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Competitive scene evolution



As the 2024 World Championship is in full swing, we are excited to share what lies ahead for the competitive Blood Bowl 3 scene.

Since the game’s launch in 2022, interest in Blood Bowl 3 has steadily grown, thanks to ongoing improvements, new content, and innovative tools. As we continue to deliver features that empower tournament organizers to create fantastic competitions, we are equally committed to enriching the competitive ecosystem through Official Competitions that complement and integrate with community-organized events.

Our first official competitive circuit, culminating in the 2024 World Championship, has been a tremendous success. This milestone was made possible thanks to the remarkable efforts of the many leagues and organizers who work tirelessly to create great tournaments.


We’re excited to confirm that there will indeed be a 2025 World Championship, capping off multiple thrilling seasons of competition throughout the year and promising an epic conclusion to the circuit.

Our philosophy for the competitive scene remains straightforward: we aim to offer a diverse range of competitions year-round, accessible to as many coaches as possible. These efforts will culminate in the World Championship, where the most outstanding coaches, those who secure a coveted qualifying ticket, will face off for glory.

Below, you’ll find an update on the different competitions planned for the 2025 circuit.

[h2]OFFICIAL COMPETITIONS[/h2]

[h3]Official Seasonal Ladder[/h3]

The Official Ladder stands as the cornerstone of in-game competition, offering players the opportunity to find competitive matches at any time. With its matchmaking system balancing Skill Rating, number of matches played, and Team Value, it ensures a fair and challenging experience for all.

Over the past seasons, the Official Ladder has been the stage for high-level confrontations at the top of its rankings. At the same time, it provides a space for everyone, from newcomers to seasoned veterans, to play, improve, develop their teams, and track their progress.

Each season, we introduce various changes and improvements to the Official Ladder, aiming to encourage diverse playstyles and ensure fairness for all participants. One of the most challenging aspects to balance has been the ability to add random skills. We’ve experimented with banning and reinstating them, each decision sparking mixed reactions among the community.

Upon closer analysis, we recognize that random skills add an element of fun, enabling faster team development and encouraging creative play with tools granted by Nuffle’s whimsy. However, this fun diminishes when random skills are used to optimize Team Value by fishing for core skills. In an environment with unlimited matches like the Official Ladder, we believe that building core skills should not hinge on such optimization, while still allowing coaches to randomize for new challenges or to add secondary skills.
After extensive discussions with numerous Blood Bowl experts, whom we often consult on technical and complex topics like this, we’ve decided to conduct the following test for Season 7:

  • The SPP cost for both random and chosen skills will remain unchanged.
  • The Team Value added by a Primary skill, whether random or chosen, will be 20k.
  • The Team Value added by a random Secondary skill will remain 20k.
  • The Team Value added by a chosen Secondary skill will remain 40k.


We will monitor the impacts of these changes to determine the next steps for future seasons.

The Official Ladder remains one of the most demanding paths to qualify for the Champions Cup or the World Championship, and we applaud the incredible coaches who consistently reach the top ranks. However, the ladder isn’t only about playing numerous matches; it’s also about making each game count. To give coaches who prefer this approach a chance to shine and secure their place in top-tier competitions, we’re introducing a new qualification method for the Champions Cup.

The current general ranking and faction rankings will remain active as the primary paths to qualify for the Champions Cup. However, starting from Season 8, we will introduce a special ranking for teams that reach 20 matches. This ranking will represent a snapshot of the team’s performance at the end of their 20th match, meaning teams will only appear in this ranking after their 20th game. Matches played beyond this point will not affect their standing in this specific ranking.


This Sprint ranking will be visible in-game starting from Season 8, but we’ll begin testing it as a qualification method for the Champions Cup in Season 7. Details on where to access this ranking will be shared at a later date.


Seasons 6, 7, and 8: The coach ranked #1 in the general ranking of the Official Ladder will qualify directly for the Group Stage of the 2025 World Championship.
Season 9: The #1 rank will again qualify directly for the Group Stage. Additionally, the #2 and #3 ranks will secure tickets to the Play-In phase of the Championship.


The general ranking, faction rankings, and the Sprint ranking will all provide pathways to qualify for the Champions Cup. Exact rules for these qualifications will be finalized and shared at the beginning of Season 7.

[h3]OFFICIAL SEASONAL PLAYOFF – CHAMPIONS CUP[/h3]

The Champions Cup will continue to take place each season as one of the primary gateways to the 2025 World Championship. However, the tournament format will undergo some changes compared to previous seasons.

Up until the Season 6 Champions Cup included, players will compete using the same teams they developed on the Official Ladder, as has been the tradition.

