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Blood Bowl 3 News

Season 3 - Patch Note



Hi Coaches,

Please find below the full Patch Note of Season 3 :

[h3]Main Features[/h3]

* New faction
* Match, player and team statistics pages
* Inducement phase UI rework: added information on opponent's team ranking and roster
* Added Multiple Block skill
* Added 4 new starplayers (Grim Ironjaw, Horkon Heartripper, Bryce Cambuel, Ivan Deathshroud)

[h3]Official ladder changes[/h3]

* Concede penalty in official ladder: temporary ban from queuing when conceding too often
* TV cap in official ladder lowered to 1.8M TV

[h3]Management[/h3]

**Additions and improvements**
* Added match, player and team statistics pages
* Added an informative pop-up when trying to modify a team while searching for an opponent
* Added the Create Competition button in the League menu
* Many menu and server optimizations

**Bugfix**

* Fixed an issue preventing to display every teams of a manager when trying to invite a team in a competition
* Fixed an issue that could prevent the replay button to appear on a match report
* Added the draws column in private competitions Ranking page
* Fixed an issue that allowed non admin players to visually change some competition parameters in the menu
* Fixed an issue that could prevent to display tooltips in the menus
* Journeymen MVPs will now be displayed in match report screen
* Fixed an issue causing team names not being displayed in match report screen

[h3]Replay & Spectating[/h3]

* Added Faction, Match type and Team value filters in the Community Live tab
* Turn buttons are now clickable at anytime in Replay mode
* Weather and kick-off events dice are now displayed in the match modifiers pop-up in spectator mode
* Fixed an issue that could cause a loss of focus when using a controller in replay mode after inducements phase

[h3]Match[/h3]

**Additions and improvements**
* Juggernaut, Stand Firm, Dirty Player, Dauntless, Shadowing and Disturbing presence skills icons have been reworked to improve readability
* Improved the 3D dice spawning position when displaying skills and assists on top of players
* Added Multiple Block skill
* Added 4 new starplayers (Grim Ironjaw, Horkon Heartripper, Bryce Cambuel, Ivan Deathshroud)
* Inducement phase UI rework: added information on opponent's team ranking and roster
* Various AI improvements
* Forced the camera to focus on Secret Weapon rolls to improve readability
* Players with Kick skill will now be chosen by default for kick-off when possible

**Bugfix**

* Fixed an issue that could softlock the game when evoking pause menu and Wizard panel simultaneously with a controller
* Many minor animations and clipping issues fixed
* Fixed an issue allowing both managers to buy and use the Biased Referee inducement
* Fixed an issue causing the camera follow option to reset each drive
* Secret Weapon is now displayed in the dice log
* Fixed an issue on the apothecary wheel in case of a KO not displaying the right icon
* Halfling Master Chef rolls are now displayed in the dice log
* Fixed a rare issue that could cause a crash when reconnecting to a match
* Fixed a bug that prevented the Chainsaw Foul visual animation to play if the roll was failed
* Fixed an issue with Running Pass skill that made passing zones to remain displayed after a quick pass
* Fixed an issue causing injuries icons to disappear at the end of a drive
* Fixed an issue causing skills not being automatically displayed on the pitch for journeymen, mercenaries and Star Players
* Fixed an issue causing Validate and Continue button to remain displayed during end of match events or ingame pauses
* Fixed an issue displaying wrong shortcut for Player Categories ingame option
* Fixed an issue causing the Landing roll during a Throw Team-mate not being displayed in the dice log
* Fixed an issue causing a white square to appear in the dice log for Plague Ridden
* The add a skill to a mercenary pop-up will no longer appear when manager has not enough treasury or petty cash
* Fixed an issue causing Friends with the ref Prayer to Nuffle being lit up after the end of a drive (visual bug only)
* Fixed an issue that could cause Turnover animation to be played twice in some cases
* Fixed players with 2 MA or less having to roll to standup while having Jump Up skill
* Canoneer skill is now applied when using the Hail Mary Pass skill
* Fixed an issue displaying Very Long Legs instead of Leap in the dice log
* Fixed an issue that could prevent Brawler skill to appear in the dice log when used on a single dice block roll
* Fixed an issue causing Sidestep skill to appear twice in the dice log
* Fixed an issue allowing rooted player to use Diving Tackle or Shadowing skill
* Fixed an issue causing modifier not being applied on a both down result when using Chainsaw
* Attacker traits such as Bone Head will now be rolled before an opponent's skill such as dump-off
* It is now possible to Rush in order to use Jump-over skill
* Secret Weapons will now always be sent-off before other end of drive effects

See you at 5pm GMT on the pitch!

