Last month, we released
Version 1.94, which applied performance updates, quality of life features, and a fresh round of balance. Today's update is a follow-up, touching up on balance and fixing some annoying issues.
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[h2]
Improvements & Fixes[/h2]
- Co-op first wave timer can no longer be bypassed
- Fixed a bug allowing people to join lobby during countdown
- Fix for kick player sometimes not working
- Fixed various crash errors
- Improvements to spacing and font size for localization support
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[h2]
Balance Changes[/h2]
[h3]
General[/h3]
- All 850 range towers increased to 875 range
- All 1150 range towers reduced to 1125 range
- All 1450 range towers increased to 1500 range
- Level 3 Elemental Boss HP curve tweaked so that it's harder to kill up to wave 40
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Dual Element Towers[/h3]
- Solar Tower DoT duration now scales with level from 6 to 6 / 7 / 8
- Poison Tower impact damage (not DoT) increased from 120 / 480 / 1920 to 130 / 520 / 2080
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Triple Element Support Towers[/h3]
- Windstorm Tower damage reduced from 400 / 1600 to 300 / 1200
- Corrosion Tower damage over time reduced from 90 / 360 to 65 / 260
- Polar Tower damage reduced from 700 / 2800 to 500 / 2000
- Muck Tower damage reduced from 600 / 2400 to 450 / 1800
- Nova Tower damage reduced from 350 / 1400 to 260 / 1040
- Jinx Tower damage reduced from 750 / 3000 to 550 / 2200
- Incantation Tower damage reduced from 375 / 1500 to 285 / 1140
- Root Tower damage over time reduced from 50 / 200 to 35 / 1400
[h3]
Triple Element Damage Towers[/h3]
- Money Tower ability damage multiplier increased from 20% / 40% to 25% / 50%
- Money Tower max damage increased from 5280 / 26400 to 5445 / 27720
- Astral Tower ability duration now scales with level from 3 to 3 / 4
- Astral Tower attack damage increased from 2250 / 9000 to 2300 / 9200
- Golem Tower attack damage increased from 2700 / 10800 to 2800 / 11200
- Flamethrower Tower ability damage increased from 230 / 920 to 250 / 1000
- Ethereal Tower damage reduced from 950 / 3800 to 900 / 3600
- Ethereal Tower damage gain per kill reduced from 95 / 380 to 90 / 360
- Laser Tower damage increased from 6000 / 24000 to 7000 / 28000
- Laser Tower damage loss per nearby creep reduced from 750 / 3000 to 600 / 2400
- Laser Tower max damage loss reduced from 3000 / 12000 to 2400 / 9600
[h3]
Quad Element Towers[/h3]
- Singularity Tower damage reduced from 13200 to 12000
- Gravity Cannon Tower damage reduced from 9000 to 8000
- Tsunami Tower ability damage reduced from 22000 / 52000 / 90000 / 135000 to 20000 / 50000 / 85000 / 130000
- Archdruid Tower ability damage multiplier reduced from 7% to 5%
- Archdruid Tower AoE reduced from 400 to 300
- Crystal Spire Tower range reduced from 650 to 625
- Crystal Spire Tower attack damage increased from 35000 from 36000
- Plague Tower damage increased from 700 to 725
- Rage Tower damage amplification increased from 25% from 28%
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That's it for the notes! As usual, a balance updates means
Score Leaderboards have been wiped; however, the current
Ranked Season remains untouched. We're still working on
another update, which will release in the coming months. In the meantime, enjoy the new patch!