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Unrailed! News

Pre-Release Preparation Update

Heya Railroad-Engineers!

We would like to give you the most important details for the next update.

The main reason for the next update (scheduled for the 17th of August at 7pm CEST) is pushing the technical base for the full-release-update for the game. The next update is neither the Early Access release, nor the final update. The release will be at some point soon but we can't give any specific information on that yet, except that we are also working on the Switch, PS4 and Xbox One port, which are planned to be released together, if possible.

The upcoming update is only a small subset of the new features we are planning for the Early Access release. The update will consist mostly of performance improvements, bug fixes, balancing updates, some new achievements, overall polishing, as well as a new owl character as mentioned before.

Due to the balancing and the technical changes we made, the new version will unfortunately be incompatible with existing savegames and replays and the highscore table will be branched off (meaning the old highscores will still be visible online but not ingame anymore). We are really sorry for that :( - we tried to keep compatability for as long as we could but it finally became infeasible to keep migrating all the old data. We will keep the current version on a separate branch on steam ("legacy-0.10-c2379ab4c" which can be accessed in the BETAS tab in the game properties in steam), so that if you wish to play the old version, you can still do so. Note that the update does not affect your in-game progress.

Above that, as mentioned previously, our publisher plans to adjust the price with this update due to the upcoming ending of the Early Access phase and we will provide a Demo version.

At this point we want to mention how happy we are about all players who joined our community and kept us motivated on working on the game and who helped us shaping and finding new ideas as well as bugs. Thanks to you, we made it thus already into the 11th month of our originally 6 month planned Early Access time. Also, since many players don't know us from the beginning, we want to make a small summary of what has changed in the game during that time:
  • Savegames & Checkpoints
  • Additional wagons & characters & emojis & ping tool
  • Sandbox mode
  • Single-player mode
  • Achievements
  • Online reconnecting & ability to join into running sessions, kicking, etc
  • Online highscores with replays
  • Accessibility options, widescreen support, new languages, etc
  • Linux & macOS versions
  • Balancing & Bug fixes & technical improvements
  • And more to come soon :)


Thank you all,
Indoor Astronaut & Daedalic Entertainment

A small reminder

Heyho again, dear railroad workers!

We wanted to just remind you one more time, that after this week - starting 17th of august 7pm CEST - we will raise the price of Unrailed, so it will fit the amount of content and features it has already gotten since Early Access Start.

Additionally, as announced last week, we will be bringing a new playable character and the brand new demo onto the table as well - everything hitting the servers at the 17th of august!

Best Regards,
Daedalic Entertainment and Indoor Astronaut

What lies ahead

[h3]Heyho fellow railroad workers![/h3]

We are delighted to be able to share with you, that we are reaching the last steps of our preparation for the Full Release of Unrailed - and are able to share more specific details about that really soon.

One of the few tasks having to be done is adjusting the price of the game, reflecting all the changes and additional features that have been added since Early Access Start.
Since we know, that changes in pricing aren't always taken as the most positive thing on earth, we wanted to let you know as far as possible beforehand - and smoothen the change as good as possible - which is why we will be putting Unrailed up on Sale until the price change on the 17th of august at 7pm CEST.

But this is not everything - additionally, at the same time, we will be releasing our free Demo and a new character to play as, so everyone who is still wondering if Unrailed is something for them, can test it out after the update hits the servers - with owl power!



Obviously there is far more to share in the future, so stay tuned to not miss the next updates!

Best Regards,
Daedalic Entertainment and Indoor Astronauts

The Single-Player Update

Heya railroad workers!

This update has been in the works for a loooong time. A single player mode was actually one of the first things we worked on after we bolted down the core gameplay. We iterated through a couple of design approaches, however we never felt that the single-player mode came close enough to the chaotic gameplay that ensues when playing Unrailed cooperatively.

But since a single-player mode has been by far the most requested feature since our launch in September, we decided to really focus on that mode and thought a lot about how to make it as interactive and chaotic as Unrailed is when played with other players. And we think this time we managed to get there.

What we came up with is the following: When you play alone, the bot will help you out! And just like with human players, you can give it commands using emoji, but the bot will actually follow them😁. You can even let it know exactly where you want to lay your tracks through and the bot helps you plough through that path.

Also, we added a sandbox-mode, where you can customize your train right at the beginning with all things you have already unlocked, to help you train with different train-setups.

We hope you'll dig the new modes as much as we do!

And as always, should you have any feedback, leave it down here or on our Discord-server.

New characters incoming!



Hi railroad workers!

We just added three new playable characters to the roster! They were developed in collaboration with our Chinese co-publisher bilibili and are in fact modelled after bilibili's mascots.



In other news, we also made some major under-the-hood changes that should improve the game's performance. But that might come with some bugs that slipped past our QA, so let us know if something acts up on our Discord-server here.

Finally, Unrailed will also be 25% off until April 27!

Take care & stay safe out there!

Changelog:
  • New: Bilibili characters added
  • New: Mouse can be used to set pings
  • New: Bot plays music (from biomes you have visited already) when dashing it in the main menu
  • Bug fix: Animations were playing in the replay screen in the background when the menu was open
  • Bug fix: Vacuum wagon did only put items in the first box wagon
  • Bug fix: Connecting to session ids sometimes not working
  • Bug fix: Tools sometimes disappear when disconnecting and holding it
  • Improvement: Overall faster rendering performance
  • Improvement: Faster initial loading
  • Improvement: Unified ingame icon UI
  • Improvement: Less memory usage
  • Improvement: Vacuum wagon has distance increased + 1 for all upgrade levels and starts picking up now with 2.5 seconds (instead of 3s) per item without upgrades
  • Change: Dark splashscreen
  • Change: Switched from MonoGame to FNA
  • Change: New build naming system
  • Change: Slot based savegame and replay system
  • Change: Back to old (non-winter) shop music