Mazing Open Beta - Oct 29th to Nov 7th
Welcome to the second open test of the Mazing DLC. This time, we're opening it up to 6 FFA Maps & 3 Co-op Maps, with their visuals fully implemented!
Now featuring 50% more trees!
To jump in, just grab the alpha branch and hit play!
This second open test for Mazing will last until Wednesday, Nov 2nd at 1pm PST.
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[h2]What's New?[/h2]
First off, if you didn't try the first test, check out the Mazing Open Alpha post to see how Mazing works.
Otherwise, we've applied numerous fixes since the last test:
Mazes can get pretty complex. What crazy long mazes can you make?
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[h2]Open Beta Feedback[/h2]
To give us feedback, drop a comment below, make a steam thread, or post on our Discord. We have a dedicated #mazing channel that you can drop your feedback in and ask questions.
We're looking on feedback on the following things:
Something about this map seems... familiar.
[hr][/hr]
[h2]Tournament Update[/h2]
Up next a little update on the Tournament. We'd like to thank everyone that's signed up for the Tournament! As a result of the recent change to reduce the cap to 64 participants and shorten the period to the 19th-20th, we've got 46 sign-ups so far, leaving 18 spots left. Only 2 weeks left to sign up, so claim your spot!
Secondly, there's some features that are necessary for the Tournament to run smoothly that are not in the live version of the game. To that end, we've decided we'll be releasing Version 1.8 before the Tournament instead of after. As for what's included in that update...
Who knows, maybe there could be a Mazing Tournament in the future?
[hr][/hr]
[h2]Version 1.8[/h2]
Expect the following features:
Lastly, there'll be both a Score Leaderboard reset and Ranked Season 5.
Once the open beta period ends, we'll be shifting testing for the next two weeks to Version 1.8. Otherwise, Version 1.8 will be releasing on Friday, November 11th!
[hr][/hr]
We're still on track to release it on Friday, December 2nd. Expect an info dump next week confirming the Mazing DLC's price and features. In the meantime, enjoy the open beta!
EDIT: There's a few standout bugs in the Mazing Beta that we're still trying to fix; that said we'll be keeping it open till Monday the 7th. Thanks for the feedback so far, and enjoy the extension!
Now featuring 50% more trees!To jump in, just grab the alpha branch and hit play!
- To do so, right-click Element TD 2 in your library
- Select "Properties"
- Go to the "Betas" tab
- Select "alpha - Mazing Test this weekend!"
- Once downloaded, play at will!
- Make sure you change your server to DEV; if you turn on any of Version 1.8's features, they all require DEV server, or things will break when playing online.
This second open test for Mazing will last until Wednesday, Nov 2nd at 1pm PST.
[hr][/hr]
[h2]What's New?[/h2]
First off, if you didn't try the first test, check out the Mazing Open Alpha post to see how Mazing works.
Otherwise, we've applied numerous fixes since the last test:
- Maps now have visuals!
- Maps also have proper previews and mini-maps.
- The Blocker has an updated visual, and it has a bit of height now.
- The path will now lock in at the start of the wave, as opposed to "redetermined per creep as they spawn".
- The builder now needs to move to build on a blocker.
- In Teams, you can now build on allied blockers.
- When a player leaves in Teams & Co-op, it will now sell their towers, but not their blockers.
- Said blockers should then be selectable by anyone and not contribute towards anyone else's blockers.
- Their current blocker limit will not be redistributed to everyone else. However, future blockers gained will be increased, as there's one less player to divvy to.
- Said blockers should then be selectable by anyone and not contribute towards anyone else's blockers.
- Fixed an issue where drag-building more blockers than your current limit would result in "invisible blockers".
- Fixed creeps going "up" when trying to go through a Yellow Portal on certain maps
- Lastly, Version 1.8's changes are also applied. Check below for the preview!
Mazes can get pretty complex. What crazy long mazes can you make?[hr][/hr]
[h2]Open Beta Feedback[/h2]
To give us feedback, drop a comment below, make a steam thread, or post on our Discord. We have a dedicated #mazing channel that you can drop your feedback in and ask questions.
We're looking on feedback on the following things:
- How does the difficulty curve feel?
