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Port Royale 4 – Changelog – Update 1.6

Port Royale 4 – Changelog – Update 1.6



Hi everyone!

Update 1.6 for Port Royale 4 has set sail on PC, PS4 and Xbox One. This update fixes several bugs and errors, including a few crashes that were popping up during manual naval battles.
Thank you for your continued feedback and support.

Your Port Royale 4 team


Improvements
  • Added option to highlight convoys with multiple command points in red.
  • Added tooltips for captain’s dialogue.
  • Added name of convoy to naval battle dialogue.
  • Added a detailed tooltip on goods for automatic trade convoys.
  • Added pause option to tavern dialogue.
  • Added legend entry for help button in character dialogue.


[h2]Bug fixes and optimizations[/h2]
General bugs:
  • Fixed crash during naval battles caused by faulty sound effects.
  • Fixed crash when armed trader is plundered.
  • Fixed text overlap of long convoy names in naval battle, convoy, and lighthouse menu.
  • Fixed character name overlap (at certain length) in character selection screen.
  • Fixed misaligned convoy name, flag, and captain during naval battles.
  • Fixed bug preventing player progress due to a missing Pirate.
  • Fixed incorrect production effects in towns.
  • Fixed bug displaying quantity of goods as negative.
  • Fixed town mission “Sell Goods” (now works in all towns).
  • Fixed display of turns / rounds in naval battles.
  • Fixed bug that had ‘game speed’ and ‘end turn’ buttons appear in legend during naval battles intro.
  • Fixed bug that allowed players to revoke captain’s tactics while animation was still running.
  • Fixed visual flickering on coral in ocean
  • Overhauled naval battle AI (now more agile)
  • Fixed naval battle AI so enemy ships now make use of fire darts on immobilized ships.
  • Fixed bug allowing players to leave a blank name for a nation when declaring independence.
  • Fixed bug that made town names invisible when buying building permissions.
  • Fixed bug which caused the game to un-pause after a naval battle.
  • Fixed bug during naval battles which allowed the player to use more movement points than they had available.
  • Fixed faulty captain’s tactic ‘outmanoeuvre’.
  • Overhauled captain experience points, skills, and initial start level.
  • Fixed bug which caused Shipyards to not offer ships on hard mode.
  • Fixed bug that did not register unarmed ships during “sink ship” missions.
  • Fixed bug that prevented sinking armed ships in trade convoys.
  • Fixed graphical glitch in harbour fortress (hovering barrels)
  • Reworked letters of marque after declaring independence.
  • Adjusted estimated repair time for vessels.
  • Reworked spawn logic for pirates so that there aren’t too many active at the same time.
  • Fix bug causing warehouses to be overloaded.
  • Fixed exploit during town sieges with large convoys.
  • Fixed current production display in town dialogue.
  • Fixed bug causing farm crops not to spawn.
  • Adjusted position and size of flag in town dialogue.


Tutorial fixes
  • Fixed bug preventing players to proceed after specific steps (e.g., setting up trade routes in the tutorial).
  • Fixed bug during the tutorial “Basics of production”.
  • Fixed bug that caused town satisfaction to not be high enough.


Gamepad fixes
  • Added display of additional functions in gamepad legend.
  • Adjusted size of ‘trader route selection’ label to prevent longer names from clipping into buttons.
  • Fixed bug that prevented tavern dialogue from opening
  • Fixed auto scroll when gamepad is active.


Console-only fixes
  • Fixed random crashes on Xbox.
  • Fixed description of ‘Buy/Sell functions’ in large shipyards repair dock menu
  • Fixed bug during tutorial where unrelated businesses could be purchased and, because of insufficient funds, player couldn’t proceed further.
  • Fixed icons for left and right controller sticks.
  • Fixed incorrect game tips upon player clicking left stick during trade route and viceroy screens.
  • Fixed graphical glitches for water texture.
  • Adjusted touchpad sensitivity when swiping (now less sensitive).

