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Content Update 24: Boot Fetish Pack DLC released on Steam!

https://store.steampowered.com/app/2714750/

Get it with a -30% launch discount until Jan 4, 2024!

FOOLS LOVE GETTING STEPPED ON



Happy holidays! Whatever you celebrate, or if you don't celebrate anything at all, we hope you're having a great December.

If you've been following our monthly Community posts, you'll remember that we mentioned two smaller projects in the works during November. Well, they're ready! Almost. The store pages are ready and we're ready to announce them. Whoo!

The first project is new dlc for Femdom Waifu, because you know we can't stop adding more hotness to Tomie. This time around, it's shoes and boots. We already did a foot fetish pack years ago, but sometimes you don't want hosiery. Sometimes you want that shiny, latex boot. Or the shoes that complete a look.

Whether you prefer to be controlled by Tomie in her latex outfits, nurse cosplay, schoolgirl costume or bikinis, there's something in this dlc to complete the look. It's releasing December 28th, so you can use the Steam gift card your grandma got you for Christmas (even though she's not sure what it is) to start 2024 with a new spin on your goon sessions.

https://store.steampowered.com/app/2714750/Femdom_Waifu_Boot_Fetish_Pack/

Then there's the second project, which will be releasing in mid January. Do you like card games, NTR and being humiliated? Probably or you wouldn't be here. Check out "Durak NTR: the Fool who lost his gf in a card game" when it comes out in a couple of weeks.

https://store.steampowered.com/app/2664370/Durak_NTR_the_Fool_who_lost_his_gf_in_a_card_game/

You might be thinking to yourself that you'll be too broke for new smut games after the holidays. Well, good news! Durak NTR is free, with optional dlc that adds 3 alternative girls to break your heart in delightfully sinful ways.

Wishlist them now and look forward to the December community update for DommeBreaker. We're still hard at work, holidays or no, to bring you deliciously sinful content in the new year.

THINK OF THEM AS SIDE QUESTS

It's the monthly DommeBreaker update and have, to be honest, very little to show for this month. However! That does not mean we haven't been busy. We just spent most of this month on two other, small projects. Both will be officially announced in their own upcomings posts in the near future.

Of course, we keep our promises around these parts, so it's time for the outfit progression preview we promise. You guys voted for Tomie, so here is Stage 1 as reminder:



And the promise Stage 2:



Oh, what the hell. Have a censored version of Stage 3, because it's pretty much the holiday season and our next update will be after Christmas:



So what progress did we actually make on the roadmap?

- Emily Victory Scene 2 sketches
- Player abilities concepting (no values yet)

Maybe it'll help, if I mention the Emily sketches includde a zoomed in foot cam? Thought so ;)

And let's not forget the poll for next month!

IT'S TIME TO B-B-B-B-BULL. *checks notes* OH, DUEL! OOPS...



This month, we're going to explain how Dominance Battles will work in DommeBreaker. To illustrate this, we'll be using a screenshot of Emily at Stage 1/Phase 1, which is to say her very first fight. Let's go over the UI step by step:
  1. Action view. This is where the player sees what the Domme is currently doing to Michael/the player. Each Phase will change the base pose and each attack will have a different art associated with it.
  2. Stamina Counter. Stamina is used to perform actions in battle. Normally, Michael recovers 3 Stamina per turn and can have a maximum of 5.
  3. Ability Grid. Here are the abilities Michael has available to him in the fight. Of the 9 abilities the player sets in their grid, only a certain number will be available each turn and those are randomly selected. To begin with, the player will have 5 of their 9 abilities available each turn.
  4. Domme Ability Tracker. After the player chooses to end their turn, the Domme will perform the actions listed here. The effect of those actions and the time they take are also listed, allowing players to strategize around their opponent.
  5. A Player Orgasm Meter/HP. If the Domme gets Michael to orgasm, the battle is over and the player loses.
  6. Timer. In order to win, the player must hold out long enough against the Domme to make her give up. Resist and counter their abilities, plan the Breaks for maximum effect, keep an eye on your health and you just might be able to make it to the end.

Both the player and Domme will have abilities available in combat with additional effects, like (de)buffs, shields and DoTs. Each of the 3 Dommes in the starting cast will have a different style of combat that the player will have to learn to deal with.

You heard me right: starting cast. We have plans to bring back more girls and create new ones specifically for DommeBreaker, along with plans to expand the mechanics with new combat styles for those future characters. We'll go into more detail another time, since our DLC plans will require their own Community post, but we intend for the release of DommeBreaker to be the start of this journey rather than the end. Hopefully you'll join us and be as excited as we are.

To finish off this Months Community post, here is the update to the roadmap:

FINISHED: Jitsuko combat design and texts
Emily Victory Scene sketches
Map Theme


CURRENT:
Player upgrades
Player combat abilities
Finishing Emily Victory Scenes
Ending writing

And, of course, the Twitter/X poll. Next month, we'll show off Stage 2 for one of the girls. Throughout the 3 Stages, their outfits will get progressively sexier. Stage 2 is still mostly covered, but we want to find out which one you're most excited to see. Think of this as a little market research regarding their relative popularity now that the new designs have been unveiled.

A Domme for submissive, loyal, royal subjects

Jitsuko is back! And her ambitions have grown from merely having an army of typing slaves to an actual, hierarchical Queendom. With her at the top, obviously. Good boys can work their way up, but she's not easy to please and she'll demand everything from you. Of course, good boys willingly give whatever they can to their Queen, so Jitsuko is well on her way to establishing her own little slice of Heaven on Earth. Or Hell, depending on your perspective.

It helps that her art got an amazing update, as seen here.



There are layers to Jitsuko, her appearance and her dream nation of complete subservience to her Queenly perfection. We're certain you'll enjoy discovering what Jitsuko has in store for you.

As for next month, go vote now on what you're more excited to learn about in the twitter poll.

But wait! There's more! We've been asked repeatedly just how close to (or far from) completion DommeBreaker actually is. Although we don't have a fancy Roadmap with deadlines and still don't have an answer for when we'll be done, we did make a list for ourselves to keep track of our priorities. We'll update this each month with what has been accomplished and what we're working on, but here's the whole thing.

FINISHED (Writing, art and programming)

  • Story Intro
  • Dominance Battle Tutorial
  • Upgrade tutorial
  • Map tutorial
  • Backgrounds
  • Base combat design
  • Game flow design
  • Emily Dominance Battles


CURRENT

  • Emily Victory/Story scenes art
  • Player upgrades/abilities design
  • Jitsuko combat texts
  • Jitsuko combat design


PENDING SHORT-TERM

  • Tomie combat art
  • Tomie Victory/Story scenes
  • Jitsuko combat art
  • Jitsuko Victory/Story scenes
  • Additional scenes art
  • Ending Sequence
  • Main Menu


PENDING LONGTERM

  • Music
  • Voice acting
  • Testing and bug fixing
  • Balance tweaking
  • DLC 1