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A letter from the Witch of Lagash

First things first: Cultist Simulator is 50-70% off as part of the Lovecraftian Days sale, so if you haven't played BOOK OF HOURS' elder brother, now's a great time to try it. (Cultist Simulator is a crueller game, but if you like BoH, you will probably enjoy CS too.) For those who are already counted among the Know, we are also running a 20%-off-almost-everything in the merch shop, so fill yer boots.

Now, some LORE. Be warned: minor spoilers for Travelling at Night, and inconsequentially minor spoilers for BOOK OF HOURS. Don't read on if that concerns you! We are also now switching from Lottie writing (hello!) to Alexis, so good luck.

***

Three years ago, I sat down to write an in-game letter for each Wisdom. The one below was for Hushery. We were going to release it as part of the Book of Hours marketing run-up, but it was a particularly opaque effort. Less opaque if you’re steeped in Secret Histories lore and know that Winter-long are immortal only until their specific date of expiry. Or that Winter-long who ascend under the Sun-in-Rags are sometimes dismissive of those who win their immortality from the Elegiast. Or that the actress and painter Nina Lagasse was sometimes identified with Nyn, the Witch of Lagash. Or why Julian Coseley didn’t get on with Solomon Husher. A number of these things became clear in Book of Hours, which I recommend you play, if you hain’t already.

But obviously the letter proposes a couple of new opacities, in particular how Nina Lagasse is still kicking around fifty years after her holy, irrevocable, Hour-enforced time of dissolution:



I spose maybe we should just keep reposting this image with every blog:



I hoped we were going to get to go to Ortucchio in Travelling at Night, but we probably don’t have budget for DLC. We’re not going to Paris, because Nina has excellent reasons to refuse ever to return there. But our itinerary does include some time in the mountains.

Anyway here’s the letter.

Kerisham
July 1894

Julian, dear:

February the 9th, 1895. There, I have said it. I had long been certain it would be February – long, in fact, before anyone had thought of naming that angle of the year as ‘February’. But the detail of the year came late. I had hoped for another hundred. The news came from our Patron when I saw you in Paris last. You did remark that I seemed out of sorts at dinner after the recital. Yes, that was because of the news of the year. I think you had guessed as much.

But I think you had not guessed that the news came during the recital. I am sorry, Julian, I have always found Satie pointlessly languid, but I had no wish to upset you; and by my age one has learnt how to nap with one’s eyes open. So I dozed through the tinkle tinkle plonkle and I found myself in the Mansus, much quicker than I might have expected. I felt our Patron’s chill, and I began at once to fear the worst.

It didn’t come in person, of course – I didn’t even see its light – but its emissary was a full Name, a gratifying condescension indeed, and she left no doubt in my mind. The choice of February is an honour, if not a surprise. The choice of the year, well, I would have liked to know sooner. I hope you will excuse my irreverence if I wonder whether our Patron had forgotten the matter, or had at least not made up his mind. He is, as they say, not as he was.

‘I hope you will excuse my irreverence.’ Of course you will. Most raggies would have cast my letter into the fire when they saw me share my date – they would have found it in very poor taste – or even suspected some intrigue. But you have always been irreverent, dear Julian, and as my end grows nearer, I find that my own reverence wanes. Do not surrender yourself to excitement. I have no interest in your great project of cosmic abolition or celestial overthrow or whatever it is you are calling it now. But it is a relief to cast off the pieties.

I am going back East for the end. I don’t want to spend my final days alone. Dagmar wanted to accompany me, but I know she will get emotional and I’m afraid she will do something foolish. There is a young woman of good family – I will call her Gertrude because that is her name, but I shan’t tell you her surname because I don’t want her getting mixed up in your nasty schemes. Gertrude has recent knowledge of the region, as well as an unslakable enthusiasm for alpinism. I will find both very useful. She is quite well-connected and determined enough to want to travel alone, and I think a little suspicious of me, but I have won her with secrets.

Before I go, I will entrust a will to my lawyer here. You will find it aggravating when I tell you that I am going to name you in my will. You will find it more aggravating when I tell you why. I am doing it to win our argument. We have talked before about Solomon Husher, and his aesthetic ideals. You expressed a poor opinion of those ideals – very forcefully. The palest painting – you said – was an ambition for ghouls and not for raggies. You suggested Solomon was no true raggie. Very forcefully, Julian. I found it difficult to get a word in. And in any case I have always found it hard to explain in words what I find in Solomon’s work.

So instead I am going to paint it. And I am going to leave you the paintings. And although you have little time for his approach, you are going to examine them carefully, and you are going to see my point. You are going to do that firstly because I am your friend and I will be dead and you will feel so obliged. And secondly because I am going to put in them all that I have left of my secrets. Now I will tell you what I mean.

The first painting will be called ‘Abydos Uncrowned’. The second, ‘Nix Abolix’. The third, ‘Sunset Celia and the Unleashed Flame’. Do I perhaps now have your attention?

I will paint the first at Ortucchio. I have long wanted to stop in, and now I learn – did you already know? – I learn that Duffoure has a little girl. ‘The Line of Antaios’ – you wrote in your silly Letters – ‘the Line of Antaios ends not with the Wheel’. There are two things you might have meant there, I suppose, but indeed the Line still runs, and she its newest course. Perhaps I will bless her, like a wicked fairy. Back to Abydos. I’ll climb one mountain or another with Gertrude, and conceive the ruins of Abydos at its summit.

Husher wrote of the continuity of endings. You scoffed. So I will paint what happened at Abydos after the eight years of Chione’s silence – after the Shouts. Perhaps I will even paint what was woven from Chione’s hair.

