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X-POINT News

Update coming soon!

And so gentlemen, the update of the project is coming soon.
It is slightly delayed due to two reasons: the lack of electricity in Kyiv and the fact that my equipment is need to be replaced.

And of course I'll show you the screenshots of the new units below.

ABRAMS X


U.E.K. Heavy Sniper


NATO Heavy sniper


UN (Regular ARMY) sniper


CIVILIAN Bus (stock and armored)


WORKSHOP (make SUV with MG)


MiG-29 replica


IMPORTANT!!! Those who buy the game and then write "that nothing is clear", please OR write to me or be careful in the game there are a lot of tips. It is worth starting at least with the F1 key











Some news!

So! I'm preparing another major update!

There will add two new classes:
- a stationary firing point (an immovable firing position of artillery or air defense or otherwise) costs less than analogues that are mobile.
- command and control vehicle (allows you to summon units from the army panel around him)

The army panel will expand in three sectors: "infantry" (cells only for buying infantry), "structures" (stationary objects and firing points), "space troops" (everything that will immediately appear in near orbit)

Announcement of new units

Made 2 more modifications of the "Hunter"
Screenshot from test map

Встречаем обновление 16102022!

And that's a big update! And here is its composition:

NEW
- new AWACS aircraft (replica An-148)

- new tank BANDIT (replica T-55)

- new tank JAGUAR (replica T-55AGM)

- new RHINO tank (PT-91 replica)

- new tank CENTURION (replica T-90A)

- new tank ALLIGATOR (replica Object 640)

- Kassadi animations are different when she is sitting, depending on her weapon
- radio F10 replenished with English
- when receiving damage from the infantry. a painful shock occurs that knocks down aiming
- new mission in the "Blacklist" section
- new storyline menu (final version)
- the space suit received a manipulator for repairing objects in space
- ships received a new logic for launching missiles (similar to that of ground-based missile systems) (the cost of ships has increased)
- submarines have received a new missile launch logic (similar to that of ground-based missile systems) (the cost of submarines has increased)
- submarines can launch missiles from deep
- updating the model of the cruiser "Agrat"
- added "Black List" missions (1,2,3 missions)

CORRECTED:
- no more looping tracks on the radio
- fixed ABM missiles
- global infantry fix - replicant system (more after disembarking from transport they do not freeze)
- global infantry fix - sight system (previously sights were straying along the HUD grid)
- global infantry fix - patrol system (now it resets when moving in)
- fixed detection of missiles by AWACS systems
- fixed smoke screen logic for armored personnel carriers/infantry fighting vehicles
- fixed damage and kinematics of "Bastion" shells

Update coming soon!

Friendds, please be patient! Update coming soon! And with story missions!
In the meantime, the announcement of the AN-148 AWACS!