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Starship Horizons Bridge Simulator News

Release 30 is now Live!

WebGL Main Viewer
- Camera Views Now Included
- Projectiles Rendered
- Main Viewer - Soundtrack
Screen: Gallery
- Browse the vessels of Horizons
Screen: Viewport
- Set to any known Camera view
Bug fixes
- Dialog Text editing has been corrected
Other
- Network packet optimizations
- JavaScript Game loop (centralized objects)

Main Viewer Keys:
m: Toggle Music Mute
>: Music Volume Up

Viewport Keys:
Spacebar: Show Camera Selection

Release 29.3 Is Live!

- NEW: Soundboard on GM console
- Corrections to several missions

Release 29 is Live!

Here are just the highlights for this release!

New
- Pedia System: Lockable/Passcoded Articles
- Pedia System: Now creatable at Mission level
- WebGL: Target Reticles/Directional Arrows
- WebGL: Explosions
- Galactic Map updates to stars/indicators
- GM Screen: New Event Monitor pop out for mission builders
- Objects: New Invincible/Immortal properties

Updated
- DMX revisions for dead serial connections
- ZigBee device corrections for states
- Z-Wave device monitoring revisions
- Philips hue has improved Location functions
- Websocket revisions to remove dead sessions

Fixes
- GM Screen: Player Details Now Correctly Update
- New Factions no longer deafault to Black for their color
- Inter-system FTL issues resolved
- Transferring Cargo with in-flight vessels restricted
- Dialog Group actions no longer fire more than once
- image resource paths now corrected
- Mission listing is correct after turning a Module on/off
- Hardpoints no longer shift incorrectly on Damage Display

Release 28.1 is Live!

This small release acts as a performance release. With small optimizations throughout. We have also updated the Steam integration to the latest SteamWorks libraries.

Release 28

This release represents updates to the underlying architecture around NPCs. Look for upcoming releases during this holiday season to take advantage of this. =)