- To clarify, in Mazing, creeps move faster than the standard game, and they gradually speed up per wave.
- Does this feel fair at the start of the game? Does it scale up too hard?
- To clarify, in Mazing, creeps move faster than the standard game, and they gradually speed up per wave.
- Do you start with too few or many Blockers? Do you gain enough over time?
- Do the maps feel good to play? Do any of them have infuriating quirks that need to be fixed?
- What bugs are you running into it?
- Does rushing in multiplayer feel bad to play against?
- We're considering turning Casual Mode on for Multiplayer Mazing by default. For reference, this is a new checkbox that sets everyone at their own pace, meaning the first person to clear the wave doesn't start the next wave for everyone else.
- We're considering turning Casual Mode on for Multiplayer Mazing by default. For reference, this is a new checkbox that sets everyone at their own pace, meaning the first person to clear the wave doesn't start the next wave for everyone else.
Something about this map seems... familiar.[hr][/hr]
[h2]Tournament Update[/h2]
Up next a little update on the Tournament. We'd like to thank everyone that's signed up for the Tournament! As a result of the recent change to reduce the cap to 64 participants and shorten the period to the 19th-20th, we've got 46 sign-ups so far, leaving 18 spots left. Only 2 weeks left to sign up, so claim your spot!
Secondly, there's some features that are necessary for the Tournament to run smoothly that are not in the live version of the game. To that end, we've decided we'll be releasing Version 1.8 before the Tournament instead of after. As for what's included in that update...
Who knows, maybe there could be a Mazing Tournament in the future?[hr][/hr]
[h2]Version 1.8[/h2]
Expect the following features:
- Casual Mode
- Everyone plays the game at their own pace. Clearing the wave first will not cause the next wave to start for everyone else.
- Everyone plays the game at their own pace. Clearing the wave first will not cause the next wave to start for everyone else.
- Turbo Lite
- Game runs at x1.5 Timescale.
- This is now on by default for Ranked Pick
- Game runs at x1.5 Timescale.
- Same Random Teams
- Before, everyone had the same set of random elements, which in Teams, was somewhat pointless.
- Now, each team will have two sets of elements, which is consistent across all teams.
- Before, everyone had the same set of random elements, which in Teams, was somewhat pointless.
- Co-op Sync (attempt #2)
- We tried adding a feature in the past version or so that would sync up everyone in a Co-op game to the host's gamestate each wave. Unfortunately, it was rife with bugs, so it was removed.
- That said, we've done some fixes and updates to it, and we're going to try again with it!
- We tried adding a feature in the past version or so that would sync up everyone in a Co-op game to the host's gamestate each wave. Unfortunately, it was rife with bugs, so it was removed.
- Spectator Functionality
- When you're in lobby, you can define yourself as a Spectator, allowing you to copy observe everyone else in the game.
- When you're in lobby, you can define yourself as a Spectator, allowing you to copy observe everyone else in the game.
- Balance Tweaks
- In a nutshell, Nature adjusted for the 2058th time, Mushroom formula adjusted to no longer suffer from speed boosts, shockwave damage towers hitting for full damage instead of full/half, Impulse range buff, and other minor buffs.
- In a nutshell, Nature adjusted for the 2058th time, Mushroom formula adjusted to no longer suffer from speed boosts, shockwave damage towers hitting for full damage instead of full/half, Impulse range buff, and other minor buffs.
Lastly, there'll be both a Score Leaderboard reset and Ranked Season 5.
Once the open beta period ends, we'll be shifting testing for the next two weeks to Version 1.8. Otherwise, Version 1.8 will be releasing on Friday, November 11th!
[hr][/hr]
We're still on track to release it on Friday, December 2nd. Expect an info dump next week confirming the Mazing DLC's price and features. In the meantime, enjoy the open beta!
EDIT: There's a few standout bugs in the Mazing Beta that we're still trying to fix; that said we'll be keeping it open till Monday the 7th. Thanks for the feedback so far, and enjoy the extension!
As you place Blockers, the path will automatically adjust.
If you place Blockers mid-wave, they'll be highlighted red, and creeps will walk through them.
What are you waiting for? Grab the alpha and hop on in!