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Blood Bowl 3 News

Patch note - Season 1 (1.1.1.0)



Hi Coaches,

Need something to read while you wait for our servers to open? Well, we've got you covered!

Please take a look at the Season 1 Patch Notes below.


[h3]Features[/h3]

Official ladder
Blood pass season 1
Manager progression
Distinctive team colors option
Dugout visual customizations
Reconnection feature (PC only atm)


[h3]Visual[/h3]

  • Fixed various clipping issues affecting players.
  • Corrected the alignment of Disturbing Presence visual with the pitch.
  • Added physics to certain player outfits.
  • Refined various animations for improved quality.
  • Resolved an animation issue when a player is stopped by the Tentacles skill.
  • Fixed an issue with Willow Rosebark spilling blood while idle.
  • Rectified the cheerleader ribbon particles.
  • Addressed the double appearance of the Zap! visual effect.
  • Resolved animation and various minor issues related to the Throw Team Mate skill.


[h3]Menu [/h3]

  • Resolved the issue of missing competitions tabs icon.
  • Fixed the error message that appeared when a user canceled a checkout operation while purchasing an item.
  • Fixed the inability to view the password button in competitions and leagues.
  • Clicking on a team in a competition now correctly redirects to the team management screen.
  • The UI now instantly updates when purchasing a skill.
  • Fixed the problem where team lists encroached over the left menu on competition screens.
  • Modified the registered teams screen in ladder competitions.
  • Addressed the issue of certain league parameters resetting themselves without saving.
  • Fixed the problem with frog skills not being updated.
  • Resolved the issue where ended and full competitions still appeared in the join competition section.
  • Fixed the problem where the tutorial wasn't marked as completed when it was.
  • Added a confirmation pop-up when exiting the option menu using the menu shortcut.
  • Added competitions status feedback when hovering over competition tiles in the menu.
  • Improved the competition menu UI, including registered team, ranking, and overview screens.
  • Fixed various minor menu navigation issues.
  • Fixed an issue that could prevent competitions from ending in certain cases.


[h3]Match[/h3]

  • Resolved the crash issue related to Disturbing Presence.
  • Fixed a softlock that occurred when the AI team attempted to re-roll on dodge and catch.
  • Addressed various softlocks that occurred during timefreezes.
  • Fixed the issue where no choice was indicated in the wheel for opponent view in certain cases (Skill/Team reroll).
  • Fixed the problem with player aura being visible in the dugout.
  • Resolved the issue where intensive training blocked controls with a controller if it was behind another player.
  • Fixed the crash that occurred on interception after a pass team re-roll.
  • Fixed the issue with formations not being usable in certain cases.
  • Added the ability to manually activate sequences in the tutorial.
  • Fixed the problem of dice appearing on top of the zapped player.
  • Resolved the issue where throw team mate or pass actions were cancelled when planning a complex sequence.
  • Added an icon for hidden skills above players in a match when too many skills need to be displayed.
  • Fixed the impossibility to perform an automatic foul when manually activating a blitz beforehand.
  • Added Treacherous trapdoor roll as intermediate rolls.
  • Fixed the hardlock that occurred when a timeout was followed by a timefreeze.
  • Added blitz sequence as default when planning a Projectile Vomit action with a prone player.
  • Improved the behavior of the controller free cursor.
  • Fixed an issue that could prevent skills from being displayed over player models during a match.
  • Made minor improvements to the match modifiers pop-up, including improved navigation, updated icons, and tiles.
  • Fixed an interaction between dodge and shadowing skills that could lead to player desynchronization.
  • Fixed an issue during crowd surf cinematics that showed the wrong inflicted injury.
  • Fixed visual issues during the set-up phase when quickly swapping two players multiple times.
  • Fixed navigation issues in the wheel when using a team re-roll on chained dice.
  • Fixed an issue where pass rolls resulting in less than 1 (after modifiers) did not result in a wildly inaccurate pass.
  • Fixed an issue causing tackle zones to disappear in some cases.
  • Improved the UI for Safe pair of hands skill.
  • Fixed Dodge and Surefeet triggering even if it's not the player's turn (e.g., during a Blitz KOE).
  • Fixed Shadowing not canceling the block, chainsaw, or stab action part of a blitz sequence.
  • Fixed Fireball hitting non-standing players.
  • Fixed the issue where players did not keep SPP Gained during a match if transformed into a frog.
  • Fixed thrown players not being able to be activated after a failed landing, even if they were not stunned or removed from the pitch.
  • Fixed the Safe pair of hands skill not activating in certain cases.
  • Fixed a hardlock that occurred when attempting to perform a Throw Team Mate with a player with no pass ability.
  • Fixed the possible loss of Dedicated Fans on draws.
  • Fixed Failing A Dodge Following A Fumblerooskie making The Ball Bounce.
  • Fixed an issue causing the Blitz Kick-Off Event to be played again when a Touchback was triggered after a turnover.
  • Fixed Rush skill during a Blitz.
  • Fixed Foul Appearance triggering on Fouls.
  • Fixed OnTheBall Sequences not being cancelled in case of a failed Dodge/Jumpover.
  • Fixed Failing a move not finishing the OnTheBall phase.
  • Fixed Casualty not being applied to a player if a Manager Leaves/Concedes the Game during An Apothecary Question.
  • Prevented round robin competitions with an odd number of participants from finishing a day too early.
  • Fixed Thick Skull interaction with MightyBlow+2 and DirtyPlayer+2.
  • Fixed the ability to perform a second block with frenzy while not having anymore movepoints/rushs


[h3]Sound[/h3]

  • Modified the blitz sound.
  • Added a new sound option for crowd volume.