The second I will paint in the hills outside Heraklion where the hawthorn blooms. Gertrude will not want to go to Crete, but I will promise her a hidden mountain in the Zagros and I think she will humour me. If I bring the proper offerings, the Horned-Axe might grant me audience in the Mansus. I doubt it. But if the subject matter opens any doors that I cannot close, the Axe will be on hand to close them. She will not be pleased with me, but at this late stage there is little she can do. And if I am going to paint the Cross’ fate, it is fitting for me to do so beneath her gaze. If they were not her children, they were certainly her servants. I’ll paint all the detail I can, Julian: how the Cross passed into Nowhere, and how they did not, and how they met with Worms, and how you may discern them now. Husher argued for the journey of colours. You disagreed. Perhaps I can still change your mind.

The third I will paint in the Shadowless Labyrinth. I don’t like the place, but it will be difficult to get the light right anywhere else. Gertrude will be the model for my Celia, if I can convince her. I will find a likely lad to stand in for the Sovereign of the Flame. I will paint the Sun as Celia’s shadow, and the Forge as the likely lad’s. I will paint myself as Winter, pining in the shadows or officiating at their union: Husher’s own paradox.

You fancy yourself an authority on the Sun’s Division, and I happen to agree with you. But I was there in every History when it occurred, and you were not. If you think you have nothing more to learn of the Division, then you need not look at my last painting.

In fact I will ensure all three are delivered to you veiled safely in black. If you’re afraid you might lose an argument with me, even after I am gone Nowhere, then you can leave them that way. Or you can be rid of them. The last three paintings of the Witch of Lagash – I can’t guess the price those might fetch at an Oriflamme’s auction. Although of course, no buyer is likely to understand the work as you might. Sell them, and my last secrets – which might have uplifted your anarchies – will go with me Nowhere.

Or not; there is one last vulgar alternative to Nowhere that I will investigate on my way East. But I suspect that bird has flown.

May the Patron’s ragged rays rest kindly on you, Julian. In all sincerity, when you have decided at last what it is that you want, I hope that you find it.

Nin

2025.1.a.11

Some people were seeing a crash on Mac. After this they shouldn't!

BOOK OF HOURS has the Green Tick

that is, we're now Verified on Steam Deck. Thanks to Chelnoque for doggedly chiselling away at this exacting task. Valve's QA process has evidently tightened up: we've been back and forth addressing niggles with their verification arbiter since December.

Deck verification is the headliner for this patch. You do also get borderless fullscreen on PC, and you can change resolution in windowed mode if you feel so inclined. I see I also put something in the patch notes that says 'Notes on Bindings gave misleading info on Wyrd-Weft creation' although it was so long ago that I can't remember exactly how it was misleading. Possibly it mixed up Heart and Winter, I think? I suppose everyone does in the end.

Talk Secret Histories with Alexis and Lottie

Merry Christmas, everyone! We're rounding off the year with a live AMA on the Weather Factory subreddit, starting in about half an hour. Come talk to us about anything BOOK OF HOURS, Secret Histories, why you should never leave the Stymphling alone with small children, etc.

In case you missed it, we announced our third and final entry into the Secret Histories universe yesterday: Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment and Fallout 1+2. So there will probably be a lot of questions about where the Histories that started in 1920s Cultist Simulator is going to end up. But we would be just as delighted to discuss subjects like our favourite Visitors, what goes on behind the scenes of game dev or why Hokobald is such a big pain in the bum. Go nuts.

(We reserve the right not to answer any lore questions, but anything we can answer, we will.)

The AMA starts at 6PM GMT / 10AM PDT. Hope to see you there!

Bring snacks.

Our next game: TRAVELLING AT NIGHT

Major news! We're announcing our next game, set in - and probably our last in - the Secret Histories universe. Meet Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment, and Fallout 1+2.

https://store.steampowered.com/app/2915730/Travelling_at_Night

"Europe, 1948: myth-scarred ruins, night-sky abysses. Chitinous cities embrace the Change, or struggle against plagues of leaf and amber. The golden Incorporates of the US wage a cold war against the star-touched Ministries of the USSR. And there you are, guiding a carnival of wry, bold, complex characters through seaside sanitarium, Alpine castle, grave, hive, lignified cityscape."


It stars the ex-Suppression Bureau investigator Spencer Hobson, whom you first tried to kill in Cultist Simulator and then fed sandwiches to in BOOK OF HOURS. Spencer has, as you know, been recently hollowed out by the Worms from under the world, and in Travelling he's found himself with an unusual role to play in the reweaving of the Histories after the catastrophe of the Second World War. (There is, as ever, more to it. You could call him Spencer+.)

Expect forty-plus hours of notably replayable noir-myth narrative while you guide an occult carnival on a pilgrimage to locate buried power that could alter the balance of the Cold War. Assign that power as you see fit.



Travelling At Night is *really* early in production, so everything you see on the store page may change. Anyone who saw the Steam page for BOOK OF HOURS back in 2019 knows what I mean. But we think it's indicative of where the game is going: it'll be an isometric narrative-driven Disco-like CRPG. You walk around in it. At some point Alexis makes you make a horrible decision about the true nature of Grail or the origin of the Snub-Nosed Cat or whether to wear a hat given to you by a Ligeian that has a faintly gammony smell. Fascination ensues.

Wishlist the game if you'd like to follow Travelling's progress from nascent pre-alpha to swole full launch, and/or follow our developer page to keep up with all the Secret Histories at once. We're really excited about this one: we think it could be our best work yet. Join us while we attempt this grand ambition! That never went wrong in any game of ours, right?

You can also read a bit more about the thought behind it in a blog post Alexis has just published, and we'd love to see you to talk Travelling - or anything else - at our live AMA tomorrow on the Weather Factory subreddit. See you at 6PM GMT if you're free. ♥