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Blood Bowl 3 News

Blood Bowl 3 | Roadmap 2024



It's been quite a while since we last shared our roadmap. We felt it was time for an update.

Presenting our fresh roadmap for 2024, detailing what you can expect from Blood Bowl 3 in the upcoming seasons.

Blood Bowl 3 | Resurrection Mode



Hi Coaches,

There's nothing quite like kicking back after a thrilling match of Blood Bowl!

Resurrection, a fan-favorite and one of the most beloved features from Blood Bowl, is making its return in Blood Bowl 3!

Resurrection is perfect for going all out without fretting over the aftermath. After all, what are a few broken ribs among friends?

With Resurrection, your team resets after each game, all injuries and fatalities are nullified, and your squad is as good as new, primed for the next match.

This adds a refreshing variety to the modes available in Blood Bowl 3. Take your pick, mix it up, and savor Blood Bowl in all its diverse forms.

This is just one of the exciting new additions in Season 4, alongside the Custom Team Mode and Team Templates, which contribute to making Blood Bowl 3 the most comprehensive game yet. And we'll keep delivering more in the seasons to come!

We hope you're having a blast kicking off Season 4.

If you want to know more about what Season 4 brings, check out our patch-note here:
https://store.steampowered.com/news/app/1016950/view/4148449764367215198?l=english

And our Season 4 Trailer

[previewyoutube][/previewyoutube]

See you on the pitch!

Official S3 Playoff | Champions Cup - the 64 qualified Coaches!



Hi Coaches

We now know the 64 coaches who have qualified for the Season 3 Champions Cup, the playoff of the Official Ladder organized by the Champions Cup Admins, a group of recognized and experienced administrators from the community.

You can check the table here:

https://challonge.com/fr/tournaments/bracket_generator.html?form_type=quick_play&ref=SvcTArKvrK


Every qualified player is invited to join the Champion’s Cup Discord before Friday, March 15th, at 11:59 PM UTC.

https://discord.gg/2J8j6ak8UE

Season 4 | Patch Note



[h3]Main Features[/h3]

The Wood Elf faction join the roster!
Discover the new Custom Team feature.
4 new starplayers: Gloriel Summerbloom, Jordel Freshbreeze, Curnoth Darkwold and Willow Rosebark
New Team Templates for every Factions.
Resurrection Mode is now available.

[h3]Official ladder seasonal changes[/h3]

TV Cap Adjustment: Season 4 introduce a new TV Cap in the Ladder set at 1.6M TV.
Random skills cost is back to half TV for this season.

[h3]Menu[/h3]

  • Friend request notifications vanish automatically after acceptance.
  • Added a button to jump directly to the blocked team after post-game sequences, streamlining matchmaking.
  • Fixed various issues with filters in competitions, matches, live, and replay screens.
  • Experience bars fill up faster, and team management options are more accessible.
  • Moved the delete team button to the bottom of the team page.
  • Receive confirmation when a team is removed from a competition and an experienced badge highlights seasoned teams.
  • Added an experienced badge on teams tiles in the menu.
  • Added tooltips on some competition parameters.
  • XP gains on match report screens will now be hidden when irrelevant.
  • Player value and Team value now have different UI icons.
  • Changed Play and Manager menus tabs orders.
  • Added a shortcut to team management when launching a match is blocked by TV limit pop-up.


[h3]Match[/h3]

  • Actions can now be planned from the player performing them.
  • Fixed an issue where the apothecary wheel wasn't visible or accessible after a crowd surf.
  • Role and selection circles now update only after the sequence is finished.
  • Corrected instances where incorrect feedback would appear when the opponent could use "on the ball".
  • Resolved an issue with incorrect passing UI during blizzards.
  • Fixed a bug where the "throw teammate" action didn't activate when required to move closer to the thrown player.
  • Added missing feedback on assists for fouls.
  • Diving catch is now rule compliant.
  • Fixed some armor break cutscenes still not activating at the right time.
  • Addressed an issue where a chainsaw foul was not possible from a prone position.
  • Added a dice log entry when the "masters of undeath" special rule activates.
  • Fixed an issue where the free concede popup also appeared on the opponent's screen.
  • Resolved a controller navigation issue when the emote was opened simultaneously with a dice wheel.
  • Fixed issue where starplayers and mercenaries skills weren't hoverable during inducements.
  • Corrected an issue where rush wasn't rolled when using stab or vomit after using all movement allowance (MA), ensuring proper game mechanics.
  • Foul appearance now activates when a player is targeted by "Hypnotic Gaze".
  • Addressed an issue where long bomb and long pass UI would appear on a throw teammate (TTM) sequence.
  • Added feedback showing if a team has been removed from a competition.
  • Fixed grandstand cinematic playing twice when a touchdown occured.
  • Fixed an issue where "End of Confusion" would appear in the dice log at the end of a drive after a touchdown.
  • In the match modifiers pop-up, the prayers to nuffle tab will now show which team rolled which prayer
  • Fixed issue that could prevent MVP to be displayed on match report screen.
  • Player will now be automatically selected during interception, tentacles and shadowing question if only one if available.
  • Fixed an issue causing selection circle to remain visible after moving a player.
  • Fixed an issue that could trigger end of match cinematics before last action was played.
  • Fixed a rare crash due to an interaction between blitz, dumpoff and on the ball.
  • Chainsaw modifier now also applied on attacker down.
  • Quick snap kick-off event does not end automatically anymore.
  • TTM can now be planified and executed when thrower is not next to the target.
  • Diving catch is now rule compliant.
  • Diving tackle is now rule compliant.
  • Fixed pile driver rolling armor roll twice.
  • Fixed assist ui on a guard skill obtained with intensive training.
  • Turnover is now caused when failing chainsaw.
  • Added multiple block in the dice log.
  • Fixed an issue preventing to move a player after blitz vomiting.
  • Allow hypnotic gaze planification while prone.
  • Secret Weapons removal are now done before Sweltering Heats effects at the end of a drive.
  • Fixed issue where frenzy didn't activate on a player who took root.
  • Turnover does not occur anymore on an animal savagery failure during a blitz KOE.
  • Bribe can now be use multiple time for the same Foul/Secret Weapon.
  • The turn of a Player who used Safe Pass is now ended on a fumble even with Running Pass.
  • Juggernaut does not prevent from using Stand Firm during a Chain Push anymore.

