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X-POINT News

The space program in the game will be update with news stuff soon!

So, now preapere update the spaceprogram in the game.
Currently in the project
1) +1 new reusable orbital ship (model is ready, not in game yet)

2) +1 satellite, now it is a spy satellite (model is ready, not in the game yet)

3) a full-fledged launch vehicle (the model is ready, not yet in the game)

which will launch an ion cannon into orbit from the launch platform (the model is NOT ready, not yet in the game), which will become available for purchase in the army panel. The ion weapon has been available in the game for a long time.


From further plans, these are distant stations and full-fledged space exploration! I am sure you will like it! So stay tuned!

MEET MAJOR UPDATE 02042023

New:
- updated all MAZ models
- new unit replica F100
- new unit replica F15
- new unit fighter Dark Anglel
- 3 new weapons for Kassadi
- Updates to Kassadi arsenal
- 8 new music tracks
- 3 new menu backgrounds
- new lines of movement or attack in strategy mode
- a completely new training system + achievement for completing all training courses without leaving the game
- added warning if screen resolution selection might cause problems
- added a button to go to the official X-POINT server in DISCORD
- which of the infantrymen does not have a night vision device, his vision at night drops by half
- Kassadi added dance animation speed control
- new magnification for submarine periscopes
- SAM SPEAR has a replacement of characteristics
- updated all models of submarines

CORRECTED:
- road\off-road detection for wheeled vehicles
- description of keys for turret weapons for tanks
- Kassadi model (basic)
- description of keys for bombers
- information about the launch of missiles from under the water from submarines
- passenger pick-up points for HUNTER SUVs
- the voices of the pilots of some aircraft were incorrect
- fixed missile launch speed for NATO ATGM operator
- fixed cavitation torpedoes
- removed screen resolutions that displayed incorrect HUD
- fixed suspension for SUVs

VIDEO here: https://youtu.be/PS1qdLWqWQE

Coming soon full training update in the game!

And so, having collected all your wishes into a single one, I decided to redo the ENTIRE training system in the X-POINT project!

Now 4 courses are ready:
- basic intensive
- sandbox and army panels
- course of artillery and pre-launch missiles
- aviation course

I am also finishing:
- course of the fleet
- infantry course

Old courses other than practice and offensive preparation course will be - deleted!

AND I'm also planning to introduce an "achievement" for completing all training courses without releasing their game :)

And of course, some announcements of new units!

And the X-POINT project will soon be 4 years old!!!! Announcement and update 100

How quickly those four years flew by. On February 26, 2019, I put up a completely raw game on STEAM where there were a couple of units and nothing more... Now looking back, I can’t believe that I myself was able to build such a large-scale game! And now, very soon, on February 26, 2023, the X-POINT project will be 4 years old, which has changed beyond recognition during this time.

And most importantly, THANK YOU FOR SUPPORTING my project! You are the best! Thank you from the bottom of my heart! I will continue to delight you with my creativity!

And of course a small surprise in the form of updates and discount!

Update Ingredients:

NEW:
- new radar unit Patriot (STATIC)
- new unit SAM Patriot (STATIC)
- new BMD3 replica unit
- new design "Point of Observation"
- new attack aircraft Tucano replica
- added hints at the map loading screen
- islands added to the conquest map
- new logic for landing vehicles (BASTION aircraft can drop a BMD3 FERRET replica)
- new logic for shooting down MLRS missiles
- change icon for Kassadi
- reduced prices for some units
- added more variable randomness for AI in conquest mode
- strategic and special (some) aviation received jammers


CORRECTED:
- fixed NOSFERATU bomb bay
- fixed descriptions of F3 for infantry (it was not indicated about the placement of anti-tank systems)
- fixed the amount of fuel for rockets
- fixed binding of targets by ground-to-air \ air-to-air markers
- fixed BASTION aircraft takeoff
- fixed light inside troop compartments

About update video here https://youtu.be/DwBCVL-EgR0! Link to the stream under the video with the update!!!

Welcome to the first major update of 2023!

So! What's new with us?

GLOBALLY NEW - New and very cool infantry logic:
- infantry sees only in the front half-sphere of their vision (vision range decreases at night)
- infantry can hear footsteps (or the sound of running) behind them (detection range decreases at night)
- the infantry, having received damage from a weapon with a silencer, will not be able to determine the source of the fire
- infantry, having received damage from weapons without a silencer, can determine the source of fire (the detection range decreases at night)
- infantry aim more accurately by choosing a headshot and can see another infantry even in cover (vehicles are more "blind" to infantry in cover)
- Infantry AI has an accuracy advantage based on distance to the player (giving the player a chance at melee

NEW:
- new unit (BTR-90 replica)
- new unit (BTR-4 replica)
- new unit (replica MiG-23UB)
- new unit "secret service"
- two new weapons for Kassadi (replica "mini Q" with and without a silencer)
- new array reading logic (should speed up the game)
- new logic of the satellite camera panel (combination of all panels in one)
- new logic for warships to destroy and determine missiles (radius is the same as for the ship's air defense radar)
- in the conquest mode, the AI balances the teams of players, adding AI for the side in which there are fewer players. If the teams of the players are equal, the AI does not turn on
- in the conquest mode, the neutral team that guards the points was temporarily removed (to speed up the game process)
- anti-spam mode for targets will now prevent spamming targets
- static duration of marks (LASER-GPS\VISUAL\ANTI-RADAR\SONAR - 60 sec, SPACE - 120 sec, ANTI-AIR 30 sec)
- when missiles are shot down, the primary warhead explodes
- in endless battle modes (where there is an ocean), the logic of erasing objects (clearing the cache) has been added
- added a panel of quick commands (varies depending on the selected unit)
- updating information about infantry (combat range) depending on the type of sight, type of weapon and type of unit
- characteristics of air defense radars and air defense logic for ships have been changed

FIXES:
- fixed "materials" of AbramsX replica
- fixed communication panel from the commander
- Commander's voice commands fixed
- fixed double HUD
- fixed tornado reaction to buildings
- fixed F-14 replica model
- fixed Yak-141 replica code
- fixed memorization of Kassadi's weapons in conquest mode
- fixed player presence check in conquest mode
- fixed network code for creating teams in conquest mode
- fixed speeds of missiles to intercept missiles
- fixed the logic of long-range interceptors in the context of intercepting missiles
- fixed timings of the radar for the replicas of the "Serp" air defense system and the "Tomahawk" air defense system
- fixed launch of missiles by the fleet on coincidence when the target is destroyed at the time of launch

VIDEO REVIEW here: https://youtu.be/uVaXIvLtwl4