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Blood Bowl 3 News

Season 3 Patch Note 1.3.1.0



Hi Coaches,

We're releasing a small patch today to start the year off right.

  • Fixing a crash happening at Turn 16
  • Fixing a bug with the armor rolls cinematics
  • Fixing a bug with the Rat Ogre using Animal Savagery skill
  • Fixing a bug about the KO icon disappearing


Thank you for your patience, see you soon on the gridiron.

Blood Bowl 3 gets Shambling Undead team, and a sizeable patch




Each new season of fantasy football parody Blood Bowl 3 promises a new Blood Pass and a new team that can either be unlocked by paying for said Blood Pass or earning your way up to the top of its free tier. The first season's team, the Lizardmen, were given away for free, while the subsequent teams—the Underworld Denizens and now the Shambling Undead—will cost you either time or money...
Read more.

Maintenance + Patch 1.3.0.1



Hi Coaches,

Short maintenance today.

We will be undergoing maintenance from 1 pm to 3 pm GMT.

  • To address an issue with the season finals (disabling the Prayers to Nuffle for the underdog and using the correct table for friendly matches)

  • Fix certain problems that arose with version 1.3.0.0 (empty live screen for all competitions, paid zombies for the undead, legal concessions still causing bans).


Thank you for your understanding as we work to enhance your experience.

Season 3 - Patch Note



Hi Coaches,

Please find below the full Patch Note of Season 3 :

[h3]Main Features[/h3]

* New faction
* Match, player and team statistics pages
* Inducement phase UI rework: added information on opponent's team ranking and roster
* Added Multiple Block skill
* Added 4 new starplayers (Grim Ironjaw, Horkon Heartripper, Bryce Cambuel, Ivan Deathshroud)

[h3]Official ladder changes[/h3]

* Concede penalty in official ladder: temporary ban from queuing when conceding too often
* TV cap in official ladder lowered to 1.8M TV

[h3]Management[/h3]

**Additions and improvements**
* Added match, player and team statistics pages
* Added an informative pop-up when trying to modify a team while searching for an opponent
* Added the Create Competition button in the League menu
* Many menu and server optimizations

**Bugfix**

* Fixed an issue preventing to display every teams of a manager when trying to invite a team in a competition
* Fixed an issue that could prevent the replay button to appear on a match report
* Added the draws column in private competitions Ranking page
* Fixed an issue that allowed non admin players to visually change some competition parameters in the menu
* Fixed an issue that could prevent to display tooltips in the menus
* Journeymen MVPs will now be displayed in match report screen
* Fixed an issue causing team names not being displayed in match report screen

[h3]Replay & Spectating[/h3]

* Added Faction, Match type and Team value filters in the Community Live tab
* Turn buttons are now clickable at anytime in Replay mode
* Weather and kick-off events dice are now displayed in the match modifiers pop-up in spectator mode
* Fixed an issue that could cause a loss of focus when using a controller in replay mode after inducements phase

[h3]Match[/h3]

**Additions and improvements**
* Juggernaut, Stand Firm, Dirty Player, Dauntless, Shadowing and Disturbing presence skills icons have been reworked to improve readability
* Improved the 3D dice spawning position when displaying skills and assists on top of players
* Added Multiple Block skill
* Added 4 new starplayers (Grim Ironjaw, Horkon Heartripper, Bryce Cambuel, Ivan Deathshroud)
* Inducement phase UI rework: added information on opponent's team ranking and roster
* Various AI improvements
* Forced the camera to focus on Secret Weapon rolls to improve readability
* Players with Kick skill will now be chosen by default for kick-off when possible