‘Buccaneers’ DLC for Port Royale 4

‘Buccaneers’ DLC for Port Royale 4 out now



Publisher Kalypso Media and developer Gaming Minds Studios have announced that economic trade sim Port Royale 4 is launching its debut DLC ‘Buccaneers’ on May 21st. The brand-new expansion will be available to purchase on the Kalypso Store, Steam, PlayStation Store and Microsoft Store. The Nintendo Switch™ version will follow later this year.

In Port Royale 4 – Buccaneers, piracy is at its peak and players will work to become an infamous 17th century Caribbean swashbuckler. The expansion introduces the brand-new ‘Buccaneer’ game mode where scallywags-in-training can amass a scurvy crew, capture or build their own pirate fleet (including the vessels the ‘Pirate Barque’ and ‘Galleon’) and raise the notorious Jolly Roger all while exploring 12,000,000 square kilometres of sparkling, uncharted Caribbean. Once players have their sea-legs, the choice is theirs where to train their telescopes: those settlements dotted about the land or the enticing, sea-faring bounty of passing magistrates.

Port Royale 4 – Buccaneers features brand-new missions, additional gameplay features, and an extended soundtrack of jaunty shanties to score all the fun. The upcoming DLC drops the gangplank on May 21st for Windows PC, PS4 and Xbox One.

Don't forget to add the game to your wishlist and raise the notorious Jolly Roger with us:
https://store.steampowered.com/app/1521130/Port_Royale_4__Buccaneers/



Information

Title: Port Royale 4 – Buccaneers DLC
Platforms: Win-PC, PS4, Xbox One
Developer: Gaming Minds Studios
Genre: Economic simulation/Strategy
Release: 05/21/2021 (Win PC, PS4, Xbox One)
Nintendo Switch™ (later in 2021)
Hashtag: #PortRoyale4



Port Royale 4

In Port Royale 4, set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. Take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their small settlement into a bustling trader city.


Buccaneers DLC

In Port Royale 4 – Buccaneers, it’s the Golden Age of piracy and buccaneers roam the seas! Sail under the Jolly Roger, plunder and raid convoys loaded with precious booty and work to establish yourself as the most notorious buccaneer in the Caribbean. Dedicate yourself to privateering and let your cannons do the talking!


Features
  • New ‘Buccaneer Mode’ for Free Game: choose your hometown and raid other colonial nations as a bona fide swashbuckler
  • Capture your opponents’ ships or build your own fleet of privateers in the shipyard, including the Pirate Barque and Pirate Galleon
  • Privateer for other nations to increase your fame and infamy
  • Annex other nation’s towns and add them to your sovereign territory
  • New game objectives and missions focused on piracy, combat, and conquest
  • New ‘pirate’ aesthetic for your nation’s buildings and towns
  • Jaunty new music during naval battles

Port Royale 4 Easter event

Hey Port Royale fans, are you ready for Easter?


Then how about going on an Easter egg hunt in the Caribbean Seas in our Port Royale 4 Easter event? We have made a few preparations to give you a little treat.

Load up your game and see for yourself.


The Port Royale 4 team wishes you a Happy Easter!

Port Royale 4 – Changelog – Update 1.5

Port Royale 4 – Changelog – Update 1.5



Hi everyone!

Update 1.5 for Port Royale is now available via Steam, PlayStation 4 and Xbox One. In this update, you can expect changes such as an optional Chinese New Year event, running from February 10-19th. Players participating in the event can expect a themed loading screen and special additions to gameplay.

Update 1.5 also includes a handful of bug fixes and optimisation tweaks, such as fixes to tutorials and campaign missions.

Thank you for your feedback and support thus far. We hope you enjoy Update 1.5 and we look forward to hearing what you think.

Your Port Royale 4 Team


[h2]Event: Chinese New Year (active from February 10-19th) [/h2]
The optional Chinese New Year-themed changes to Port Royale 4 can be enabled or disabled in the Graphics tab of the Options menu. Please note: any alterations will send you back to the main menu, so make sure to have saved your game before making any changes.

