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Second Extinction™ News

Expedition Mode Rundown

Hello, Extinction Elites!

It's Simon Vickers here, Game Director on Second Extinction. With the release of our next ‘Pre-Season’ just around the corner, I wanted to give everyone a quick rundown of what to expect from one of its big new features: Expedition Mode.

WHAT is Expedition Mode?
During the game's development, we had the concept of a ‘Free Roam’ mode that sat happily alongside the Missions that you have all been playing. A mode that allowed you and your squad to pop down to Earth, exterminate some dinosaurs, and extract at your leisure without the need to finish a whole mission. It was something of a throwaway feature, but we saw that it had the potential to tie a lot of our other systems together, given a bit more time and focus. This is where Expedition Mode comes in! Same player-driven structure but with a bunch of extra features that encourage player choice in how they achieve their goals with their actions having more of a direct impact on the shared War Effort.


*The image above has been changed since first publishing this post. A mockup was accidentally posted previously.

HOW is Expedition Mode?
At the start of a War Effort turn, each region on the map is dealt a series of Regional Assignments based on their current Threat Level. The higher the threat, the higher the challenge, and the higher the reward. Completing a Regional Assignment will bag you that reward and count as a contribution toward the human presence in that region come the next turn.



WHY is Expedition Mode?
We heard many of you talking about our game’s unforgiving nature, especially for new and solo players. We’re hoping that Expedition Mode, with its bite-size challenges and shorter session length, will give new players a way to find their footing in the game and make progress, regardless of if they are in a team or alone.

Similarly, more seasoned players will have access to a mode where they can complete contracts and get upgrade materials through. You no longer need to dedicate yourself to playing an entire mission (no more running Vestige on repeat to get that last Rex kidney).

Top tier players will also find a greater challenge in our new and revamped Emergence Events and scoring bragging rights. How many Assignments can you and your squad complete in a single run and survive?



WHEN is Expedition Mode?
On the 16th of December, Expedition Mode will be launched alongside our second Pre-Season, ‘The Hornet’s Nest.’
As with all our features in Early Access, this is the first iteration of a system that we want to build and expand on it alongside you through our Early Access period and beyond.

I can’t wait to see you all planetside, my Dino hunting lovelies.

Simon

Pre-season 2: The Hornet’s Nest Release Date

You’ve fought well during the first Early Access pre-season! Now it’s time to continue your basic training and enter pre-season 2: The Hornet’s Nest.

This is what you have to look forward to:
  • Expedition mode: Take in the beautiful environments and explore the big map without being tied to a mission. Make a more significant impact on the War Effort as you explore with your team, and if you’re a lone wolf gamer, this might be the mode for you.
  • Rocket Launcher: Rosy’s got a new baby, don’t let it run dry.
  • Overmutated Raptor: A new enemy type that has a chance to appear during specific Emergence Events.
  • New Emergence Events, seasonal contracts, and cosmetic rewards!




Pre-season 2 drops on December 16 at 13.00 CET.

Freak of the Week - The Raptor

Welcome to Freak of the Week!

Here you get to take a closer look at the mutated monstrosities that have taken over earth.

The final Freak of the Week for 2020 is a true original: Basic but with bite, the Raptor will see you now.


[previewyoutube][/previewyoutube]

Freak of the Week - The Armored Bull

Welcome to Freak of the Week!

Here you get to take a closer look at the mutated monstrosities that have taken over earth.

This week we wave hello to - THE ARMORED BULL, this guy runs, rams, and slams in style. Bring the biggest gun or the sharpest shooter on your team. Or you'll be flatter than a pancake.



[previewyoutube][/previewyoutube]

State of the Game - November 27

Hello, Extinction Elites!

Our first update is now live! Supply Drop #1 delivered Mission Difficulty Settings, so you can set Hard or Insane levels for your mission attempt. We can already see some of the feedback coming in about how you’re treating these settings, such as the desire for an Easy mode for solo players or making Insane even more insane. Keep sending us the feedback, and we’ll keep adjusting these settings to best fit what you all have in mind.

The goal for these State of The Game updates is to keep a line of communication open from us to you. Of course, you can reach out at any time via our Discord, but a lot of that can be lost in the chatter, so this letter is a vehicle to talk about three specific things.

