1. Cyber Knights: Flashpoint
  2. News

Cyber Knights: Flashpoint News

Cyber Knights: Flashpoint from Trese Brothers is now in Early Access

After pushing out some great games like Star Traders: Frontiers and Templar Battleforce, Trese Brothers have really turned up the production values for Cyber Knights: Flashpoint that could end up being the next big turn-based tactics game.

Read the full article here: https://www.gamingonlinux.com/2023/10/cyber-knights-flashpoint-from-trese-brothers-is-now-in-early-access

Update #1: So Crispy


Ahhhh updates are in the air! It's a brand new game with a shiny new Update #1. We're very excited you've all joined us on this journey into the dark and messy future of 2231. What a ride it is going to be.

First Update & F10 Reports

Tonight, we have our first update out - a big patch from all the things we've heard and seen today. A huge thanks to everyone hitting F10 to report a bug. If you do that, we can isolate, fix and test the bug very quickly - we have all the data we need to make an affirmative fix in most cases. Cory's done an amazing job with the bug reporter and it is going to help us harden up and close bugs very quickly. So, F10 on!

As is traditional on the first day, we've focused on fixing things. We also added a number of additional conversation options after the end of the Loophole Heist, but other than that we restrained from adding things today. We just fixed and fixed some more.

In tomorrow's update, we'll do a bit more of a mix of fixing and adding new content and things.



[h2]v1.0.7 - 10/18/2023[/h2]
- Fixed ending of Loophole Heist not affecting your debt payments
- Accepting Loophole Heist now moves the loan payment deadline back to give time to work the job
- Fixed Wastelander backstory not having proper Attributes
- Dialog reminders about missions that are running out of time clearly state Mission & Contact
- Fixed turn order incorrect when 2 mercs had the same Initiative
- Fixed camera panning and looping between security devices when using Leverage or Matrix
- Fixed soft locks in Loophole Heist when hovering over wall terminal
- Fixing issue where Leverage list during mission was empty
- Fixed invisible wall in Loophole Heist preventing movement
- Fixed backstory descriptions to update with character name and appearance changes
- Fixed loadout names to start correctly generic ("Soldier Loadout")

LAUNCHED!🚀 Cyber Knights: Flashpoint is ready to play!



If you're ready for an in-depth stealth and squad tactics heist RPG, then Cyber Knights: Flashpoint is now ready for you! 🎉

My brother and I have been making in-depth RPGs & strategy games for over 13 years, and Cyber Knights: Flashpoint is our studio's largest game yet. Run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players, to survive. These heist jobs are more than just run-and-gun; expansive stealth & hacking options let you choose the right time to go loud, or see if you can pull it off without them even knowing you were there.



The heist experience our game offers is strategic and unique. Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.

[h2]Here's what's waiting for you in EA right now, day 1:[/h2]
  • 15-20 hours of story content ready for you, plus a variety of heists your contacts can offer that aren't tied to any particular storyline. We have a great pipeline of additional maps and story content already in progress, so by the time the average player has completed everything EA is starting with, it's likely we've already started added more.
  • Build your crew from six classes -- Cyber Knight, Vanguard, Soldier, Hacker, Cybersword, and Sniper, plus your Face, an indispensable cornerstone of your mercenary crew. Multiclassing and recruitment give you many options for expanding or focusing your crew's capabilities. And we plan to double the number of playable classes over the course of EA.
  • With one exception (base building), all core features of the game -- tactical stealth & combat, hacking, character classes & talent trees, the strategy layer of your underworld network, heist planning, gaining favors and advantages -- are ready to play! We decided we wanted to finish a few more options for base-building before we unlock that feature; you're going to need to pull off a few heists before you start upgrading your safehouse in any case. ;)

This is our 5th game released on Steam; we have a long track record of EA success. We use EA to invest more in the systems players find most fun and create additional storylines based on player ideas and experiences. In a Trese Brothers game’s Early Access, you never have to worry about an update breaking your save games and we guarantee the game will not linger in perpetual EA. We listen to players, add new content regularly, and deliver on our promises.

[h2]Dive in, our world is waiting for you -- in-game and out.[/h2]


Join our Discord community (already 6,000+ players strong) to chat with the devs or stay in the loop on updates, guides, dev chats, and more. We're active there and in the Steam forums if you have questions or need support.

Ready for your first heist? Let's see what you got, Knight.

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Announcing our launch: October 17th!



Knights, the day you've all been waiting for is rapidly approaching. We're very pleased to announce we'll launch into Early Access October 17th! 🎉 The game will release for $29.99, and we'll have a 10% discount for launch week. Make sure you've wishlisted and followed Cyber Knights on Steam so you don't miss out!



[h2]How We Do Early Access[/h2]

This is our 5th game released on Steam; we have a long track record of EA success, and it's become a core part of our process to make sure we're finishing the game with what our core audience (players who know and love in-depth RPGs & strategy games) wants in mind, before bringing it to a wider audience.



EA gives us space to invest more in the systems players find most fun and create additional storylines based on player ideas and experiences. In a Trese Brothers game’s Early Access, you never have to worry about an update breaking your save games and we guarantee the game will not linger in perpetual EA. We listen to players, add new content regularly, and deliver on our promises.

[h2]What's Waiting for You[/h2]



Start your story as a new Cyber Knight in one of the last surviving cities of North America and build your rep in the world of megacorps, syndicates, and street gangs you've decided to make a name for yourself in.

Build your crew from six classes -- Cyber Knight, Vanguard, Soldier, Hacker, Cybersword, and Sniper, plus your Face, an indispensable cornerstone of your mercenary crew. Multiclassing and recruitment give you many options for expanding or focusing your crew's capabilities. And we plan to double the number of playable classes over the course of EA.

We have 15-20 hours of story content ready for you, plus a variety of heists your contacts can offer that aren't tied to any particular storyline. We have a great pipeline of additional maps and story content already in progress, so by the time the average player has completed everything EA is starting with, it's likely we've already started added more.

And with one exception (base building), all core features of the game -- tactical stealth & combat, hacking, character classes & talent trees, the strategy layer of your underworld network, heist planning, gaining favors and advantages -- are ready to play! We decided we wanted to finish a few more options for base-building before we unlock that feature; you're going to need to pull off a few heists before you start upgrading your safehouse in any case. ;)

[h2]Much More Ahead[/h2]
We'll dive into some feature highlights and the planned roadmap in future posts; stay tuned! Thank you all who have come with us on this journey so far; incredibly exciting to be less than a month away from the big day.

If you'd like to help us get the word out, you can share our posts on twitter, Mastodon, or Facebook, or post in any communities where you know there are tactical RPG fans to be found. 📢

See you soon.

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Squad-tactics heist RPG 'Cyber Knights: Flashpoint' launches October 17th

Trese Brothers have now announced that their cyberpunk Squad-tactics heist RPG Cyber Knights: Flashpoint is going to launch on October 17th.

Read the full article here: https://www.gamingonlinux.com/2023/09/squad-tactics-heist-rpg-cyber-knights-flashpoint-launches-october-17th