However, as we introduce new ways to qualify for the tournament, starting with the Sprint ranking, we are preparing for the Champions Cup to feature not only the top players from the Official Ladder but also the best competitors from other seasonal official tournaments that may launch in the future. To ensure fairness and equal opportunities for all qualified coaches, each season will include a defined ruleset that participants must follow when creating a custom team specifically for the Champions Cup.

While building a team from rookies to veterans is an enjoyable and integral part of the Official Ladder, we also want the Champions Cup, as a pinnacle tournament, to challenge coaches in new ways. Participants must demonstrate adaptability by interpreting the ruleset, tailoring their teams to fit their playstyles, and competing with carefully chosen strategies designed for the tournament format.

Seasons 6, 7, and 8: Both finalists of the Champions Cup will qualify directly for the Group Stage of the 2025 World Championship. Additionally, the two semifinalists will secure tickets to the Play-In phase.
Season 9: Both finalists will again qualify directly for the Group Stage, but the semifinalists will no longer qualify.


The Champions Cup is evolving to reflect the growing diversity of competition in Blood Bowl 3. We aim to balance the thrill of team progression with the challenge of strategic preparation, ensuring the tournament remains an exciting and prestigious event for all participants.

[h2]OFFICIAL SUPER LEAGUE[/h2]

Ensuring World Championship tickets are accessible to all talented coaches through open tournaments is a core value for us. However, we also see the value in hosting a prestigious Super League invitational series throughout the year, designed to unite elite coaches who have proven their skill at the highest level in Blood Bowl 3.

To achieve this, we’ve decided to elevate the Super League, originally supported last year, into an Official Competition held three times annually. These events will be monitored closely to ensure fairness and uphold the competitive integrity of the scene.


The Winter, Spring, and Summer Super Leagues will feature strictly regulated participation criteria. Only the finest coaches, World Champions, Official Ladder champions, Champions Cup winners, Super League winners, and other top performers, will have the opportunity to compete. These titans of Blood Bowl will clash in an arena designed to test their mettle and deliver spectacular matches for the community.


The winners of the Winter, Spring, and Summer Super Leagues will each earn a Direct ticket to the Group Stage of the 2025 World Championship.

[h3]2025 WORLD CHAMPIONSHIP[/h3]

As the highlight and grand celebration of the 2025 competitive circuit, next year’s World Championship will once again take place during the fall season, running from mid-September to the first full weekend of December.

We believe the current format has been a resounding success. It’s simple and easy to follow while delivering thrilling confrontations during the knockout stage, with its two matches plus a potential tiebreaker third match when necessary. This structure will remain for 2025, but we’re excited to introduce an additional phase: the Play-In.

32 tickets will provide direct access to the Group Stage.

64 additional tickets will grant entry to the Play-In phase. In this phase, coaches will compete in a Swiss format over a maximum of three rounds. The 32 coaches who secure two wins in the Play-In phase will advance to join the Group Stage.

This expanded structure aims to provide even more coaches with a chance to compete at the highest level, ensuring the World Championship remains both inclusive and fiercely competitive.

[h3]Main dates of the 2025 World Championship:[/h3]

Check-in period: September 12 to 16
Play-In Phase: September 23 to October 14
Groupe Phase: October 16 to November 9
Knockout Phase: November 10 to December 7
Including the Final-8 week-end: December 5 to 7

[h3]SUM UP OF THE 2025 WORLD ChAMPIONSHIP TICKETS TO GET THROUGH OFFICIAL COMPETITIONS:[/h3]

2024 World Champion: 1 Direct ticket

S6 Official Ladder: 1 Direct ticket

S6 Champions Cup: 2 Direct tickets and 2 Play-In tickets

Winter Super League Invitational: 1 Direct ticket

S7 Official Ladder: 1 Direct ticket

S7 Champions Cup: 2 Direct tickets and 2 Play-In tickets

Spring Super League Invitational: 1 Direct ticket

S8 Official Ladder: 1 Direct ticket

S8 Champions Cup: 2 Direct tickets and 2 Play-In tickets

Summer Super League Invitational: 1 Direct ticket

S9 Official Ladder: 1 Direct ticket and 2 Play-In tickets

S9 Champions Cup: 2 Direct tickets

[h2]SUPPORTED COMPETITIONS[/h2]

This year, we received significantly more applications for the official circuit than we did last year. While we regret being unable to support every project, we’re excited to increase Supported Competitions from 38 to 48. This expansion provides even more opportunities for coaches to participate in fantastic tournaments and compete for a coveted ticket to the World Championship.


The full list of Supported Competitions will be published shortly after the final weekend of the 2024 World Championship.