What Have We Learned
As mentioned above, Mission Difficulty Settings was the first update to the core game experience. This was done as a result of the early feedback we got during our playtests about how 3-player experiences aren’t challenging enough. Fun fact: not one mission played by a group during the playtests experienced a mission failure. Not that we expected mission failures, but compared to the people playing on their own, there was a dramatic difference in mission success between solo and group play. Mission success rates are going to be a metric we look at to see how well we have done in making a mission “Insane.”

This is why we went in this direction for our first update: to address feedback about the game too easy for groups. We were also aware of the feedback that playing solo was difficult and made plans to address that. Being a small team, however, we had to pick our battles and chose to focus on the core team-based experience we had set out to make.

Players who have made progress along the upgrade track have managed to find character builds and play-styles that make solo-ing missions viable. That element was intentional but the path to discovery and progress being mostly an experience of having to painfully claw through countless defeats and failures to get there wasn’t. This is what we’re hoping our upcoming Expedition Mode will address, giving players a space to complete bite-size content of varying difficulty and to smooth out that curve.


What We Are Doing
Speaking of solo, if you’re a solo player by choice, be assured that that experience is our first priority! If you’re a solo player by circumstance, be assured that that experience is also a top priority! Matchmaking in general is something we’re working to improve on substantially, and we have been reviewing the feedback related to this.

Suggestions by the community that we are looking into:

  • Session Browser: Being able to directly advertise your mission in how you want to run it. Want to run Homebound in fewer than 20 minutes on Insane? Only want to match with people in your region? Want to run with newbies and show them your awesome strats?
  • Custom Lobbies: Be able to create your own mission lobby and invite players via ID rather than befriending them on Steam
  • Joining your friends’ mission-in-progress


Hand-in-hand with supporting multiplayer is in-game communications, and we’ve also identified this as a high priority. We’re looking into ways to implement thoughtful and considerate communications of all the issues that come with this feature, including enforcing our policies that prohibit toxic speech.

These aren’t the only things we’re working on, but they are our highest priority.

What We Have Heard
From the very start, we’ve been encouraging players to give us feedback. Any kind of feedback, as long as it’s constructive. And you all have been great at giving it to us! We’ve gathered over 400 individual pieces of feedback, both specific and generalized. For many of them, we’ve said yeah, that’s a good idea. Some we’ve chosen to consciously not prioritize at this point; however, the following list could be considered a “backlog” of things we’re looking into and potentially working on over our Early Access period. The list is a direct result of your feedback, but it’s not comprehensive as some feedback was very small and specific. But we’ll make sure to call out the feedback we implement in our patch notes each update.

  • Weapon and Upgrade rebalancing
  • Character ability rebalancing
  • Respawning improvements
  • Rosy’s Static Barrier improvements
  • Action priorities - i.e., canceling reload
  • Enemies being not threatening enough
  • Enemies being too few
  • Enemies not being responsive
  • Characters are too fast - being able to avoid enemies via sprinting
  • Character skill customization, such as skill trees
  • Dinopedia or some sort of lore unlock or reward for exploration
  • More information on Weapons, Abilities, Upgrades in their screens
  • What classes use the weapon
  • What the weapons actually do
  • The actual numbers behind an upgrade and their effects
  • Access contract status in-mission
  • Get new contracts in-mission
  • Loadout templates
  • More custom options for weapon upgrades
  • Material/research tracker and/or inventory for in-mission
  • Screenshot options (i.e., removing the HUD)
  • Gore settings
  • Longer loot availability time
  • Rarity coloring on loot that has dropped
  • Clearer notifications in-game
  • Ways to deal with players who refuse to participate with the team
  • Melee weapons
  • Tutorial


One Final Note
As always, we continue to work on any technical problems that prevent players from playing the game. One such issue that is becoming prevalent is that the game doesn’t launch but is shown in Task Manager. We suspect it’s a graphics issue, but if you are experiencing this problem, please reach out to Customer Support via Zendesk. Each PC configuration is different, so the more information we get from players experiencing this issue, the more information we have to work with when finding a solution.

We appreciate you, our players, and are really happy that you are with us on our Early Access journey. Please keep the feedback going in Discord. We’ll see you there.

Cheers,
The Second Extinction team