Season 3 - Main new features



Hi Coaches,

After 3 months, it's time for the Underworld Denizens to step out of the spotlight and make way for a new faction to take center stage.

You'll have to wait until 5pm GMT for the official Season 3 Trailer and server opening to know which faction it is, but we can hardly contain our excitement.

But that's not all Season 3 will bring.

Later today, you can expect a detailed patch note unveiling every little change. However, let's focus on the main highlight of Season 3 right now:

[h3]The New Faction[/h3]

Yes, you already know, but we have to start with this. A new Faction will come and shake things up, offering more gameplay option and maybe shaken the meta a bit, either in friendly or for the Ladder. We can’t wait to see how it will perform. It comes with a Blood Pass, just like Season 2. You can unlock it instantly with Warpstone or by completing the free version of the Blood Pass.

[h3]New TV Cap[/h3]

We're adjusting the TV Cap once more, lowering it from 2000 to 1800 with the objective to provide a better team diversity on the ladder and better balance. We may continue to modify the TV cap from season to season.

[h3]New Concede system[/h3]

We've implemented a new concede system to prevent concede abuse, featuring varying levels of penalties. With this, we aim to encourage more games to reach completion. It is one of this time when we did something specific for the videogame but we believe it's in the game best interest.

[h3]Reworked Inducement UI[/h3]

We redesigned the inducement screens to better reflect the new way it works (ordering and spending limitations) and to provide more information about the opponent. We believe this will facilitate comprehension and make BB3 more intuitive. We can't wait to read your feedback about it.

[h3]Skill Icons[/h3]

We also reworked several skill icons that were too similar or not representative enough (juggernaut, stand firm, dirty player, dauntless, shadowing, disturbing presence). It's also part of the overall improvement that step by step enhances the quality of life.

[h3]Stats Screen[/h3]

More stats! We all love stats, but that is even more true in Blood Bowl 3. We want to provide coaches with all the stats that matter and can help you improve, or simply for the pleasure of seeing how good you are! The statistics of teams, players, and your rolls at the end of the match are available.

[h3]New Star Players[/h3]

Some very well known Blood Bowl icons are joining the rank of the star players: Grim Ironjaw, Horkon Hearripper, Bryce Cambuel and Ivan Deathshroud.

[h3]Multiple Blocks[/h3]

Last but not least, we added the last of the missing skills: Multiple Block. Skills are now complete!

That's enough for now. We're also gearing up for our next Dev Point, which will focus on something crucial for 2024 and something we hope will get you very excited: the Competitive scene!

See you on the pitch!

Season 2 Patch Note 1.2.4.0



Hi Coaches!
Please find below all the changes applied during today's patch.


[h3]Added features:
[/h3]Replay feature
Post game sequence (expensive mistakes, too much spp and recruit journeymen)
Daily offer in the shop
Free Warpstone every week
Colored circles for players

[h3]Client Fixes:
[/h3]Ambient sound replaces Public in sound options, more sounds are modifiable with this option
Various animation fixes
Fixed shoulder part of imperial blitzer
Fixed sound issue after reconnection
Fixed issue with navigation for in game options and emote wheel
Various enhancements for the ai
Fixed various ui issues
Added an in game button for the camera auto-follow option
Plague doctor is now available for ko recovery
Various ui fixes in spectate mode
Fixed ui issue with randomly chosen skills
Fixed issue where you coulsn't change pages in the leagues tab
Fixed gamepad focus issue in the shop
Fixed issue where the ball would become invisible if a player failed a dodge after using fumblerooskie
Added the new apothecary roll in the logs
Fixed issue where chained dices would be rolled twice even if not rerolled
Fixed infinite loading when looking at another player's league
Change AG3+ to AG2+ for kiroth krakeneye starplayer
Fixed black bars appearing on the side of the screen upon attempting to purchase a skill with an ultrawide monitor
Fixed issue where when a previously activated player finished its action, rapidly planify a sequence on another player wasn't possible