[h3]Visual[/h3]

  • Fixed issue with drop animation with fumblerooskie.
  • Resolved the problem where timer sound effects could continue during the end-of-match cutscenes.
  • Addressed the issue where multiple dice could stack upon each other.
  • Fixed several minor animations issues.
  • Fixed several minor clipping issues.
  • Updated the contrast on nebula dice for improved visibility.
  • Resolved the issue where the death banner would appear in the armor break cutscene when regeneration activated.
  • Fixed several animations issues involving big guys falling.


[h3]AI[/h3]

  • Various minor ai improvements.
  • Added small delay to AI choices to improve readability when chosing from a wheel.
  • Improved feedback when AI is thinking.


[h3]Replay and spectating[/h3]

  • Fixed an issue during replays that could display twice the HUD.
  • Invitations to competitions or matches can now be accepted from replay or spectator mode.
  • Fixed controller issue during replays.
  • Fixed issue where main menu button didn't work in replays where one player conceded during the inducements.
  • Fixed issue where replay mode would play incorrectly if the first half ended on a turnover action.
  • Wizard ui doesn't activate during replays anymore.



[h3]Admin Tools[/h3]

  • Automatic advancement -> Set the competition round to automatically go to next round if all matches have been played (except ai).
  • Allow registrations -> allow players to join your competition
  • Allow ticket offers -> allow invitations for this competition to be sent
  • Automatic match validation -> If set to no, the admin will need to validate each matches before the competition can carry on.
  • Allow custom team -> allow registration of custom teams in this competition
  • Allow experienced team -> allow registration of experienced teams in this competition
  • Replace removed teams by ai -> replace automatically diqualified teams by ai
  • Prevent match start above value -> Prevent matchmaking when the team TV is above a certain value
  • Random skill nerf -> Activate or not the nerf to random skills (same TV as chosen skills)
  • No pre game prayers -> Deactivate prayers due to difference in TV
  • Exhibition prayers -> Set prayers to nuffle to exhibition style (only first half)
  • Change team staff -> Add or remove staff members to teams
  • No KOE -> Disable kick off events
  • Change timers -> Change the timers of the competition


[h3]Miscellaneous[/h3]

  • Addressed various controller focus issues for improved usability.
  • Resolved multiple localization issues throughout the game.
  • Fixed an issue where accessing offline mode before closing the main menu tutorial prompt caused the offline screen to be unresponsive when using a controller.
  • Rectified the problem of currency appearing in euros in countries where it shouldn't.
  • When starting a new bloodpass, the first item focused is now the new team.
  • Fixed controller navigation on sorting switches on the live or history tabs for smoother browsing.
  • Resolved a crash issue that occurred when spamming pause and options bar buttons.
  • Fixed an issue where clicking the right joystick would also change the distinctive colour option.
  • Stunned inflicted and Inflicted casualties statistic now increments correctly.
  • Fixed Lizardmen Skink Runner skill categories.
  • A player with No Hands cannot get the Diving Catch skill anymore.
  • Corrected an issue that sometimes prevented a 2,000 SR in the official ladder from triggering the Grand Master ranking, ensuring accurate ranking progression.


See you on the pitch for a brand new season!

BB3 Season 4 | Maintenance

Hi Coaches! 📢

To prepare for Season 4, maintenance is scheduled for Tuesday, March 12th.

Le Ladder closes at 7:30 am CET / 10:30 pm PST.
Servers close at 9:00 am CET / 12:00 pm PST.

Expect a long maintenance ending at 6:00 pm CET / 10:00 am PST.