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Blood Bowl 3 | Season 5 Patch Note



Hi Coaches,

It's time for the Season 5 kick-off! Here is the patch note listing all the changes applied before you enter the pitch in a few hours.

[h3]Features[/h3]

  • Crossplay
  • Necromantic Horror faction
  • 2 new starplayers: Skrull Halfheight and Gretchen Wachter


[h3]Rules update - Latest Games Workshop Errata[/h3]

  • Guard skill will now only activate on blocks, including as part of a Blitz Action
  • Underworld Denizen snotlings no longer have the Swarming trait


[h3]Menu[/h3]

  • Fixed an issue where wrong text would appear in formation tab when creating a new formation
  • Fixed an issue where invitations to competitions didn't appear in notifications
  • Added progress bar when going offline
  • Added an ordering by number of participants in competitions
  • Fixed various controller navigation issues


[h3]Match[/h3]

  • Fixed an issue where intensive training ui would be partly or completely hidden in some cases
  • Fixed misleading turn indicator in specific drive setups
  • Fixed an issue where the player mesh would be desynced with his actual position after a Shadowing, using Diving Tackle or reconnecting in some cases
  • Fixed an issue where the player card of an injured player wouldn't appear whe using the apothecary
  • Fixed an issue where positional circles wouldn't follow their players during solid defence koe
  • You can now use both Pro and Brawler on the same block action when allowed
  • Fixed an issue where 3d dices didn't appear during Hypnotic Gaze
  • Fixed an issue where a player could use pro with no effect during a blitz kick-off event
  • Fixed an issue where Hypnotic Gaze trait is not greyed out on the action wheel when a prone player is selected
  • When using Fend, the wheel now appears on the player using the skill and not on the destination square
  • Fixed an issue where you could skip formation when pressing end turn during the ending sequence of a drive
  • The first dice roll when using the pass skill is now written in the logs
  • Fixed an issue where chained dices would appear twice in the logs
  • Fixed an issue where treeman couldn't use multiple block after being rooted
  • Blitz cannot be activated by a rooted player anymore
  • If both players get the same prayer to nuffle, both team logos will appear in the prayers tab
  • Fixed an issue where throwing a prone team mate on the opponent ball carrier would cause a turnover
  • Fixed an issue where a thrown player that fails his landing but doesn't break armor could not be activated
  • Fixed an issue where a player could activate a blitz a second time when failing Animal Savagery
  • Moles under the pitch prayer can now activate twice and stack its effect if both players get it
  • Fixed an issue where a ball that fell in a trap would bounce if a player succeeds it's pickup and trap test
  • Starplayers don't activate animosity anymore
  • Modified timers for prayers, the timer resets everytime a question is asked so players can react accordingly
  • A -1 now applies on Brilliant Coaching roll when a coach has been sent off
  • Fixed an issue where when a player fumbled a pass, any adjacent player wouldn't be able to catch it
  • Fixed an issue where a player with Wrestle would blitz another player with Wrestle, activating Juggernaut skill even though the player blitzing doesn't have it
  • Fixed an issue with Diving Tackle when triggered after a team re-roll usage during a dodge
  • Fixed an issue causing a ball carrier using Pile Driver skill not triggering a turnover


[h3]Known issue[/h3]

  • Match UI displays Guard assists on fouls planification (visual issue only)


[h3]Visuals[/h3]

  • Fixed various clipping issues
  • Added missing vomit fx in gobbler grimlich emote
  • Added balls in Eldril Sidewinder's juggling emote
  • Fixed issue where the emote wheel would overlap the dice wheel


[h3]Official ladder changes[/h3]

  • The win streak bonus is now more restrictive: the bonus will start being effective on your third win in a row (instead of two, currently)
  • There will no longer be win streaks bonuses in diamond division (currently only stopped for master division)
  • The starting division of a new team will now be 1 division lower than your highest: if your highest division last or current season is platinum, your new teams will start on gold division. Platinum remains the highest starting division possible for diamond and master players.
  • TV cap is raised to 1700


See you on the Pitch for the new season!

Blood Bowl 3 | Maintenance Season 5



Season 5 kicks off tomorrow, Tuesday, June 11th.

It will be impossible to start a game starting at 7:30 AM CET.
Servers will be down at 9:00 AM CET.
We expect the maintenance to end by 6:00 PM CET.

We will keep you updated if there are any changes.
You can expect the patch note to be available shortly.

See you on the pitch!

Blood Bowl 3 celebrates the Warhammer Skulls 2024!