[h3]Improvements [/h3]
Added female versions of the Adventurer and Buccaneer

[h2]Bug fixes and optimisation [/h2]

[h3]General bugs [/h3]
  • Fixed bug which, while tactic animation is in progress, reset ammo type when cycling through ammo types
  • Fixed incorrect application of character bonus to Pirate character
  • Fixed incorrect display of information if player moused over at a certain position
  • Fixed incorrect quantity of colonial export goods
  • Fixed fill level display
  • Fixed game speed (or pause) settings
  • Fixed tasks displaying for non-existent nations during late game
  • Fixed broken trade route for convoys, which allowed them to buy but not to sell certain goods
  • Fixed bug where player wouldn’t receive their reward after completing a castaway mission
  • Revised dialogue for transfer of vessels after a naval battle
  • Fixed Consumption and Production of Goods tab when businesses are deactivated
  • Fixed bug that would highlight buildings while mouse pointer was in building dialogue
  • Fixed bug that would not let player un-pause the game via Spacebar key
  • Fixed bug which would abort the siege of a town if the player then engaged in a naval battle
  • Fixed display of gold icons during mission
  • Fixed housing situation statistics in town dialogue
  • Fixed missing flags in Character Selection screen
  • Fixed bug during naval battles which would allow AI to push player’s ships onto rocks via ability
  • Fixed bug which allowed for the placement of two ships on the same tile
  • Fixed bug that allowed the player to continue to wage war against a vanquished nation even after they had gained independence
  • Fixed missing display of player’s reputation (and its impact) in Viceroy tab
  • Fixed bug that had the Inn building usable while under construction
  • Fixed bug that came alongside "ready to board” tactic during naval battles
  • Fixed slider bug which occurred when player selected their desired quantity of bricks via keyboard hot keys
  • Fixed graphical glitch which had the names of captains display outside of the predefined text box
  • Fixed independence concession icon which, despite not yet being active, would be check marked as soon as the appropriate conditions are met
  • Fixed incorrect alignment of flag in town dialogue
  • Fixed exploit which would allow player to farm from captured military convoys
  • Fixed exploit surrounding player accruing too many command points
  • Revised explanation of satisfaction bonus that player would receive when gaining workers
  • Revised prize money mechanic: convoys are no longer immediately formed; this also allows the player to seize non-nation specific vessels

[h3]Campaign fixes [/h3]
  • Revised French campaign
  • Balanced the amount of military convoys in French campaign
  • Fixed Captain Advisor being plotted at the incorrect location on the map during the English campaign
  • Fixed several cinematic bugs


[h3]Tutorial fixes [/h3]
  • Fixed incorrect figures appearing in a town’s statistics

[h3]Localisation fixes [/h3]
  • Fixed Japanese localisation

[h3]Gamepad-specific fixes [/h3]
  • Fixed missing scroll button in notification window during town dialogue
  • Fixed redundant 'A' to declare war button displaying in several tabs
  • Fixed bug that occurred if player pressed the PS button during the campaign cutscene that masks loading
  • Added missing text to the description of the French Viceroy on the Diplomacy screen via the Viceroy menu
  • Fixed debug text from displaying in the Tips & Tricks section
  • Fixed a brief distorted sound during loading
  • Fixed corrupted graphics from briefly displaying if player skips the game’s introductory cutscene
  • Fixed text from being cut off at the bottom of the Tips and Tricks section
  • Fixed the text 'Overwrite Saved Game' option from displaying on the new save tab if the player scrolls through more than 10 previous saved games
  • Fixed incorrect timeline of the 'Hire captain John Hawkins...' objective during Netherlands campaign
  • Fixed redundant 'X' button prompt displaying in the Journal tab during the Netherlands campaign
  • Fixed Christmas present of treasure map not displaying on treasure map screen after player acquires it in France campaign
  • Fixed bug that prevented player from using the Tips & Tricks section during a dice game
  • Fixed overlapping text in Trade Route Settings tab
  • Fixed a crash that would occur if a player suspended their game within the Load Game screen
  • Fixed the incorrect swapping of the minimum and maximum price for trade routes
  • Fixed small visual issue when player selected Campaign or Free Game

[h3]Console only fixes[/h3]
  • Fixed alignment of “current fame” scale
  • Fixed bug at tavern which, at the beginning of a dice game, would display 4 losses for player
  • Fixed bug during patrol mode, which would allow the command point limit for captains to be exceeded
  • Fixed bug which would prevent all merchant ships from appearing during naval battles

Port Royale 4 Changelog – Update 1.4

Port Royale 4 Changelog – Update 1.4



[h3]Hi everyone,[/h3]

Update 1.4 for Port Royale 4 is now available for PC via Steam, PlayStation 4 and Xbox One. In this update, you can expect a special christmas event, active from the 15th until the 31st of December.- For the event, we’ve added a Christmas themed loading screen, festive town and ship decorations, and some gifts to the game to help get you in the holiday spirit.