[h3]Misc[/h3]

  • Implemented multiple localization fixes.
  • Fixed an issue that prevented updating part of the menu texts when changing to another language.
  • Addressed various AI issues.
  • Fixed various issues with ultra-wide screen compatibility.
  • Updated compatibility for different resolutions.
  • Fixed the issue where the "Call in An Experienced Professional" achievement was not unlocking.
  • Clicking on the active team widget in the ranking page now leads to the Registered Teams page.
  • The official ladder tile in the Official Competition menu now has a specific hover state to prevent overlapping information in the tile, as seen in private competitions.
  • Fixed an issue in the ranking page of the official ladder that sometimes displayed 11 players instead of 10 per page.
  • Fixed an offline issue where old teams could not change their customization.
  • Fixed a localization issue with the "lvl" text in the manager menu.
  • Improved the format of the official ladder description text.
  • Improved the sheared textures in the active team widget to reduce aliasing.
  • Increased the XP bar progress animation speed by four times.
  • Fixed an issue where players were slightly floating or experiencing leg shaking in the dugout after a crowd surf.
  • Players now correctly face the touchdown line when pushed by another player during a block.
  • Pitch actors are no longer visible through the dice wheel.
  • Made multiple menu improvements for visuals when loading a page, eliminating placeholder values/colors or empty pages in multiple menus.
  • Implemented numerous localization fixes.
  • ALL inducement tiles now update correctly according to cost and the number bought when purchasing any item.
  • Added characteristic icons in-game and out-of-game.
  • Changed the tooltip icon for the Pitch Surface to the most recent one.
  • Fixed an issue resulting in clumsy double-clicking when clicking very fast.


See you on the pitch in a few hours!

Season 1 Maintenance



Hi Coaches,

Tomorrow will mark the Start of Season 1!

We hope you are as excited as we are to climb the ladder, receive your free Blood Pass and access all the free content, including the Lizardmen!

Our servers will be offline at 7am GMT. Starting a match will be impossible from 6am GMT.

We estimate being back online at 4pm GMT, but we will provide live updates on our social media platforms to inform you if we are ready sooner or later.

We will share the patch notes tomorrow.

The Blood Bowl Team.

Play of the Month May 2023 - Winners

Another month, another top 5!

Thanks again to all the participants for their submissions. And for those who were not picked. There is still next month!


1st place
- IowanPunch

[previewyoutube][/previewyoutube]

2nd place
- Mr Page
https://clips.twitch.tv/ToughDependableSrirachaKevinTurtle-mYD5Bp2Lc2dpDwjx


3rd place
- Old Nick
https://www.twitch.tv/olddnick/v/1825635661?sr=a&t=0s


4th place
- NoBribeFoul
[previewyoutube][/previewyoutube]


5th Place
- Foehammer111
https://www.xbox.com/play/media/EJJVQPVFEL


The end of a Play of the Month marks the start of another ! You can already submit your videos in the designated discord channel #playofthemonth on the official Blood Bowl 3 Discord.

Link to the Discord: https://discord.gg/bloodbowl3 You have until the 30th of June to apply.
MORE ABOUT THIS GAME

Blood Bowl 3 | The Lizardmen

[previewyoutube][/previewyoutube]

Get ready for Blood Bowl 3 season 1 kick off on June 22nd!

The new season introduce a new faction: The Lizardmen!

These cold-blooded creatures are ready to take the field with their unique blend of strength and agility, making them a formidable opponent on the Blood Bowl pitch.

With their scaly skin and razor-sharp claws, the Lizardmen are sure to leave a lasting impression on the world of Blood Bowl.

And good news, the season 1 Blood Pass is free, giving you free content as you advance during the season, including the Lizardmen team!

So join us as we dive into the world of the Lizardmen in Blood Bowl 3!

Delay of Season 1



Dear Coaches,

We want to express our heartfelt appreciation for your unwavering enthusiasm and support for Blood Bowl 3. We understand that you have been eagerly awaiting the much-anticipated Season 1, and we share your excitement about the competitive kick-off that it promises.

However, we have made the difficult decision to postpone the release of Season 1 by a few weeks.

Season 1 marks the arrival of key features that will be the cornerstone of the competition on Blood Bowl 3, including the Official Ladder and other critical functionalities. These features will impact the game for many seasons to come, and it is vital that we take the necessary time to thoroughly test them and ensure their stability.

We thank you for your patience and continued support as we work towards delivering the best Blood Bowl 3 experience possible.

We will keep you updated as the new release date approaches, and we look forward to seeing you all on the pitch soon.

Thank you,
The Blood Bowl 3 Team.