can sleep on the floor. Even stalkers in real life need to find shelter if they want to survive in the Zone for more than a day. So we gave our character an abandoned warehouse that he can remodel to his liking. We also made sure that it has a large window overlooking the Zone, from where further expeditions can be planned.

The view from the base was inspired by our trip to Chernobyl. When we climbed to the top of one of the towers, we had an amazing view of the entire Zone. We thought it would be cool to create a place in our game where the player could look out the window and indicate where they would like to go each day. That's how it all started.

Of course, the appearance of the base has changed over time. Its evolution was quite… exuberant. There were a lot of changes, corrections or redesign of the entire project. The original plan was for the space to be very small (about ¼ of what you see in the final version of Chernobylite) and contain basic items like a bed. Another plan was to create rooms (e.g. companion room, kitchen, etc.) that could only be upgraded to a certain level.

The appearance of the base was constantly changing. Once everything around was too "sterile", other times we decided to give the place a more raw and gloomy look, which made the base feel quite inhospitable. Eventually we managed to strike the right balance.



Many objects placed in the base have also undergone significant changes in appearance, which you may have noticed for yourself if you played the game in Early Access.





But not only the appearance changed. Over time, the base became more than just a place to sleep. It started with adding a single weapon crafting table and to this day we’ve added so many devices, we are slowly losing count. Over time, new objects began to arrive, not only those related to the preparation for the mission. We finally reached the point where you can decorate your base like a house in The Sims. And objects also have an impact on the well-being of our companions. Just like in The Sims!

We even decided to drain the water from the lower floor of the base, which was flooded in EA. Everything to give you more space to build on.



It turned out to be the right decision, because apparently you like arranging the base your way, and our social media was flooded with photos of your "apartments" at some stage.



If you have photos from your bases, share the links in the comments :)

And finally, the most important quote.



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Get Chernobylite 40% off during Autumn Sale!

[h2]Stalkers! [/h2] The Steam Autumn Sale has started! On this occasion, we have a special offer for you.

Chernobylite Enhanced Edition can be purchased 40% cheaper!

https://store.steampowered.com/app/1016800/Chernobylite_Enhanced_Edition/

Almost all DLCs released so far are available at a 40% discount:
Additionally, the newly released Zone Bard can also be purchased at a 20% discount.

So if you haven't had a chance to play Chernobylite so far, now is the best time. But you must hurry - the offer lasts until November 29!

There's still more content to come. Check out the roadmap here.

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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