Update 1.4 also includes several bug fixes, further game optimisation, and tweaks to balancing issues with regard to mission objectives.

Thank you for your continued feedback and ongoing support. We look forward to hearing what you think of the changes and Christmas event arriving alongside this update.

Your Port Royale 4 team


[h2]Christmas Event (active from 15th-31st December) [/h2]
The optional Christmas-themed changes to Port Royale 4 can be enabled or disabled in the Graphics tab of the Options menu. Please note, any alterations made here will send you back to the main menu, so please make sure to have saved your game before making any changes.
  • The Christmas event will be active from the 15th until the 31st of December
  • The event adds several visual changes (such as those to the loading screen, appearance of towns, and ships) to make the game a bit more festive
  • Have fun scouring the Caribbean Sea for lost presents


[h2]Updated game mechanics[/h2]
[h3]Prize money[/h3]
  • Following a manual battle, players can now choose to either collect prize money or sink any additional captured ships. If ships are returned to their home nation, these can be used to form new military convoys.
  • To better fit the game’s historical context, pirates can no longer be solicited for prize money

[h3]Pausing the game[/h3]
  • The pause function has been streamlined so that the player can pause the action using either the Spacebar or by selecting this option via the HUD.

[h3]Game Objectives [/h3]
  • We’ve addressed some balancing issues for mission objectives: adjusting some values and removing duplicate objectives.


[h2]Bug fixes and optimisation [/h2]
[h3]Crashes: [/h3]
  • Fixed a random crash.

[h3]General bugs[/h3]
  • Fixed overlapping icons in the town dialog.
  • Fixed the displayed price difference of 1 gold for commodities between ships and warehouses.
  • Added a missing advisor hint when the player is at risk of becoming bankrupt.
  • Fixed a blocker when loading an autosaved game of an ongoing sea battle.
  • Fixed a bug that would instantly finish an under-construction building if the construction site was moved using the ‘Move Building’ mechanic.
  • Fixed an exploit that would protect military convoys from attacks for a few days even if they had surrendered in battle.
  • Fixed an issue where players would not receive their money back after cancelling the construction of the Queen Anne.
  • Fixed an issue with the ‘Unload All’ ability of trade routes wherein all of the goods were not being unloaded in the specified town.
  • Fixed the titles of hostels and guesthouses from being displayed as ‘Inn’.
  • Fixed an overlapping window border of the enemy tactics windows if the enemy has no tactics available.
  • Fixed withdrawn trading licences if the player is playing as the Merchant and declares independence. The Merchant should always have trading licences available in every town on the map, even after declaring independence.
  • Fixed enemy ships still being able to move and fire while being boarded if the player completes their turn while the boarding animation is still occurring.
  • Fixed the production price of commodities displaying in the production overview window instead of the trading window.
  • Fixed pirates sometimes no longer attacking player convoys after declaring independence.
  • Fixed the AI being able to move player ships on blocked fields by way of a tactic.
  • Fixed the game not pausing when the player opens the ‘Inn’ dialog.
  • Fixed convoys not accepting the order to blockade a town if they have already received the order to blockade another town.

[h3]Tutorial[/h3]
  • Fixed a misplaced arrow marker in Tutorial Chapter 1.
  • Fixed an rare game-breaking bug in Tutorial Chapter 6.

[h3]PC only[/h3]
  • The window size is now easier to adjust when playing in windowed mode.

[h3]PS4 only [/h3]
  • Fixed an issue that would prevent the player from adjusting the game’s speed via the touchpad if they had just changed the language.