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Track Race Challenge #3




[h3]Heyho dear Community, its "this time" again - Track Race Challenge Day![/h3]

Last Challenge we asked you to get as many animals into a screenshot as possible. You not only turned out to be extremely creative on what "could be called an animal", but you as well made it extremely exciting in the last hours of the challenge. So, without further ado:


[h3]our Winners are Nirish and Max with 42 animals! Congratulations![/h3]

Honorable Mentions go out to capanda and lue0303, who at one point tied with the recordholder - but unfortunately had a typo in the Seed. Additionally we want to thank Stencil for making it far more easy for us to keep track of all the submissions!

Now its time to announce our next Track Race Challenge for the upcoming 2 weeks:

[h3]The Fast and.... FuriokY?
Finish the Seed FuriokY as fast as possible![/h3]
(Please make sure to take the screenshot when the camera is moving back the path you took, after you finished - this way you have the Seed and Time in one screenshot together.)

New TrackRace Challenge!



Heyho dear Community,

2 Weeks ago we started our test-run of our new bi-weekly Challenge "TrackRace". What can we tell you - people went crazy and broke each others record over and over again. ManiaKK, BasstoMouth and TenLetters are the ones that had the longest track created in those 2 weeks: 4321m - what an achievement!


This time, we wanted to spice things up a little - so without further ado, here is your next Challenge:



[h3]GET AS MUCH ANIMALS IN ONE SCREENSHOT AS POSSIBLE (SEED: AnimaAs) [/h3]



The Frosty Extra Update

Heya railroad workers!

As is customary we've decorated Unrailed a bit and added a freshly-baked gingerbread man as playable character. Also new: in-game highscore leaderboards with the option to watch the replays of the top players!

And with that it only remains to say: Thanks a lot for an INCREDIBLE 2019! We are looking very much forward to what is to come next year and wish all of you happy holidays. 🎅

Update: Check out our official Unrailed online highscore list here:
https://unrailed-online.com/highscore

2nd Early Access Update

Heya railroad workers!

Alright, time for update number two. It's a smaller one but it comes with two frequently requested featuers - new languages and savegames:



Languages are pretty self-explanatory (and featured in another post), but let me say a couple of words about savegames: We know they are a controversial feature because on one hand, they allow inexperienced players to progress faster, but on the other hand it might take away from the roguelike core of Unrailed.

We decided to tackle this problem in two parts:
Part one allows you save and quit at each train station and continue if you return - but there is still permadeath - if you crash you have to begin from scratch. This is just a convenience feature for people that want to split their sessions into parts.
Part two enables players to progress in the game without having to restart from the beginning if they crash. Here the first station in each new biome acts as a checkpoint. This means you'll still have to work quite a bit for each checkpoint, but allows you to learn quicker from your mistakes. However, games with checkpoints activated are not shown on the online leaderboards.

As always, if you have feedback or even already an idea how we could improve our save-system-approach come by our Discord server.

Localization Update

Greetings!

You seem to enjoy Unrailed! At least judging by the Discord Server feedback and reactions to our in-game presence. You wouldn't believe how happy we are!
A big ""Thank you!"" to you all, delivered in our own, special way.
Granted, our game doesn't have that much text, but we still want to make your gaming experience as enjoyable as we can. That's why we bolstered our localization with various new language options:

  • Polish
  • Japanese
  • Spanish
  • Latin American Spanish
  • Turkish
  • Italian


See you in-game!