Hello, stalkers!
This week we will talk (again) about what we’re doing now. Recently we’ve reminded you that we’re getting close to the premiere - that means we are focusing mostly on polishing the existing content. That’s all about making the game look better, run more smoothly, bug hunting and much more.
Read the report and changelog to learn more about recent Mega Patch number 6, called “The Truth”:
https://steamcommunity.com/games/1016800/announcements/detail/2896333730298683249
https://steamcommunity.com/games/1016800/announcements/detail/2867058981742152933
[h3]
Bloody, messy, more realistic[/h3]
We’re working not only on polishing the most important things, like mission chains but also on the details. As we’re always telling you about our trips to Chernobyl, how we’ve scanned the areas and even some small objects, we should also tell you that we pay a lot of attention to the more “gameplay” details.

But what about even smaller details? Like for example… blood? We’re working on making the game as realistic as we can, having in mind the gameplay rules and objectives, of course. That’s why we’re trying to make blood splashes better. On these gifs, you can notice the new Igor’s animations too when he is shot by soldiers.

[h3]
NPC getting better[/h3]
One element of the optimization process is working on NPCs - their gear, behaviour, look. For example, recently we’ve told you that we’re improving soldiers' reactions. If Igor starts shooting at them, they’ll keep their distance if possible. You can’t see that on these gifs, but they also try to take cover to shoot him back from a safe spot. That feature was there for a long time, but some weeks ago we’ve shown you how we’re working on that behaviour.
https://steamcommunity.com/games/1016800/announcements/detail/2740956291116634774
But improvements don’t stop at the AI. We’re also making NPCs more “real”, meaning that they should look as realistic as they would look in real life - if they would really live in the Zone and we would meet them there.

[h3]
We need your help![/h3]
For you to better understand how is the optimization done: every piece of new content needs to work with other pieces. No matter if that’s a model of a tree, a new suit for one of the NPCs or the whole new mission.
Adding or changing even a single element can mean that other elements will not work properly. Of course, we’ve our tools to check the compatibility of them and our testers constantly look into every change like that to make sure it WILL work. But sometimes even that doesn’t help so that’s why we need your help!
New level in progress!If you encounter any problem during your play, please report that on our Steam Forum. Our tech team is monitoring it, so they will try to help you and to take care of it in the game. First, they will try to reproduce it, then they will report it to our programmers' team. Then the bug or glitch can be fixed!
That’s why your feedback is so important for us!
[h3]
Remember to join our streams![/h3]
Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618
So that’s all for this today.
Take care, stalkers!