Hi Coaches,

It’s the annual return of the highly anticipated Warhammer Skulls 2024 event! Get ready to paint the pitch red because Blood Bowl 3 is honored to be part of the lineup this year!

Join us in celebration with sneak peeks into Blood Bowl 3’s season 5 that will arrive on June 11th. Prepare for an eerie, spine-chilling season as the Necromantic Horror faction unleashes the fury of werewolves, wraiths, zombies and onto the pitch.

[previewyoutube][/previewyoutube]

As the Warhammer Skulls 2024 event kicks off in style, don’t miss the golden opportunity to bolster your collection with unique treasures! For a limited time only, dive into the heart-pounding action of Blood Bowl 3 during the event, where you can claim an exclusive set of dice from the in-game shop.



Finally, get set to expand your leagues and challenge players from across the world because cross-play is coming to Blood Bowl 3 on June 11th! Break down barriers and unite rival teams on the pitch, regardless of platform, as you dive into the fierce competition!

Blood Bowl 3 | Patch note 1.4.5.0



Hello Coaches,

Please find bellow the changes applied during tomorrow's maintenance.

You will not be able to start new games starting 7.30am (CET)
Servers will be down at 9am (CET)
Estimated end of maintenance: 6pm (CET)

[h3]Highlighted improvements[/h3]

  • The usage limitation for legendary player customizations is now per team instead of account wide.
  • Fixed an issue causing some coach emotes being hidden in the emote wheel


[h3]Menu[/h3]


  • Fixed the "Hide competitions for non members of the league" league setting
  • Fixed an issue that could cause a deleted team to still be displayed in the Official Ladder menu
  • Added a "Max framerate" setting in the Graphics option menu
  • Minor UI and UX improvements in the Blood Pass menu
  • It is now possible to modify the logo for an already started competition or league
  • Newly created competitions will now use the league settings as default
  • Added competition and rounds settings in the league parameters tab
  • Added tooltips on competition start, update and advancement buttons.
  • Fixed the Search bar in the Gamers tab of a League
  • Fixed some issues on competitions advancements in offline mode
  • Added an error pop-up when adding an AI team to a competition failed
  • Fixed some controller navigation issues in competition menus
  • Fixed an issue that could cause "Waiting for validation" to remain displayed on validated match reports
  • Fixed an issue when gaining a player advancement at maximum level that could prevent to pick a secondary skill
  • Fixed an issue allowing a player with No Hands trait to pick a Pass Ability characteristic improvement



[h3]Match[/h3]

  • Fixed an issue causing players to run indefinitely in the wrong square of the pitch
  • Fixed an issue regarding On the ball skill when playing against AI causing a unresponsive state during a kick-off
  • Pass range outlines are now correctly updated when planning a movement during a Pass sequence
  • Improved AI thinking feedbacks
  • Loner Skill is now considered an acquired skill for Journeymen and Mercenaries in the match UI
  • Fixed an issue causing block actions not being greyed out in the action wheel after a movement in a standard sequence.
  • It is now possible to select players during your opponent's set-up phase (allowing to inspect players skills)
  • It is now possible to stand up a player with the Jump Up skill without using the action wheel. You still need to declare the block before standing up if you are not blitzing.
  • Many minor animations and clipping fixes
  • Fixed an issue that could cause set-ups phases to be off the pitch in some cases
  • Fixed an issue sometimes causing a player to appear in the wrong square after the use of Diving Tackle


[h3]Skills[/h3]

  • Fixed an animation issue when using Stab trait during a Multiple Block sequence
  • Fixed an issue causing Secret Weapon wheel to appear in the wrong location
  • Fixed an issue causing Secret Weapon not appearing in the dice log
  • Fixed an issue preventing to receive SPPs when a Stunty player was healed by an apothecary ( on a "Badly Hurt" result on the Stunty Injury Table)
  • Fixed an issue causing Juggernaut skill not to appear in the dice log
  • Fixed an issue causing Guard skill foul assists not to appear in the dice log
  • Fixed an issue causing Thick Skull skill to appear in the dice log in irrelevant cases
  • Fixed an issue causing Sprint skill not to appear in the dice log

Blood Bowl 3 gets Wood Elves, Resurrection mode, and a new roadmap




Blood Bowl 3 continues to trundle along somewhere between life and death, receiving a seasonal pass update every three months including a new team. Following last season's addition of the Shambling Undead, Season 4 brings us an agility team: Wood Elves...
Read more.