[h3]SUM UP OF THE 2025 WORLD CHAMPIONSHIP TICKETS TO GET THROUGH SUPPORTED COMPETITIONS:[/h3]

Direct tickets: 15

Play-In tickets: 56

An additional Direct ticket will be awarded to the league that qualified the 2024 World Champion. If the World Champion qualified through an Official Competition, the allocation of this ticket will be determined and announced later this year.

🛎️ Last call to join the 2025 Official circuit supported competition



🛎️Last call for the Blood Bowl 3 2025 Circuit applications!🏈

Admins, don’t miss the chance to take your league to the next level and join the Official Circuit for the upcoming Blood Bowl 3 World Championship!

👉 https://www.bloodbowl-thegame.com/2025-official-circuit-supported-competition-application/

Let’s make 2025 the most legendary World Championship!

Blood Bowl 3 🏈 2025 official circuit supported competition application



The 2024 Official Circuit saw global competitions and fierce battles for the Blood Bowl 3🏈 World Championship. Now it’s time to look ahead!

Leagues, get ready to make 2025 even bigger.

If you're an experienced organizer, apply now to join the 2025 Official Circuit, let’s create the next legendary World Championship!

Apply here 👇
https://www.bloodbowl-thegame.com/fr/2025-official-circuit-supported-competition-application/

Blood Bowl 3 | Patch Note 1.6.2.0



Hello coaches,

Below is the list of changes applied during our maintenance today, Wednesday October 2nd:


patch note 1.6.2.0 all plateforms


Features and improvements

- Manager customization is now available: avatars, frames, and banners can be changed in the Manager menu.
- Cheerleaders will now be displayed around the pitch, regardless of the teams' rostered cheerleaders.
- Added filters to the team jersey customization menu.
- Players with the Chainsaw trait will now perform Chainsaw fouls and blocks by default. They may still perform normal fouls and block actions using the action wheel.
- Added visual feedback when selecting the target of Hypnotic Gaze.

Bugfix

- Fixed a crash that could occur with the Zap! (wizard inducement).
- Fixed an issue where a pass could be made during a Blitz Kick-off Event.
- Fixed usage of Leap and Blitz by the same player on the same activation.
- Fixed a visual issue in the Fanatic cinematics during a block.
- Fixed several issues with the second Bomb from Cindy's Star Player Rule: All You Can Eat.
- Fixed a rare crash if a coach pauses the game before disconnecting in Hotseat mode.
- Fixed an issue when selecting a player in the dugout during the set-up phase.
- Fixed a softlock during the Sudden Death screen when using a controller.
- Fixed an issue with the skill selection of the Intensive Training prayer.
- Fixed a visual issue with dice rolls when re-rolling dice with a Star Player Special Rule.
- Fixed an issue with Asperon Thorn, where the pass was not available in the wheel after activating his Star Player Rule.
- Fixed an issue with Foul Appearance when using Bilerot Vomitflesh's Special Rule, where the dice roll was not displayed.
- Fixed an issue when using the Piledriver skill immediately after performing a Chainsaw foul.
- Fixed an issue that could cause the Star Player Rule name to not display in the action wheel.
- Fixed an issue with the Timer VFX and SFX during the Secret Weapon sequence.
- Fixed various visual timing issues, where player role circles would appear too early or disappear too late during sequences.
- Fixed an issue with the Disturbing Presence VFX during an interception.
- Fixed a visual issue with the ball rack position on the Human pitch.
- Fixed an issue with the Skaven's Animosity trait when attempting to pass to a Goblin.
- Fixed an issue that could cause a softlock if a player tries to catch a bomb using a team re-roll.
- Fixed an issue where player customizations could disappear after purchasing a skill.
- Fixed an issue on the Recruitment page, where the pop-up could be cut off in certain cases.
- Fixed a navigation issue when using a controller in the Weekly Quests tab.
- Fixed various localization and in-game log issues.
- Fixed various UI issues.
- Fixed various animation issues.

Additional Console Fixes

This patch for consoles will also include fixes that were deployed for PC in the hotfix 1.6.1.0 during the first season week:

- Fixed an issue where the incorrect ball position feedback occurred when using Bomber on the ball carrier.
- Fixed the display of direction arrows after a block on a player with the Side-Step skill.
- Removed the sound of footsteps from the Goblin Fanatic.

Blood Bowl 3 | Maintenance Season 6



Hi coaches 📢


We'll be performing maintenance on PC and console servers 🏈 to add new content and fixes on Wednesday, October 2nd.

Here’s the schedule:

The Ladder will close, It will be impossible to start a game starting at 8:30 a.m. CEST / 2:30 a.m. ET.

Servers/Online will close at 10:00 a.m. CEST / 4:00 a.m. ET.

The game should be back online around 6:00 p.m. CEST / 12:00 p.m.


Thank you for your patience!