[h3]Server fixes:
[/h3]Fixed issue where when pushing and following a player on the touchdown zone wouldn't activate the touchdown
Fixed crash where a thrown team mate would fall back on the thrower
Prevented from changing a team value while it is queuing in a ladder
Fixed issue where you couldn't get more than 6 assists on a foul
Fixed issue with shadowing activating on the use of on the ball
Fixed issue where brawler didn't activate on the second block of frenzy
Fixed issue where foul appearance didn't matter on the second block of frenzy
Fixed issue where bribery and corruption didn't permit to reroll the argue the call on a roll of 1
Added underworld denizens as possible ai in private competitions
Fixed issue where a roll of two ones would always fail when doing armor break or injury rolls, even with enough assists
Fixed blackscreen on reconnecting to hotseat or against ai matches
Fixed issue where a grandmaster rank would appear as master in the match reports
Fixed issue where Plague Doctor wasn't available to change KO to stunned
Updated wizards activation to be rule complient
Fixed issue where wizard activation couldn't be skipped
Fixed issue with limit of legendary items
Fixed various localisation problems
Fixed issue with master chef giving too many rerolls
Fixed issue where mighty blow or claw didn't activate with animal savagery
Fixed issue with jump up into stab
Fixed issue where arm bar didn't activate when an opponent would leap or jump over to leave the players tackle zone
Added the additional scatter on perfect condition weather for the changing weather kick off event
Sneaky git now activates when using pile driver

BB3 Season Finals - How to Qualify



The Official Blood Bowl 3 Ladder is in full swing, and we are thrilled to reveal more details about the competition planned on PC for the end of the season. As we announced with the launch of the Underworld Denizens, top PC players will have the chance to compete in a tournament after the end of Season 2.

There are different ways to qualify, all leading towards the Season Finals and the title of “1st Blood Bowl 3 champion”, along with 5,000$ cash prize and numerous other rewards.

The Season Finals, scheduled for early 2024, will be a 16-player double knock-out tournament. Only 2 players are guaranteed a spot in these finals: the rank 1 and the rank 2 of the Season 2 Official Ladder when it concludes.

To fill the 14 remaining seats, players will need to participate in a Play-In event starting right after the end of the season in December. This Play-In will host 56 players:

  • The players ranked 3rd to 28th of the Season 2 Official Ladder.
  • The top 2 coaches of each faction in the Season 2 Official Ladder, not within the top 28 of the general ranking.
  • The 2 finalists of the NAF satellite tournament organized by the community.


The 14 victorious players from the Play-In will join the Season Finals alongside the 2 players who had already qualified.

This detailed overview provides you with a glimpse of what it takes to reach the Season Finals. Stay tuned for more information about the rules, dates, Play-In format, as well as specifics about the teams qualified players can use in the Play-In and the Season Finals.

Season 2 is all about competition and is a condensed version of the circuit that will unfold over the next few years, involving community competitions as well as finals where the best players will compete for ultimate titles and rewards. While this first edition is only for PC players, we will integrate other platforms to the circuit once cross-play is made available. Get ready for an exhilarating journey in the world of Blood Bowl 3!

Season 2 Patch Note 1.2.3.0



Please find below all the changes applied during today's patch.

[h3]In-Game Shop:[/h3]

Lizardmen are now available in the in-game Shop.

[h3]Menu Enhancements:[/h3]

  • Fixed an issue where using a controller in Activities menus prevented the pagination system from working.
  • Fixed a problem where using a controller during competition creation caused a loss of focus.
  • Various minor visual UI improvements.
  • Addressed an issue allowing multiple queues with specific controller or keyboard interactions in the competition menu, resulting in auto-conceding the first match.
  • Corrected skill categories for some players in the Recruitment tab.
  • Added competitions joined by a Manager in the Activities tab.


[h3]Match Improvements:[/h3]

  • Fixed Sneaky Git skill allowing movement after performing a Foul action.
  • Addressed a localization problem with Swarming dice log entries.
  • Fixed an unresponsive state during a pass interception.
  • Resolved a rare crash during a Star Player activation when reconnecting to or spectating a game.
  • Fixed an unresponsive state in some Dump Off skill interactions.
  • Corrected display issues with end-of-timer red animations before the actual final seconds of available time bank.
  • Fixed the reversal of distinctive team colors feature in Campaign matches.
  • Improved dice log entries for Stiletto, Knuckle dusters, Bad habits, and Greasy cleats Prayers to Nuffle.
  • Fixed 3D dice spawning at incorrect heights when standing up a player.
  • Addressed a cursor disappearance issue when double-clicking outside the wheel in directional mode.


[h3]Miscellaneous:[/h3]

  • Journeymen are now correctly counted in the maximum TV cap when attempting to join an official ladder match.
  • Added a new error message when attempting to launch a match in a competition that ended while on the Overview tab.
  • Fixed a navigation problem when evoking the pause menu during a tutorial step failure and the Save Formation in-match pop-up with a controller.
  • Added save points in offline mode when creating, deleting, or registering in a competition.