**Bugfix**

* Fixed an issue that could softlock the game when evoking pause menu and Wizard panel simultaneously with a controller
* Many minor animations and clipping issues fixed
* Fixed an issue allowing both managers to buy and use the Biased Referee inducement
* Fixed an issue causing the camera follow option to reset each drive
* Secret Weapon is now displayed in the dice log
* Fixed an issue on the apothecary wheel in case of a KO not displaying the right icon
* Halfling Master Chef rolls are now displayed in the dice log
* Fixed a rare issue that could cause a crash when reconnecting to a match
* Fixed a bug that prevented the Chainsaw Foul visual animation to play if the roll was failed
* Fixed an issue with Running Pass skill that made passing zones to remain displayed after a quick pass
* Fixed an issue causing injuries icons to disappear at the end of a drive
* Fixed an issue causing skills not being automatically displayed on the pitch for journeymen, mercenaries and Star Players
* Fixed an issue causing Validate and Continue button to remain displayed during end of match events or ingame pauses
* Fixed an issue displaying wrong shortcut for Player Categories ingame option
* Fixed an issue causing the Landing roll during a Throw Team-mate not being displayed in the dice log
* Fixed an issue causing a white square to appear in the dice log for Plague Ridden
* The add a skill to a mercenary pop-up will no longer appear when manager has not enough treasury or petty cash
* Fixed an issue causing Friends with the ref Prayer to Nuffle being lit up after the end of a drive (visual bug only)
* Fixed an issue that could cause Turnover animation to be played twice in some cases
* Fixed players with 2 MA or less having to roll to standup while having Jump Up skill
* Canoneer skill is now applied when using the Hail Mary Pass skill
* Fixed an issue displaying Very Long Legs instead of Leap in the dice log
* Fixed an issue that could prevent Brawler skill to appear in the dice log when used on a single dice block roll
* Fixed an issue causing Sidestep skill to appear twice in the dice log
* Fixed an issue allowing rooted player to use Diving Tackle or Shadowing skill
* Fixed an issue causing modifier not being applied on a both down result when using Chainsaw
* Attacker traits such as Bone Head will now be rolled before an opponent's skill such as dump-off
* It is now possible to Rush in order to use Jump-over skill
* Secret Weapons will now always be sent-off before other end of drive effects

See you at 5pm GMT on the pitch!

Season 3 - Main new features



Hi Coaches,

After 3 months, it's time for the Underworld Denizens to step out of the spotlight and make way for a new faction to take center stage.

You'll have to wait until 5pm GMT for the official Season 3 Trailer and server opening to know which faction it is, but we can hardly contain our excitement.

But that's not all Season 3 will bring.

Later today, you can expect a detailed patch note unveiling every little change. However, let's focus on the main highlight of Season 3 right now:

[h3]The New Faction[/h3]

Yes, you already know, but we have to start with this. A new Faction will come and shake things up, offering more gameplay option and maybe shaken the meta a bit, either in friendly or for the Ladder. We can’t wait to see how it will perform. It comes with a Blood Pass, just like Season 2. You can unlock it instantly with Warpstone or by completing the free version of the Blood Pass.

[h3]New TV Cap[/h3]

We're adjusting the TV Cap once more, lowering it from 2000 to 1800 with the objective to provide a better team diversity on the ladder and better balance. We may continue to modify the TV cap from season to season.

[h3]New Concede system[/h3]

We've implemented a new concede system to prevent concede abuse, featuring varying levels of penalties. With this, we aim to encourage more games to reach completion. It is one of this time when we did something specific for the videogame but we believe it's in the game best interest.

[h3]Reworked Inducement UI[/h3]

We redesigned the inducement screens to better reflect the new way it works (ordering and spending limitations) and to provide more information about the opponent. We believe this will facilitate comprehension and make BB3 more intuitive. We can't wait to read your feedback about it.

[h3]Skill Icons[/h3]

We also reworked several skill icons that were too similar or not representative enough (juggernaut, stand firm, dirty player, dauntless, shadowing, disturbing presence). It's also part of the overall improvement that step by step enhances the quality of life.

[h3]Stats Screen[/h3]

More stats! We all love stats, but that is even more true in Blood Bowl 3. We want to provide coaches with all the stats that matter and can help you improve, or simply for the pleasure of seeing how good you are! The statistics of teams, players, and your rolls at the end of the match are available.

[h3]New Star Players[/h3]

Some very well known Blood Bowl icons are joining the rank of the star players: Grim Ironjaw, Horkon Hearripper, Bryce Cambuel and Ivan Deathshroud.

[h3]Multiple Blocks[/h3]

Last but not least, we added the last of the missing skills: Multiple Block. Skills are now complete!

That's enough for now. We're also gearing up for our next Dev Point, which will focus on something crucial for 2024 and something we hope will get you very excited: the Competitive scene!

See you on the pitch!