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Book of Hours News

2023.8.c.3

- Added a setting for camera pan speed with keys
- Unlock button when opening rooms now responds to hotkey (S by default)
- Some tweaking and tuning on item slots that should make them accept items more easily
- The Postmistress isn't quite as generous when paying for Spintria
- Some items in the Duelling Hall are now Wooden, not Wood (there is a difference!)
- The Librarian's Glasses now count as glass (so you can, ultimately, grind them into ink if you like)
- Time now passes in portage/belongings slots (this means certain surprise treasures found in the House will resolve into their final form)
- Niche in the Ivory Vault no longer displays a box when the box is removed
- Beehive now accessible in all seasons.
- Added an extra interaction for a visitor.
- Added a missing recipe for Porphyrine.
- Fixed an inconsistency in card arrival position in trays, my bad
- Higher-level Elements of the Soul, when fatigued, now show what their Powers will be when they recover. (Intentionally, this doesn't show up for the lowest-level Elements, because it's visual clutter at game start - I'll fix the inconsistency later)

2023.8.b.9

- Font size slider in settings (works, but is first pass and labelled 'experimental')
- Aspect mouseover now works as everyone expected it to ('pulse cards with this aspect') instead of the previous logiconfusing approach ('pulse cards with this aspect at this level')
- Sound effects for pause/unpause
- Village houses update after Unsociable Hours end, without you needing to put a card in them.
- Tantras are now correctly categorised as scrolls.
- Nocturnary now accepts Devices (in existing saves, you might need to run a recipe through it before you see the slot change.)
- Added absent requirements to Solar and Nocturnal workbenches.
- Fixed a weird early softlock where you could send the Fisherman back to the village by mistake.
- Fixed annoying habit of windows of opening mostly-offscreen on load
- Baronial and Curia era uncatalogued books swapped to correct colours. Sorry for any alarm this may cause.
- Daymare wants Knock, not Winter, to deal with the Endless Guest.
- Mommets are slightly more useful.
- Now that we've seen just how many items some Librarians leave outside the house, it stretches across the bridge rather than clumping in antigravity mode
- Bridge button glow doesn't stick on mouseover
- The Poet and the Nun can make use of additional exaltation items.
- You can no longer bind a key to two commands! (if you try, it'll swap the commands)
- ESC exits keybinds
- Commands can now be bound to exotic mouse buttons (let us know if your high-end mouse / accessibility-focused device still has unbindable buttons, we'll do what we can)
- Moved a couple of troublesome starting items to where they're less troublesome
- Added another row to card trays for people who've really gone wide on skills (more QoL to come, here)
- Mirrors in the Hall of Division now correctly allow Knock aspect. (If that's not working for you, run any recipe through the workstation, it'll refresh and catch up with itself)
- Fixed a couple of teeny but significant ending glitches
- Another raft of typos and text tweaks

2023.8.b.8



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- Scroll bar on news window now responds to scroll wheel!

- Double-click to zoom to room, double-click again to zoom in closer (little rough still, I'll clean it up)

- Animals no longer recover from hunger at dawn (but dw, they won't starve either!)

- Better hints about how to hire rare guests at the Sweet Bones

- Fixed several floaty / odd shelves

- Workstations and items are interactable at a slightly farther distance

- We stopped autosaving when you alt-tab out, for reasons

- Some improvements to camera movement

- Comfort slots are less obtrusive

- Assistance can't be right-clicked to an inappropriate rooms lot

- Fixed Aspect mixup on three Numina

- Drag hints go away forever after a half-dozen times (placeholder for a better system)

- Postage slot will now only accept money

- Various other typos and hint clean-ups

'Though Much is Taken, Much Abides'

Well that's nice. We thought BoH would do pretty well, but we emphatically didn't expect this:


The launch went really, really well. Lottie and I teared up more than once, basically the max number of times Brits are allowed to show emotion and a bit over. Thank you, everyone.

The downside of the launch going really well is that I've answered something like a hundred help tickets since Thursday night and I have another 135 in my inbox right now! So I'm taking today off but next week I'll be back on the patch train. Our regular freelancer, Chelnoque, is pitching in, and we're getting a specialist in from the Knights of Unity for optimisation and obscure technical issues ('why is my mouse cursor insanely tiny on this Linux distro') .

The next month is going to be all about quality of life improvements and bug fixes - after that, a holiday - after that, we'll start looking at content updates and, ultimately, localisation. But it's QoL first. We don't want to polish away the intentionally eccentric design decisions that some people have fallen in love with... but we don't want to annoy people needlessly, either. There's almost always a smart third way.

We probably won't add an in-game recipe book... but we probably will add in-game note-taking as room notes or bookshelf plaques.

We probably won't add fast-travel to Brancrug, because I want the House to feel remote... but we definitely will tweak and improve ways to get around the map and reduce wear on the wrist.

We might add mouseover to view on slots... and we definitely will find ways to make the game less 'clicky'.

And so on and so on and so on and so on. We're nowhere near done with this game: we're going to keep on improving and expanding it. Thank you to everyone who's left a review. As I said elsewhere, I enjoy reading the rave reviews much more. But the nuanced positive reviews, and even the negative ones, are also the designer's meat and drink, and we're going to use them to polish this game until you can see your face in it.

EDIT: yes polish the game with meat AND WHAT

2023.8.b.5

- That left-hand bookshelf in the Westcott Room is no longer blocked
- Fixed broken tooltips on Essential/Required/Forbidden
- Disabled saving (and autosaving) in Wisdoms Tree for now
- Increased number of backup saves from 7 to 14
- Fixed Linux and Steam Deck cloud config (I think!)
- You can no longer learn Skills at Desks (it could break skill progression)